Commit Graph

203 Commits

Author SHA1 Message Date
846f115876 updated themes with active pose bone color. 2012-10-01 01:26:54 +00:00
8a51d235e6 pep8 cleanup 2012-09-26 21:19:51 +00:00
6a1a5ad08b split off auto depth option to have cursor placement use depth too since you dont always want both. 2012-08-10 10:34:24 +00:00
4f410971c3 Camera tracking presets
- Fix for copy default settings from active track operator
- Add meaningful tracking presets

API changes:

- Added parameter exact to Marker.find_frame, so now it's
  possible to get estimated marker

- Added Marker.pattern_bound_box to get pattern's bound box
2012-08-04 10:47:31 +00:00
0ee0eec6c6 Fix for [#32016] Tracking Settings Presets not working
* Removed outdated properties from the presets.

Note: it does not fail anymore, but needs an update for new settings probably.
2012-07-04 23:00:49 +00:00
a21a0a4dcf SVN maintenance. 2012-06-23 02:10:54 +00:00
d0bf289f68 Fix: Collada (Exporter) replaced the initial operator Presets with 2 up to date versions 2012-06-22 17:14:50 +00:00
b4440696a5 Themes:
* Fixes for the "Back to Black" theme, patch by meta-androcto. Fixed text editor select & vert edge select color. Thanks!
2012-06-21 14:05:31 +00:00
9f6a66d5f9 Collada: (Exporter) Add new option 'deform bones only' 2012-06-15 22:00:25 +00:00
8ae116fbbb Collada: (Exporter) fix Operator preset 2012-06-14 19:19:11 +00:00
dcda234a3d update themes for new colors, patch by Brendon Murphy 2012-06-13 11:40:49 +00:00
822362189b [#31607] Collada: (Exporter) Implementation of 'use Object Instantiation' Option 2012-05-26 22:46:28 +00:00
c904f5363d SVN maintenance. 2012-05-26 00:33:46 +00:00
19705e969a Removed setting of filepath from Operator Preset for the Collada Exporter (Second Life presets) 2012-05-25 13:50:32 +00:00
81935ee677 Added a Factory Operator Preset for the Collada Exporter (Second Life presets) 2012-05-25 11:43:57 +00:00
ca10d0d187 Camera tracking: apparently one of tracking presets was never merged from tomato 2012-05-03 17:00:08 +00:00
5496e87eee Fluid Simulation:
* Replaced the hard coded viscosity presets with Python ones.

* Added version check, so older files load fine.
Loading new files into 2.62 also works fine.
2012-04-15 21:02:08 +00:00
c1d6a3606c Fix #30919: Selection of multiple objects after EDIT MODE with MAYA PRESETS Keymap
Issue was caused by operator presets.
2012-04-12 13:33:19 +00:00
4e060acda4 remove unused theme color 2012-04-06 05:54:13 +00:00
c297374449 partial fix [#30813] Small UI glitch with high DPI value in menus
fix provided by Julien Enche (trap).

also corrected some 2.4x theme colors (selected file, outliner and image background)
2012-04-05 01:49:28 +00:00
dd862077da use 2.4x tooltip colors 2012-04-04 06:02:10 +00:00
3abbe6377a update themes for new settings + theme update script. 2012-04-04 05:42:36 +00:00
81cc7833d4 Fix #28279: Shift S used twice in maya keyconfig
It looks to be non-maintained keymap anymore, this commit only resolves
keymap conflict changing snap menu to ctrl-shift-s, no more global
changes to not break muscule memory so close to release.
2012-04-03 13:35:00 +00:00
d8623da305 == Sequencer ==
This adds movieclip input support to the sequencer, thereby making
undistorted and stabilized footage available without a seperate render step.

Also: removes some old cruft code from the sequencer:

* new_tstripdata wasn't used anymore
* StripElems were allocated for SCENE strips on full length, wasting memory
  Added a comment, that hopefully makes things a little bit clearer:
  StripElems are *only* usefull for MOVIE + IMAGE strips for all other strip
  types one can set this pointer to NULL. (If that should cause otherwise
  problems, then the code that doesn't check for NULL is to blame!)
2012-03-21 18:02:29 +00:00
e17bf02c2d Code Cleanup:
* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged  some BMESH_TODO's
2012-02-27 13:47:53 +00:00
2673966678 elsyiun theme
* too light unselected vertex color.
* active color was darker then selected color (make active a lighter tint of selected).
2012-02-23 13:08:42 +00:00
eeec94701c Fix #30276: mesh subdivision shorcut with maya preset
Added subdivisions shortcut for mesh editing mode to maya preset.
Not actually sure such shortcut present in Maya, but seems to be logical
to have it both object and edit modes.
2012-02-22 08:25:14 +00:00
67d1706b3b Made Maya keymap working again.
Keypam for midpoint knife cutting was disabled for a while due to
midpoint toggle was moved to a model keymap and i'm not sure how to
start operator with midpoint enabled by default.
2012-02-22 08:16:12 +00:00
e6dc5cc156 themes to be distributed with release 2012-02-13 11:29:34 +00:00
bcbe9ca5fc Color channels used for tracking is now a part of default tracking settings and also a part of presets. 2012-01-26 15:33:16 +00:00
18147117fe Fix #29991: Broken Hotkeys for rotation in custom Maya-Navigation. >rev43375
Issue was caused by incorrect operator property set in revision 43376.
2012-01-26 07:18:26 +00:00
166a37532f remove *.select_inverse operators where the *.select_all operator has an invert option. 2012-01-14 06:58:03 +00:00
8197361f51 Move FFmpeg and QuickTime settings to own structure inside RenderSettings
rather than making all properties have ffmpeg_ and quicktime_ prefixes
2012-01-13 12:34:41 +00:00
3c6e818b22 Object tracking integration
This commits merges object tracking implementation from tomato branch.

Summarized changes from branch:

- Added list of objects to be tracked. Default there's only one object called
  "Camera" which is used for solving camera motion. Other objects can be added
  and each of them will have it;s own list of tracks. Only one object can be used
  for camera solving at this moment.
- Added new constraint called "Object Tracking" which makes oriented object be
  moving in the save way as solved object motion.
- Scene orientation tools can be used for orienting object to bundles.
- Object has got scale to define "depth" in camera space.
- All tools which works with list of tracks or reconstruction data now
  gets that lists from active editing object.
- All objects and their tracking data are available via python api.
- Improvements in witness cameras workflow,
2011-12-30 18:06:02 +00:00
c2ae77e5bd Merging r42896 through r42944 from trunk into soc-2911-tomato 2011-12-28 18:31:32 +00:00
164237b8d5 Fix #29707: Sequencer presets corrupt audio scene settings
Problem was caused by using amount of channels as integer instead of enum
identifiers in preset files.
2011-12-28 12:39:35 +00:00
e534af906a Object tracking: various fixes and improvements
- Bundles selection is now available for object's bundles
- If bundles selection wasn't changed in 3D viewport, fallback to regular
  object selection, so objects behind bundles can be selected
- Snap cursor to selection now respects object's bundle selection
- Object and rack name now can be selected from list in constraint settings
- Added preset for tracks used for object tracking
2011-12-15 16:10:49 +00:00
3717a4a9e1 Merging r42482 through r42532 from trunk into soc-2011-tomato 2011-12-09 10:02:01 +00:00
1b71790316 Update presets for tracking 2011-12-07 17:28:42 +00:00
24cc4a6c21 Camera tracking: missed this presets files in previous commit 2011-11-28 13:27:48 +00:00
48c5820049 Camera tracking: move margin, frames limit and adjust frames to per-track settings
Also replace adjust frames integer slider with menu to choose between matching
pattern from keyframe position of from previous frame. think this settings
wouldn't be so confusing now.
2011-11-28 13:08:12 +00:00
f5f4348e10 Camera tracking: presets for default tracking settings
Internal changes are almost finished, changes in the interface need to be discussed.
2011-11-26 21:09:29 +00:00
aff993db55 Merging r42062 through r42159 from trunk into soc-2011-tomato 2011-11-25 15:32:23 +00:00
7187fd46c6 Fix wrong camera preset name D35 => D3S. 2011-11-24 13:07:02 +00:00
4ab1dadf72 Remove sensor height from Sony A55 preset.
Sensor height isn't supported by motion tracking yet.
2011-11-20 17:09:54 +00:00
4d9766aacf minor cleanup
- remove / comment unused python vars
- replace mul_v3_fl(somevec, -1.0f); with negate_v3(somevec);
2011-11-16 16:38:37 +00:00
3d724d8df5 Camera tracking: made some options more easy to understand
- Changed some names so now people who aren't really familiar with
  motion tracking can understand what they exactly means
- Also cleaned up and rephraded some descriptions
- Changed behavior of operator which creates empty for 2d tracks:
  now it operates on all selected tracks rather than active track only
- Added checkbox to enable/disable rotation stabilization
2011-11-15 12:20:58 +00:00
5ef9039b7e Cycles: svn merge -r41531:41613 ^/trunk/blender 2011-11-07 15:23:08 +00:00
27d42c63d9 Camera tracking integration
===========================

Commiting camera tracking integration gsoc project into trunk.

This commit includes:

- Bundled version of libmv library (with some changes against official repo,
  re-sync with libmv repo a bit later)
- New datatype ID called MovieClip which is optimized to work with movie
  clips (both of movie files and image sequences) and doing camera/motion
  tracking operations.
- New editor called Clip Editor which is currently used for motion/tracking
  stuff only, but which can be easily extended to work with masks too.

  This editor supports:
  * Loading movie files/image sequences
  * Build proxies with different size for loaded movie clip, also supports
    building undistorted proxies to increase speed of playback in
    undistorted mode.
  * Manual lens distortion mode calibration using grid and grease pencil
  * Supervised 2D tracking using two different algorithms KLT and SAD.
  * Basic algorithm for feature detection
  * Camera motion solving. scene orientation

- New constraints to "link" scene objects with solved motions from clip:

  * Follow Track (make object follow 2D motion of track with given name
    or parent object to reconstructed 3D position of track)
  * Camera Solver to make camera moving in the same way as reconstructed camera

This commit NOT includes changes from tomato branch:

- New nodes (they'll be commited as separated patch)
- Automatic image offset guessing for image input node and image editor
  (need to do more tests and gather more feedback)
- Code cleanup in libmv-capi. It's not so critical cleanup, just increasing
  readability and understanadability of code. Better to make this chaneg when
  Keir will finish his current patch.

More details about this project can be found on this page:
    http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011

Further development of small features would be done in trunk, bigger/experimental
features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
942d2fe3b7 Cycles: svn merge -r41467:41531 ^/trunk/blender 2011-11-04 20:21:40 +00:00