Commit Graph

210 Commits

Author SHA1 Message Date
Stephen Swaney
9b8a035718 add new file SumoPHYCallbackBridge.cpp to SConscript for SCons build. 2005-03-26 13:41:15 +00:00
55af35d795 I'll break this commit into two sections in the moto files
I got rid of a few warnings about blah shadows a previous declaration.

In the gameengine files I fix the following:
	removed some unused vars
	removed dos style line breaks
	added newlines to last line in a couple of files to remove warnings.

Kent
2005-03-25 16:31:05 +00:00
94839880d7 Quickly hacked together a fix for game engine compiling. There were two
missing files in Kester's new commits. This commit adds these two files so
that compiling can continue as it is intended to. Emilie M. found a
home for the files rather quickly, Ton recieived the files from Erwin via
email, and we all tested. Works great! Thanks to everyone that helped!
2005-03-25 14:57:25 +00:00
b0ece214d9 added an #include <stdlib.h> to fix this:
KX_RayCast.h:92: error: `NULL' was not declared in this scope

Kent
2005-03-25 13:18:13 +00:00
c844aa265a Big patches:
Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
2005-03-25 10:33:39 +00:00
af12eaae1f Reordered some of the includes to fix STL issues.
For details, see:
http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=5867

Kent
2005-03-22 13:34:31 +00:00
3ca88c4e7f ome more warnings cleaning 2005-03-14 20:10:22 +00:00
ecf6de151c This commit reverses the OpenEXR specific stuff in the OpenEXR commit I
did last friday.  A patch will be available in the patches tracker
that will have the current stuff there until everything is working.

Kent
2005-03-14 14:56:40 +00:00
a1919e6db4 Gernot Ziegler's patch to add OpenEXR support to blender.
To enable it you will need to download OpenEXR and install it.
For the Makefiles you will need to set WITH_OPENEXR=true
and set NAN_OPENEXR to point to where OpenEXR is installed.

For scons you'll need to remove config.opts to get the new options
so you can enable OpenEXR, I was not able to get blender to link
with scons so the scons stuff may need to be tweaked a little but
I think it should work.

For other platform managers  The OpenEXR stuff is similar to QUICKTIME
you need to define WITH_OPENEXR and setup the library stuff and
as you'll notice in this commit there are two extra files.

Kent
2005-03-11 20:16:14 +00:00
c78e44cdc5 big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
427ff274a2 Joseph Gilbert's fixes for the linux2 build target.
Kent
2005-02-15 13:06:08 +00:00
09fdbdc744 Fix compile errors for MSVC 2005-02-15 10:02:19 +00:00
4d17f9797c - updated MSVC 6 projectfiles.
-  removed 'using namespace std;' from SCA_Joystick.h
     (gave compile error on VC6).
2005-01-30 15:41:59 +00:00
a238e7b9f4 Fix to get gcc 3.4.1 with scons working again. 2005-01-25 19:26:19 +00:00
1b1ff7ea92 Fixed the Makefiles so the Joystick stuff works.
Kent
2005-01-24 16:16:50 +00:00
413e4f51a6 Make the KX_PolygonMaterial Python member variables writable. 2005-01-23 01:40:37 +00:00
d21b9be9a8 Don't delete the Python Controller's private dictionary between frames. 2005-01-23 01:38:41 +00:00
a1f0f165e4 Added Joystick sensor (from snailrose) 2005-01-23 01:36:29 +00:00
a572d196e6 Don't fail on mesh objects with no faces. 2005-01-22 23:46:54 +00:00
d32f4a2851 Jacques patch to get things compiling on windows.
basically it returns NULL for two functions that had their entire body
commented out.

Kent
2005-01-19 12:53:47 +00:00
f13bff1588 The non scons specific stuff for bug tracker bug #2131
Basically removed #include <iostream.h>
from some files that didn't need it (and I'm assuming it caused problems)

I'll leave the scons stuff for someone else to look at since I don't really
use it.

Kent
2005-01-18 14:17:44 +00:00
Stephen Swaney
c448aa60ca remove gcc compiler error using -pedantic flag:
comma at end of enumerator list

If this change causes problems, feel free to back it out.

I am trying to get gcc to complain about mixed declarations and
code since that breaks on platforms that only support C89/C90.
2005-01-16 17:59:23 +00:00
dd0d5c26fa Add an Python Material example 2005-01-16 06:27:12 +00:00
3b91ea4309 Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
Make game engine materials use Zoffs in Materials.
Added Python material hooks.
2005-01-16 06:02:06 +00:00
5fcf39d2a5 Added getDistanceTo Python method (thanks Charlie C) 2005-01-16 05:55:04 +00:00
48bc598658 More warning cleanups...
added a casts to:
   blender/blenlib/intern/BLI_memarena.c
   gameengine/Rasterizer/RAS_TexVert.cpp

Removed unused vars from:
   blender/python/api2_2x/vector.c
   gameengine/Ketsji/KX_PyMath.cpp gameengine/Ketsji/KX_Scene.cpp
   gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
   gameengine/Rasterizer/RAS_FramingManager.cpp
   gameengine/Rasterizer/RAS_Polygon.cpp
   gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp

Kent
2005-01-03 18:05:24 +00:00
183ee861e8 PyDoc updates 2004-12-29 01:39:34 +00:00
8e5ef105ae Make Python Matrix/Vector conversions more robust 2004-12-29 01:34:07 +00:00
c82614be2e Python methods for camera actuators (thanks snailrose) 2004-12-29 01:33:15 +00:00
52c53bc2c9 Set the sound system listener properties. 2004-12-29 01:31:17 +00:00
551806bce8 Set the physics scale on added objects. (Fix bug #1837) 2004-12-13 09:53:30 +00:00
5590c179f5 Fix the case when the physics system starves the logic & renderer of CPU time. If this happens, we reduce physics precision to maintain some framerate. 2004-12-06 11:15:50 +00:00
e54f51c462 Fix numerical precision issue in physics. Dividing by a number too close to zero would make the impulse response normal large hence the jittering. 2004-12-06 11:10:41 +00:00
85a8203cbc Set the default physics tic rate to 90 Hz 2004-12-06 11:01:42 +00:00
88e435a52a Don't try to interpolate from prop ipo actuators 2004-12-06 10:58:38 +00:00
ef971de66d Fix Action & IPO actuators: (Bugs #1921 & #1920) 2004-12-05 02:50:57 +00:00
ae8102c8d6 Update the physics engine: interpolate between frames so track to/camera actuators work properly. (bug #1816) 2004-12-04 09:51:04 +00:00
10e64fe4b4 Only do event processing for ipo actuators on frames. 2004-12-01 08:43:58 +00:00
d098d94372 Make objects lit by default if there is a light in the scene, and no other face information exists for that object. 2004-12-01 08:43:02 +00:00
8b9de908bb .scr patch (from Raymond Penners)
- The patch only alters files in: blender/source/gameengine/GamePlayer/ghost

- Any blenderplayer.exe (with the patch applied) can be renamed into
something.scr, and it will behave as a Windows screen saver.
(Right-click the .scr file, and select "Install". Then, it will appear
in the screen saver properties dialog part of the display settings,
including small preview et al).

- The screen saving functionality does not affect the executable when
it is NOT named .scr

- The screen saver automatically exits when the mouse/keyboard is
moved/pressed. There is no more need to wrap blenderplayer.exe into a
bat file and use python quit controllers, or whatever else is
suggested at http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/181_Blender%20news%20haloParty.html

- It has been currently been tested to work Windows XP
2004-12-01 08:35:38 +00:00
e7bd591842 Removed an unused variable and the autoconf config.h stuff.
(was hunting down why audio isn't working on solaris and figured
I'd clean up the warning)

Kent
2004-11-30 19:10:43 +00:00
9744ea8a36 Make the material colour the default colour for objects if textures & vertex colours are not available (instead of white) 2004-11-25 08:09:18 +00:00
Chris Want
12307b358d Making the C++ stuff work for the MipsPro 7.3 compiler.
Kester might want to check this for correctness
Kent might want to test if this breaks the Sun compile.
2004-11-23 23:04:30 +00:00
f8c2ce93b9 Fix for bug 1800: mouse over sensor doesn't work for ortho cameras.
The camera -> world transform wasn't being calculated properly for 'ortho' cameras: getOrigin()[2] should be scaled by 100 (like the render transform in KX_KetsjiEngine)
2004-11-23 10:10:21 +00:00
1092b98337 Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects 2004-11-22 11:49:35 +00:00
46fbe6b01e Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
2004-11-22 10:19:19 +00:00
6ea962923a GamePlayer seems to be forced to quit pressing "end key".
The code to check for it was very weak... causing apple key to quit it too.
2004-11-10 15:04:13 +00:00
5bba5035b0 Fix for MSVC (thanks Simon) 2004-11-08 11:30:41 +00:00
8daff51e0f skip process serial number argument on os X
needed when starting player via drag & drop
2004-11-07 22:21:47 +00:00
f4efd433fa Fix fixed time (enable all frames) 2004-11-06 22:10:58 +00:00