Commit Graph

19 Commits

Author SHA1 Message Date
4323ccfa6b GPU Python API: matrix.load_projection_matrix
If the `push_projection` and `pop_projection` functions already exist, there should naturally be a way to load a projection matrix.
2018-09-21 15:07:41 -03:00
08c7733c13 Cleanup: style 2018-09-21 08:11:50 +10:00
Dalai Felinto
fb88088203 Preserve the actively bound framebuffer after using gpu.offscreen
Otherwise we cannot draw anything after drawing in the offscreen buffer
2018-09-20 21:43:08 +00:00
Dalai Felinto
425cfdd5be GPU Python API: shader.uniform_float
The existing alternative is to use a buffer and call
uniform_vector_float which is overkill for such a simple operation.
2018-09-20 19:51:06 +00:00
Dalai Felinto
e316e41f84 Typo on pydoc for uniform_int 2018-09-20 19:49:08 +00:00
f0149bc070 gpu.batch module: keep shader reference in batch. 2018-09-20 16:38:43 -03:00
9fb9604c19 gpu.shader module: Do not free builtin shaders. 2018-09-20 15:21:59 -03:00
9c2dc808ce gpu.shader.builtin module: Add GPU_SHADER_2D_IMAGE. 2018-09-20 13:55:43 -03:00
83d4328ce7 PyDoc: add gpu.shader
Also some syntax corrections.
2018-09-15 10:35:03 +10:00
1287965089 GPU module: Initial implementation of the gpu.shader submodule.
Differential Revision: https://developer.blender.org/D3688
2018-09-14 09:46:19 -03:00
76d67b4db4 Merge branch 'master' into blender2.8 2018-09-13 17:08:58 +10:00
cde66d7916 GPUVertBuf.fill: support for objects with buffer interface.
Differential Revision: https://developer.blender.org/D3684
2018-09-11 10:03:53 -03:00
9eb1c3f70c gpu module: close quotation marks in descriptions 2018-09-06 04:43:08 -03:00
5ad36c975f gpu module: retouching the description of the types. 2018-09-06 04:39:39 -03:00
fa6ed6259c Cleanup: style 2018-09-06 10:47:46 +10:00
539c140b3e Correct build errors 2018-09-06 10:47:46 +10:00
6d04e48539 Join the python modules gpu and _gpu into one.
Maybe it's still early to set the new drawing api for python.
But joining these two modules is an initial step.

```
>>> gpu.
        matrix
        select
        types
```
```
>>> gpu.types.GPU
                 Batch(
                 OffScreen(
                 VertBuf(
                 VertFormat(
```
The creation of a new offscreen object is now done by the `GPUOffscreen.__new__` method.

Reviewers: campbellbarton, dfelinto

Reviewed By: campbellbarton, dfelinto

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3667
2018-09-05 21:15:44 -03:00
9df1e54079 Cleanup: style 2018-07-19 16:06:37 +10:00
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00