Commit Graph

12 Commits

Author SHA1 Message Date
1777a69818 misc minor edits.
- pass string size to BLI_timestr() to avoid possible buffer overrun.
- quiet warning for mingw.
- include guards for windows utf conversion funcs.
- fix for mistage in edge-angle-selection check.
- some style cleanup.
2013-03-29 06:25:22 +00:00
97d4fb4161 code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
89a963fb7f style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Nathan Letwory
3fe841597b Apply part of [#21590] .dds textures: fix for DXT1n format
Submitted by Amorilia.

DXT1 .dds textures with 1-bit alpha channel have their alpha channel imported in Blender.

The patch also makes change to contact info for the patch submitter.

I left the sync with upstream nvtt for another commit.
2011-05-07 20:53:49 +00:00
Nathan Letwory
192ab99b5c doxygen: blender/imbuf tagged. 2011-02-27 20:23:21 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
ae976e087a This is patch: [#7975] imbuf for DDS textures: improved read support and a few bugs fixed
Kent

Notes From the author:
The attached patch syncs the DDS code in Blender with the latest revision 
(324) of the nvidia texture tools. This fixes a few minor issues and adds 
support for a more types of DDS textures, in particular uncompressed textures 
that don't have the standard 16, 24, or 32 bits per pixel.

Note: I have started using the nvidia texture tools convention for naming 
integer types (uint, uint16, uint8, uint64 etc.) because doing so makes it 
much easier to merge patches from upstream. Since the code is compiled 
separately from the rest of Blender, this likely does not pose a problem. 
However, if there turns out to be a good reason for avoiding those nvidia type 
names from upstream, I'd be happy to fix it.

Regards,
Amorilia
2007-12-26 21:46:30 +00:00
613646b33e This commit is a modified version of patch #6860
It adds read only dds support.  (Writing will come later)

Kent
2007-06-25 19:50:25 +00:00