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Commit Graph

74 Commits

Author SHA1 Message Date
7fb1f060ff Vulkan: Initial Compute Shaders support
This patch adds initial support for compute shaders to
the vulkan backend. As the development is oriented to the test-
cases we have the implementation is limited to what is used there.

It has been validated that with this patch that the following test
cases are running as expected
- `GPUVulkanTest.gpu_shader_compute_vbo`
- `GPUVulkanTest.gpu_shader_compute_ibo`
- `GPUVulkanTest.gpu_shader_compute_ssbo`
- `GPUVulkanTest.gpu_storage_buffer_create_update_read`
- `GPUVulkanTest.gpu_shader_compute_2d`

This patch includes:
- Allocating VkBuffer on device.
- Uploading data from CPU to VkBuffer.
- Binding VkBuffer as SSBO to a compute shader.
- Execute compute shader and altering VkBuffer.
- Download the VkBuffer to CPU ram.
- Validate that it worked.
- Use device only vertex buffer as SSBO
- Use device only index buffer as SSBO
- Use device only image buffers

GHOST API has been changed as the original design was created before
we even had support for compute shaders in blender. The function
`GHOST_getVulkanBackbuffer` has been separated to retrieve the command
buffer without a backbuffer (`GHOST_getVulkanCommandBuffer`). In order
to do correct command buffer processing we needed access to the queue
owned by GHOST. This is returned as part of the `GHOST_getVulkanHandles`
function.

Open topics (not considered part of this patch)
- Memory barriers & command buffer encoding
- Indirect compute dispatching
- Rest of the test cases
- Data conversions when requested data format is different than on device.
- GPUVulkanTest.gpu_shader_compute_1d is supported on AMD devices.
  NVIDIA doesn't seem to support 1d textures.

Pull-request: #104518
2023-02-21 15:04:52 +01:00
d715573aea Cleanup: declare GHOST_Window::getCursorGrabBounds as const
Needed so it the method can be called on a cosnt GHOST_Window.
2022-12-15 15:10:51 +11:00
Jeroen Bakker
6dac345a64 GHOST: Vulkan Backend.
This adds a vulkan backend to GHOST. The code was extracted from the
tmp-vulkan branch. The main difference with the original code is that
GHOST isn't responsible for fallback. For Metal backend there is already
an idea that the GPU module is responsible for the fallback, not the system.

For Blender we target Vulkan 1.2 at the time of this patch.
MoltenVK (needed to convert Vulkan calls to Metal) has been added as
a separate package.

This patch isn't useful for end-users, currently when starting blender with
`--gpu-backend vulkan` it would crash as the `VBBackend` doesn't initialize
the expected global structs in the GPU module.

Validated to be working on Windows and Apple. Linux still needs to be tested.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D13155
2022-11-22 11:29:09 +01:00
498f079d2c GHOST/Wayland: support displaying custom software cursors
Add a method to access the custom cursor from GHOST which is used
for drawing a software cursor. This means the knife tools cursor now
work as expected.

Although non-custom cursors are still not supported.
2022-06-18 17:16:42 +10:00
35b2b9b6e6 Fix T98793: Wayland clamps cursor movement fails with gnome-shell
The current gnome-shell (v42.2) has a bug where grabbing the cursor
doesn't scale the region when confining it to the window.

For Hi-DPI displays this means the cursor may be confined to a quarter
of the window, making grab unusable.

Even though this has been fixed up-stream the issue remains in the
latest release - so workaround the problem by implementing window
confined grab using a software cursor.

This is only used gnome-shell for displays that use Hi-DPI scaling.
2022-06-18 15:06:46 +10:00
8b8fbffeea Fix software cursor being used with absolute events in Wayland
The software cursor was being enabled with absolute events,
causing a problem with absolute tablet events.

This caused both cursors to be visible at once when using a tablet
(with D15152 applied).
2022-06-09 10:11:25 +10:00
a1d2efd190 GHOST/Wayland: draw a software-cursor when wrapping cursor motion
As Wayland doesn't support moving the cursor, draw a cross-hair cursor
at the location used by Blender.

Without this, the cursor was locked at the location where grab started,
making some actions unusable since the cursor location was invisible.

Resolves T77311.
2022-06-08 13:16:14 +10:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
e87783a5ec Cleanup: spelling in comments 2021-09-27 21:04:34 +10:00
Yuki Hashimoto
22bef356ae Cleanup: correct the comment in ghost
The same comments were written in clientToScreen and screenToClient in
GHOST. I corrected them.

Ref D11986
2021-07-21 23:14:03 +10:00
Nicholas Rishel
f3ec0d8e58 Replace Ghost integrals with stdint fixed width integers.
Also replace integer with bool in Ghost API when only used as boolean,
and uint8* with char* in Ghost API when variable is a string.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D11617

Signed-off-by: Nicholas Rishel <rishel.nick@gmail.com>
2021-07-05 11:00:45 -07:00
eed6bf22a4 Cleanup: doxygen comments in ghost
Use colon after parameters, use hash to reference symbols.
2020-11-06 14:25:44 +11:00
1b1129f82a Code Style: use "#pragma once" in intern/ghost
More information can be found in D8466.
2020-08-07 10:18:01 +02:00
e062def3b4 Cleanup: spelling 2020-07-15 13:11:22 +10:00
2580fa1602 Cleanup: remove STR_String usage from GHOST 2020-04-28 12:57:39 +02:00
c43473e884 Cleanup: remove GHOST API to query tablet state from Window
It's not used by Blender anymore and it's unreliable since this state really
only makes sense associated with events in a particular order.

Ref D6675
2020-04-08 12:25:40 +02:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
2e9d5ba211 GHOST: bundle tablet data with GHOST event
Previously the window manager would receive the GHOST event and then query the
latest tablet data from the window to go along with it. If multiple events were
queued, it would then use too new tablet data for handling older events.

Fixes T62565: tablet pressure not working on macOS with some devices
2020-01-21 12:24:01 +01:00
Julian Eisel
edffb0e9b1 UI: Register File Browser as Child/Dialog-Window for the OS
For many users, this will make the File Browser window behave more like
what they would expect. It addresses the issue of the File Browser
becoming hidden behind the main window by clicking anywhere in the
latter. It communicates the interruptive, but temporary nature of the
operation a bit better.
Further, on tiling window managers the File Browser now opens as
floating by default, like in other applications.

Note that this also makes sure the File Browser is always opened as
separate window, so it doesn't re-use the Preferences, or any other
temporary window anymore. This seems to have been a common annoyance.

More concretely, this makes the File Browser window behave as follows:
* Stays on top of its parent Blender window, but not on top of
  non-Blender windows.
* Minimizes with its parent window
* Can be moved independently
* Doesn't add an own item in task bars
* Doesn't block other Blender windows (we may want to have this though)
* Opens as floating window for tiling window managers (e.g. i3wm/Sway)

Further notes:
* When opening a file browser from the Preference window (or any
  temporary window), the main window, as the file browsers parent is
  moved on top of the Preferences, which makes it seem like the
  Preferences were closed. This is the general issue of bad secondary
  window handling as window activation changes. I made it so that the
  window is moved back once the file browser is closed.
  This behavior is confusing and would be nice to avoid. It's a separate
  issue though.
* On most window managers on Linux the temporary window can not be
  minimized and maximized, they disable that for dialog windows.
* On Windows and macOS, only minimizing is disabled, as there is no
  decent way yet to restore a window if it's not shown in the taskbar.

Reviewed By: Brecht van Lommel, Campbell Barton, William Reynish
Edits and macOS implementation by Brecht.

Differential Revision: https://developer.blender.org/D5810

Part of T69652.
2019-10-03 17:50:27 +02:00
6292cab193 GHOST: add GHOST_HasWindowCursorShape() to test if standard cursor exists
Ref D5197
2019-09-26 14:31:43 +02:00
087a489867 Cleanup: simplify GHOST cursor API, no functional changes 2019-06-16 19:58:26 +02:00
Tomoaki Kawada
62fe7e9a9d GPU: support default framebuffer with ID not equal to 0 2019-06-02 12:50:50 +02:00
e4ac8ab212 WM: support X/Y axis cursor wrapping
Operator flags to wrap on a single axis.

D4865 by @Gvgeo with updates.

Resolves T64585
2019-05-29 00:52:43 +10:00
5b1fcf8833 Cleanup: comments (long lines) in ghost 2019-05-01 20:32:38 +10:00
eda7e84aac GHOST: remove OpenGL depth buffer, remove code for other unused buffers
Viewport drawing has moved to offscreen buffers, and we no longer need to have
depth, stencil, aa samples, sRGB buffers as part of the window. So all that
code is removed now. The depth buffer was the only one still being allocated,
its removal save a bit of memory.

Code by Germano and Brecht.

Differential Revision: https://developer.blender.org/D4708
2019-04-25 14:29:26 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
4ef09cf937 Cleanup: remove author/date info from doxy headers 2019-02-02 11:58:24 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
af36dd4664 Cleanup: trailing newlines 2018-06-29 08:02:49 +02:00
58e8c71cbd Cleanup: strip ghost trailing space 2018-06-04 18:47:57 +02:00
Wouter
fe3fb23697 Automatic DPI for all platforms, per monitor DPI for Windows.
For Windows 8.1 and X11 (Linux, BSD) now use the DPI specified by the operating
system, which previously only worked on macOS. For Windows this is handled per
monitor, for X11 this is based on Xft.dpi or xrandr --dpi. This should result
in appropriate font and button sizes by default in most cases.

The UI has been simplified to a single UI Scale factor relative to the automatic
DPI, instead of two DPI and Virtual Pixel Size settings. There is forward and
backwards compatibility for existing user preferences.

Reviewed By: brecht, LazyDodo

Differential Revision: https://developer.blender.org/D2539
2017-03-25 11:22:16 +01:00
d9046ccbd4 Cleanup: doxygen comments 2015-07-01 16:30:26 +10:00
90f645855a GHost: Code cleanup, prepare for strict C++ flags 2015-03-27 18:23:31 +05:00
Severin
e81d077c85 Input Method Editor (IME) support for text buttons
Original patch by @random (D765) with some minor work done by @campbell
and me.

At this place, I'd like call out a number of people who were involved and
deserve a big "Thank you!":
* At the first place @randon who developed and submitted the patch
* The Blendercn community which helped a lot with testing - espacially
* @yuzukyo, @leon_cheung and @kjym3
* @campbellbarton, @mont29 and @sergey for their help and advises during
* review
* @ton who realized the importance of this early on and asked me for
* reviewing

We are still not finished, as this is only the first part of the
implementaion, but there's more to come!
2014-12-07 00:58:17 +01:00
8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
88ee650263 Comments 2014-08-16 10:51:07 +10:00
29f8dfd37a BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost. 2013-07-29 22:31:32 +00:00
630a31a900 fix for fullscreen on X11 (used by the BGE, not blender application),
changing the screen resolution wasn't still allowed for larger virtual desktops.

added an exclusive option to ghost so the fullscreen window is ignored by the window manager and we get all events. (common practice for games on X11).
2013-02-24 05:05:29 +00:00
fa759d8ffd Mac HiDPI ("retina") handling:
OK - so you have this nice crisp screen, and still you want to add extra 
monitors to the laptop! That means Blender should switch back and forth to HiDPI 
modes, when you move a window to another monitor.

This code makes the pixelsize scale factor a window property, and handles
an event when a window moves to another monitor. It then changes the
native pixelsize nicely and refreshes entire UI.

You can also have one Blender window on high, and other on low resolution.

Stretching a Blender window from 1 monitor to the other works too, but that
is Apple magic handling it.
2013-01-12 17:07:49 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
1541ee20c8 Improvement to own commit r50810.
Add an optional ghost argument to set the new mouse location when un-grabbing. - without this the mouse would flicker at the old location before moving to the new location - when using the color picker for eg.
2012-09-22 13:23:12 +00:00
47ec91e8d3 code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
a199ae5368 style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work). 2012-07-31 23:06:12 +00:00
8b865c01cd style cleanup: comments 2012-06-30 22:49:33 +00:00
cc0784c1b9 optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
112b1a0779 style cleanup: ghost headers 2012-05-19 09:23:08 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
27074062ab Formatting edits <120 length lines 2011-12-24 02:32:08 +00:00