Commit Graph

1061 Commits

Author SHA1 Message Date
731d0d8d0f Eevee: Fix shader linking error with volumetric shaders 2018-09-17 15:08:14 +02:00
3da5b03b8a Eevee: Fix crash when using refraction with alpha clip blend mode 2018-09-17 14:46:22 +02:00
68f139db0d Fix T56800: Reflection Plane in Eevee crashes Blender 2018-09-17 12:20:51 +02:00
ad8b187a53 Fix T56803: Indirect lightning bake crashes Blender 2018-09-17 12:20:51 +02:00
5bf32f3337 Fix T56801: Enabling smoke crashes Blender. 2018-09-17 12:20:51 +02:00
1f1d5e1dd2 Object Mode: Make Flat object selectable in ortho view ...
... when wireframe is enabled
2018-09-14 18:32:04 +02:00
cfaf92c079 GP: Fix T56802 - Add/Delete Vertex Group crashes 2018-09-14 16:09:10 +02:00
6c6c3bad02 Cleanup: style 2018-09-12 05:57:31 +10:00
5a7c3d5a08 Eevee: Prepare for fullres tracing 2018-09-11 16:15:43 +02:00
aa5c543a7f Eevee: Fix downsampling shader with textureGather
This was leading to issues with all raytracing and AO algorithm.

Fix T55619
2018-09-11 16:15:43 +02:00
43abc5dabf GP: Use original datablock and not evaluated version
This is required to avoid COW delay while drawing.
2018-09-11 10:33:29 +02:00
3319f80e03 GP: Fix performance problem with big files
During drawing, the depsgrah was tagged to update and this produced a full copy of the datablock. This tag was done in order to get the right data in drawing engine, but this added a great overhead while drawing and the response of the pen was not good.

Now, the depsgraph is not tagged and the drawing engine uses the original copy data of the buffer datablock. This is not a problem because only can draw in one window at time.
2018-09-10 20:24:37 +02:00
a01fe76ded Eevee: Fix assert when using transparent shadows
Was missing some UBO bindings.
2018-09-10 18:05:11 +02:00
a4b18bd1b9 Fix T56627: Crash because of incomplete LightCache 2018-09-10 18:05:11 +02:00
5e7a56dc64 Eevee: Cleanup DoF implementation 2018-09-10 18:05:11 +02:00
ec64cad5a8 Eevee: Lookdev: Fix memleak 2018-09-10 18:05:11 +02:00
6b551c0b8c Eevee: Depth of Feild: Fix ringing issue of background objects
There was an issue caused by Antialiasing being done after DoF. Move TAA
after DOF and Motion Blur.

Also certain pixel with lower CoC would be spread all over the background
because the neighbooring pixel have higher CoC. So we need to apply some
bilateral filtering when downsampling. Currently we limit the influence of
neighbor pixels with a CoC inside the range [MaxCoC-2, MaxCoC].
2018-09-09 23:26:14 +02:00
d7d4baa50f GP: missing change in previous commit 2018-09-09 11:48:02 +02:00
d5d354b1a2 GP: Fix scale problem when object is parented
The stroke was not scaled as expected in child objects.
2018-09-09 11:41:25 +02:00
950dcaea10 Fix T56682: GP Edit mode, deselected vertices not visible 2018-09-04 17:00:27 +02:00
0a26c122ed Eevee: Fix missing meshes on Win + Intel HD 530/540
This is only a workaround. The real issue should be adressed by the
driver team upstream.
2018-09-03 14:38:06 +02:00
ff59553dc9 GP: Cleanup function parameter
There was a mix of enum parameters and int/bool values.
2018-09-03 10:14:13 +02:00
ae57383648 Cleanup: comment blocks 2018-09-02 18:28:27 +10:00
6abb37babc Cleanup: style 2018-09-02 16:49:45 +10:00
ca73883e19 Cleanup: Remove unused field 2018-08-31 09:54:35 +02:00
Dalai Felinto
7874f5e5a1 Silence Grease Pencil warning 2018-08-30 17:49:05 -03:00
9a646b6a20 GP: New Armature modifier and tools to handle weights
This commit adds a new armature modifier for grease pencil. The deformations are done reusing the mesh deform routines.

There is also a new operator in weight paint mode to help the artist to generate weights base on armatures. This operator is required because 2D animation workflow is not equal to meshes when parent an object to armatures.

In the drawing engine has been added the option to handle the Fade object parameter used in armatures to see the strokes while move the bones.

When rename bones, all related data of grease pencil is renamed too. This not only affect new armature code, but also layers parented and hook modifiers.

Thanks @aligorith for his review and help.
2018-08-30 12:23:08 +02:00
0efecba957 Merge branch 'master' into blender2.8 2018-08-30 01:38:16 +10:00
42f7767dab Cleanup: rename files from group to collection to match contents. 2018-08-29 16:25:50 +02:00
5155c51844 Fix T56529: Viewport ColorChage with Overlay "Fade 3D Objects" 2018-08-28 16:21:35 +02:00
21c75bc7c5 GP: replace custom API w/ BKE_deform API 2018-08-27 14:20:40 +10:00
1948681440 GP: Reduce weight paint data memory footprint
Before, the weight data array was created always, but now only is added when a weight value is assigned.

This change was suggested by algorithm, and both agreed it was good idea.
2018-08-26 16:40:06 +02:00
56ec606413 Cleanup: style 2018-08-26 19:57:19 +10:00
3b2438192b GP: Fix unreported error drawing polygons
As the polygon drawing is handled using a buffer that is converted to stroke inmediately, the drawing engine was not drawing the buffer stroke because it was empty, and the stoke was not visible becaus eit was in fast drawing mode.

Now there is a special flag to indicate the polygon mode is enabled and force the drawing engine to draw strokes and disable fast drawing.
2018-08-24 17:05:01 +02:00
Dalai Felinto
613523d5f5 Rename: *_batch_cache_dirty > *_batch_cache_dirty_tag 2018-08-23 10:20:16 -03:00
6489243332 DRW: Fix background image display
This make the workbench draw everything in the background routine just like
eevee. This is because the workbench uses floating point buffers too and
rendering background to this buffer makes it incorrect without proper
color management.

This could be improved because in xray the background is not blended but
dithered as it's drawn after the main pass.
2018-08-22 13:51:02 +02:00
7eaf00bfb0 Cleanup: style 2018-08-22 10:10:12 +10:00
acc4507f1b Workbench: Support XRay rendering in OpenGL
OpenGL rendering only implemented the deferred renderer. This commit
will add the forward renderer. The forward renderer is used when XRay
mode is enabled
2018-08-21 11:00:46 +02:00
7170ff429f Cleanup: trailing space 2018-08-21 17:18:42 +10:00
1c7119a336 Wrokbench: Add support for maximum drawtype OB_TEXTURE 2018-08-20 16:21:44 +02:00
8b79a150f8 Workbench: Fix buggy shadow
Was caused by shadow bbox not being updated.
2018-08-17 13:04:26 +02:00
c9d5d311ec Cleanup: fix harmless compiler warnings. 2018-08-17 13:00:31 +02:00
a452e5e5e3 GP: Fix fast drawing error
During the modifications of the drawing engine, this was changed by error.
2018-08-17 11:09:08 +02:00
c761153f64 Overlays: Support for wireframes and edit mode overlay on xray objects 2018-08-16 23:57:59 +02:00
32e57fe4e7 GPUFramebuffer: Fix wrong stencil clearing 2018-08-16 23:57:59 +02:00
8661563156 Cleanup: Silent compiler warnings 2018-08-15 22:53:57 +02:00
08f5986d21 GP: Revert previous commit for fixing compiler error
The function must be static. The error was the definition in header file must be removed. This error was not detected by Microsoft compiler but Linux compiler fails.
2018-08-15 22:11:44 +02:00
Dalai Felinto
ea43e4a060 Fix build after GreasePencil commit 2018-08-15 16:11:18 -03:00
8e8d93eb86 GP: Redesign logic of drawing engine for object instance support
The initial design assumed that there was only one object for each unique name, but that was not the case when instances were created.

Now, instances are supported and speed has been greatly improved when repetitions are used.

As a result of this change, the option to create objects has been removed in the Instances modifier. This option was strange and was also against Blender's design rules, since a modifier should never create objects. The old functionality of the modifier can be achieved with instances.

Also, several memory leakage problems that were not previously detected have been eliminated, and especially in the grid and in the drawing process

Onion Skin is not supported in multi-user datablocks.  Support this, makes incompatible with instances. We need find a solution in the long term, but now it's better keep disabled and make instances work. Anyway, the new instances makes unnecessary to use muli-user datablocks.
2018-08-15 20:27:59 +02:00
485b8d41be Workbench: Add support for the xray object option
Xray object can be see through other objects. They cast shadows as well
but cannot receive then.
2018-08-14 21:38:13 +02:00