Commit Graph

1213 Commits

Author SHA1 Message Date
cf069afdfd Fix: T40016 ID Names translated in menus 2014-05-05 15:09:29 +10:00
620901426c Code cleanup 2014-05-05 12:29:28 +10:00
4e0aa0e7f2 NLA Editor: Added dedicated operator for the pushdown operation 2014-05-05 14:16:41 +12:00
1e577739e7 NLA Editor: Polishing a few rough edges with the cleanup 2014-05-05 14:16:39 +12:00
da6b1ca27d NLA Editor: Second part of porting NLA Action channel to standard drawing system
This now works (barring one or two minor glitches and the operator on the pushdown
button being a bit of a hack). The old drawing code is still in place though, and
will be kept around for a little while yet while the last kinks are ironed out.
2014-05-05 14:16:38 +12:00
b2784d33ce NLA Editor Drawing: Set up AnimChannelType callbacks for drawing NLA Editor
This commit lays some of the groundwork needed to port the last of the NLA Editor
channel types that's still defined using custom code. By moving this code over
to the newer standardised framework, this will enable widgets to have tooltips
to make it easier for users to find out what various buttons do.

Currently this isn't hooked up to anything though.
2014-05-05 14:16:38 +12:00
2a3cdeadf1 Fixes for errors uncovered after previous commit 2014-05-04 23:28:27 +12:00
c561e0d929 Code cleanup: Use enum instead of int in function signatures for bAnimChannelType settings callbacks 2014-05-04 23:19:40 +12:00
35a9a7d396 NLA Editor: Show correct tooltip for "NLA Mute" on datablock expanders 2014-05-03 16:50:40 +12:00
3faa48cb07 Spelling fix 2014-05-03 16:50:39 +12:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
313d62df70 Get the edit-object when keying and checking editmode 2014-04-30 08:28:09 +10:00
a91c4ac99f Ignore user-preferences when inserting keys from Python 2014-04-29 07:35:04 +10:00
6feec25bdd "Auto" option for Keyframe.easing
This option (alongside the Ease In/Out/InOut options already available) aims to make it
easier to get an initial curve that looks closer to the one you were expecting, by
automatically picking whether Ease In or Ease Out should be used based on the type of
interpolation being used for the curve segment in question.

Notes:
* The types chosen may need some adjustments (e.g. using ease in-out instead of just ease in)
* This does break compatability with files saved in previous dev builds, but only
  if you were using Bounce/Elastic/Back with "Ease In"
2014-04-29 02:23:53 +12:00
2aa9d33404 Fix T39902: Keyframe insertion by a Keying Set fails in the edit mode when keyframing object data properties.
Reviewers: aligorith

Reviewed By: aligorith

Differential Revision: https://developer.blender.org/D484
2014-04-28 16:46:06 +09:00
c67bd49e56 Code cleanup: use 'const' for arrays (editors) 2014-04-27 00:25:15 +10:00
1fabfc9ea2 Fix T39851: F-curve noise modifier on a bone: change selection when modifying value
When the dopesheet was open, "keyframe edited" events from the graph editor
(i.e. fired whenever any properties on keyframes or FModifiers are changed)
would trigger the dopesheet to synchronise selection states of anim channels
and ensure that FCurve autocolours are initialised correctly.

This however was undesired when editing properties in the graph editor. Now,
made it so that keyframe adding/removing operators use different notifier flags
to specify that the channels might have changed + need colour syncing, and
adjusted the dopesheet updating logic to fit
2014-04-24 14:29:10 +12:00
43d695e82e Code cleanup: view2d api naming 2014-04-21 18:47:17 +10:00
9ae0e585b0 View2d: API Cleanup for view<->region conversion
View2D had some inconsistencies making it error prone in some cases.

- Inconstant checking for NULL x/y args.
  Disallow NULL args for x/y destination pointers, instead add:
  - UI_view2d_region_to_view_x/y
  - UI_view2d_view_to_region_x/y

- '_no_clip' suffix wasn't always used for non-clipping conversion,
  switch it around and use a '_clip' suffix for all funcs that clip.

- UI_view2d_text_cache_add now clips before adding cache.

- '_clip' funcs return a bool to quickly check if its in the view.

- add conversion for rectangles, since this is a common task:
  - UI_view2d_view_to_region_rcti
  - UI_view2d_region_to_view_rctf
2014-04-21 16:59:40 +10:00
43b7dac427 Use binary search threshold when deciding whether to create ActKeyColumns too... 2014-04-16 03:23:53 +12:00
d2a5ddb4ec Optimisations for building "Long Keyframes"
For a long time, one of the bottlenecks when drawing summary channels in the dopesheet
(especially with many objects) was how the long keyframes feature (i.e showing holds
between keyframes) got built. Specifically, it was the step where we check on the previous
keyframe to see whether there's a hold between those two.

The old code performed some elaborate checks, which made sense back when we used to handle
certain summary channels (e.g. object-action/ipo, and groups IIRC) differently. However,
nowadays, everything just does it by going over the FCurves one by one, so the offending
code wasn't really providing much benefit. Unless I've forgotten some other reason why
that old method is necessary, this commit should provide a decent speedup here, making
things somewhat interactive now (if still a bit jerky).

Other Tweaks:
1) Introduced float-precision threshold when checking to see whether an existing long
   keyframe could be reused. This should hopefully reduce the number of fp-jitter issues
   when creating summaries for many channels, reducing the number of duplicates created.
2) Precompute colours used for shading the long keyframes, instead of recomputing for
   each block.
2014-04-16 03:23:52 +12:00
a15b3c4d11 Code cleanup: use bool 2014-04-11 11:33:29 +10:00
e95fd79258 Correction for error in own recent commit (makesrna c++ api, un-init var) 2014-04-01 16:53:15 +11:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
097a3756c0 Code cleanup: use bool 2014-03-31 23:39:08 +11:00
551d1a1ed5 Code cleanup: style 2014-03-24 13:14:19 +11:00
85e0f69040 A few spelling fixes 2014-03-22 16:57:57 +13:00
daccaa713b Patch T22084: Robert Penner Easing Equations for FCurves
This commit introduces support for a number of new interpolation types
which are useful for motion-graphics work. These define a number of
"easing equations" (basically, equations which define some preset
ways that one keyframe transitions to another) which reduce the amount
of manual work (inserting and tweaking keyframes) to achieve certain
common effects. For example, snappy movements, and fake-physics such
as bouncing/springing effects.

The additional interpolation types introduced in this commit can be found
in many packages and toolkits (notably Qt and all modern web browsers).
For more info and a few live demos, see [1] and [2].


Credits:
* Dan Eicher (dna)              - Original patch
* Thomas Beck (plasmasolutions) - Porting/updating patch to 2.70 codebase
* Joshua Leung (aligorith)      - Code review and a few polishing tweaks

Additional Resources:
[1] http://easings.net
[2] http://www.robertpenner.com/easing/
2014-03-22 03:00:27 +13:00
9767ff8916 Code cleanup: use true/false in sequencer functions 2014-03-20 15:46:38 +06:00
a91247c2b4 Code cleanup: unreachable break/return 2014-03-19 12:47:09 +11:00
ec4e12d9a2 Code cleanup: comments and typos 2014-03-18 05:40:18 +11:00
37dd7360d6 Code cleanup: naming conventions 2014-03-16 22:11:14 +11:00
e81d98aff7 Spelling fix 2014-03-15 11:45:52 +13:00
1f3655d224 Fix T38897: Problems moving animation channels up and down in dope sheet/action editor.
Basic idea is to check whether an element is visible or not, and ignore those that are hidden, during move up/down.

Reviewers: aligorith

Reviewed By: aligorith

Differential Revision: https://developer.blender.org/D376
2014-03-14 12:48:15 +01:00
d219312d44 Fix T39018: Duplicate entries for material/shader in AnimEditors
In many BI shader setups, the material which owns the nodetree is often itself
included as a node in that nodetree (i.e. to provide the base colour for that
mesh). This would often result in the material (and its subtree) getting included
in the dopesheet results twice.
2014-03-09 19:23:32 +13:00
fa24ad1fd5 Graph Editor: add lasso select for fcurves 2014-03-09 16:20:04 +11:00
f16a6e3016 Comment fixes 2014-03-08 02:15:59 +13:00
46682d8812 Icon for LineStyle
patch T37008 from Michael P.
2014-03-04 04:22:32 +11:00
c4eab10e5c Fix T38853: right click menu add driver should not be possible to redo.
This was already disabled for the keyframing operators, needs to be done for
drivers as well as this doesn't work.
2014-02-26 18:56:00 +01:00
4ff3ec835e Fix T38737: Box select channels in dope sheet doesn't select corresponding bones in rig 2014-02-22 00:53:03 +13:00
bff99b10a3 Fix T38720: Clear preview range operator missing notifier to redraw
timeline.
2014-02-19 13:34:50 +01:00
5cf987cff8 Patch T38282/D295: Add a time offset to the FCurve Noise Modifier
FCurve Noise Modifer now has an extra float property which offsets the noise in time.
This is useful for creating follow through in procedurally animated noise.

For example, if you've used a noise modifier on a parent bone to add additional movement,
a quick and easy way to add overlapping motion is to create copies of that modifier on
its children, and then offset the time those curves play at. See this in action at:
http://youtu.be/Ph6fk_z_k3k

Reviewed By: Joshua Leung
2014-02-10 16:21:12 +13:00
b3afbcab8f ListBase API: add utility api funcs for clearing and checking empty 2014-02-08 06:24:05 +11:00
37026b12ec Code cleanup: use bool for static methods 2014-02-05 22:36:15 +11:00
d900f5be55 Code cleanup: use bools where possible 2014-02-03 19:35:44 +11:00
b320139c67 Use bool where appropriate 2014-02-03 19:23:49 +13:00
39eb314cb9 UI: Refactor timecode functions into BLI_timecode
- deduplicate timecode_simple_string from image.c
- replace V2D_UNIT_SECONDSSEQ with V2D_UNIT_SECONDS
- avoid possible buffer overflow bugs (sprintf -> BLI_snprintf)
- remove option not to use timecode and split into 2 functions

Patch D227 by Andrew Buttery with own refactoring.
2014-01-29 20:44:01 +11:00
a5c35fb27f Code cleanup: use booleans where appropriate 2014-01-28 04:00:04 +11:00
257f408864 Fix T38347: adding object visibility keyframes in the outliner groups and
libraries view not working.

This was disabled in the operator, there may have been a reason for this at
some point, but I can't see any reason to disallow it in the current code or
find a good reason why it was done in the commit logs.
2014-01-24 16:12:56 +01:00
4ae7ae6f2e Code Cleanup: use bool for return values and correct comments
also remove CDDM_Check, theres no need for it.
2014-01-22 02:53:48 +11:00