Commit Graph

16438 Commits

Author SHA1 Message Date
d730e512ac Nodes: avoid slow and unecessary node group updates on file read
On file read we need to update group nodes in case the group they refer to
has changed its inputs and outputs. This had O(n^2) time complexity and was
updating all datablocks even if they did not change.
2019-04-24 12:44:27 +02:00
62421470ee Nodes: remove group node forward compatibility with version 2.66
Forward compatibility with that version is already long gone, and removing
it means we can avoid running some complicated code on every file read/write.
2019-04-24 12:44:27 +02:00
8955ec6776 Fix T55326: Massive slowdown when animating material in a highpoly mesh
This is a dependency graph part, which is the last required bit to get the
issue solved after all the rest of the work done by Clement.
2019-04-24 11:29:45 +02:00
2753959ed7 Cleanup: sort CMake include paths 2019-04-24 14:41:12 +10:00
f32902e6da Fix T63813: crash saving images on Windows
The danger of void pointers...
2019-04-23 19:06:17 +02:00
ae054af14f Cleanup: rename the curveInX etc bbone DNA fields to curve_in_x etc. 2019-04-23 13:45:04 +03:00
624e93bbef B-Bones: split the Scale In/Out properties into X and Y values.
As far as I can tell, there is no technical reason why the B-Bone
segment thickness scaling can't be separated into two axes. The
only downside is the increase in complexity of the B-Bone settings,
but this is inevitable due to the increase in flexibility.

Updating the file is somewhat complicated though, because F-Curves
and drivers have to be duplicated and updated to the new names.

Reviewers: campbellbarton

Subscribers: icappiello, jpbouza

Differential Revision: https://developer.blender.org/D4716
2019-04-23 13:45:03 +03:00
c043ab1cf3 Fix T63233: Set default blur kernel radius to 2.
Reviewers: jbakker

Differential Revision: https://developer.blender.org/D4722
2019-04-23 12:31:37 +02:00
ee701baff8 Workbench: Support Active Vertex Color
Currently it is not possible to view the vertex colors of an object. To
optimize the workflow, workbench will need to support Vertex Colors.

The Vertex Colors is a new option in `shading->color_type`. When objects
do not have vertex color, the objects will be rendered with the
`V3D_SHADING_OBJECT_COLOR`.

In order to support vertex colors in workbench the current texture/solid
shading structure is migrated to a primary shaders and fallback shaders.

Fix: T57000

Reviewers: brecht, fclem

Differential Revision: https://developer.blender.org/D4694
2019-04-23 12:05:33 +02:00
36c2162660 Correct braces with ifdef's 2019-04-23 08:36:57 +10:00
735515a3f9 Cleanup: style, use braces for blenkernel 2019-04-22 19:48:17 +10:00
93c19a5a2c Cleanup: comments (mainly long lines)
Comments after code can cause awkward line breaks.
2019-04-21 14:27:35 +10:00
2fb9c8ef12 Cleanup: add missing macros to clang-format 2019-04-21 04:40:16 +10:00
f22397206f NLA: check that properties are animatable. 2019-04-20 14:59:52 +03:00
7cbb8f20a4 GPU: automatically draw images with GLSL shader depending on resolution
This adds a new "Automatic" image display method which uses GLSL shaders for
most images. It only does CPU side color management for higher res images
where sending big float buffers to the GPU is likely to be a bottleneck or
cause memory usage problem.

Automatic is the default now, previously it was 2D Texture.
2019-04-20 13:32:36 +02:00
bbc5c1e36f Cleanup: quiet extra-semicolon warning 2019-04-20 11:30:19 +02:00
0ebf43b4d0 Cleanup: Remove image preview code
Was commented out for literally 10 years.
2019-04-19 15:16:33 +02:00
fd05d7bbcb Cleanup: Remove unneeded compositor update function
Similar to previous commit.

Compositing with animation on socket values and image sequences
still works fine.
2019-04-19 15:16:33 +02:00
81e0973dec Cleanup: Remove unneeded texture nodes update function
The function was calling update() on the time curve, but there
is no update callback on that node. So, effectively the function
was doing nothing.
2019-04-19 15:16:33 +02:00
eb844fc1da CMake: fix building without smoke enabled
Was removed when removing sorted libs however it's needed for stubs.
2019-04-19 13:55:31 +02:00
9573bf432c UI: move top-bar into the spaces header
Currently this is only in the 3D viewport however all spaces
that use the tool-system will have this region added.

D4680 by @brecht with own updates.
2019-04-19 06:53:38 +02:00
638938e5a8 Armature: remove remains of the object-level deformation data cache.
Now that B-Bone shape data is kept in bPoseChannel_Runtime, the
armature level cache only holds one quaternion value per bone.
It can also be moved to runtime, and the structure removed.

This has an additional effect that, as far as I can tell, now
the Armature modifier can run as soon as all of the bones it
actually needs are done, thus making T59848 a purely depsgraph
level problem.
2019-04-18 23:19:44 +03:00
7ec6bca92f Fix T63332: backup and restore bPoseChannel_Runtime data during COW. 2019-04-18 21:32:17 +03:00
64bcdd65bf Images: support packing edited images as OpenEXR or PNG.
This way float and multilayer images can now be packed without data loss. This
removes the as_png option and always uses the appropriate file format depending
on the image contents.
2019-04-18 20:07:55 +02:00
624d010fe5 Cleanup: deduplicate single/multiview image packing code. 2019-04-18 19:42:20 +02:00
54f420ec46 Cleanup: move image saving code to blenkernel. 2019-04-18 19:42:20 +02:00
0a4cded91e Cleanup: deduplicate image user initialization, make consistent. 2019-04-18 19:42:19 +02:00
4439e5d0ba Cleanup: add trailing commas to avoid right shift 2019-04-18 17:19:44 +02:00
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
81ce3801bf Animation: Refactor storage usage during fcurve modifier evaluation
Previously, when a fcurve modifier used storage,
many heap allocations were done.
This caused major slowdowns as described in T63656.

Furthermore, the storage usage was a special case only
used by the Cycles modifier. This refactor makes
storage usage the "normal" case.
That reduces the overall complexity.

The storage is stack allocated now.

The framerate on the provided test scene went up from ~5 fps to ~16 fps.

Reviewers: angavrilov

Differential Revision: https://developer.blender.org/D4701
2019-04-17 18:09:33 +02:00
8afb13019d Cleanup: Silence compiler warning with release builds 2019-04-17 10:54:56 +02:00
1961c61d20 ClangFormat: re-run (#if 0 caused noise) 2019-04-17 09:34:15 +02:00
a54bdd76cb ClangFormat: format '#if 0' code
Previous cleanups didn't account for space after '#'.
2019-04-17 08:52:59 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
ca245b2b40 ClangFormat: disable for most of sobol.cpp 2019-04-17 06:00:20 +02:00
e2e3a61310 Cleanup: avoid adjacent C-style comments
Causes clang-format to give different results on a second run.
2019-04-16 17:55:11 +02:00
ad9275ed4e Spline IK: support changing individual bone length via Y scaling.
Previously Spline IK provided only two choices: either scale the
length of the bone chain to fit the length of the curve, or don't
scale the bone in the Y dimension at all (ignoring effects of
actually fitting to the curve due to curvature and curve object
scale).

This patch adds a new option to use the pre-IK Y scale of the
bones to adjust their length when fitted to the curve, allowing
individual posing control over the length of the segments.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4687
2019-04-16 18:41:57 +03:00
49e4182b6c ClangFormat: add comments to ignore formatting 2019-04-16 17:03:11 +02:00
2986bc1d6e ClangFormat: add comments to ignore formatting 2019-04-16 16:57:47 +02:00
dbc058301b Cleanup: trailing commas 2019-04-16 16:40:47 +02:00
Dalai Felinto
e017d89eae Fix T63204: Toggle collection visibility with shift
Shift was always turning the collection visible. It now toggles, similar
to what we had in 2.79.
2019-04-16 09:58:44 -03:00
f37a27b074 Cleanup: comment 2019-04-16 12:01:55 +02:00
8a9b5e644e Fix T63642: Light Probe object.data defined as UNKNOWN 2019-04-16 09:15:39 +02:00
edc1b01675 CMake: add libs needed for gtests 2019-04-16 08:07:01 +02:00
2f94b170e4 Cleanup: move motion paths into editors/animation
Having this in blenkernel caused bad level calls to bf_editors_anim,
causing tests that use 'blenkernel' to require almost all libraries.
(complicating gtest linking & causing large binaries).
2019-04-16 07:35:17 +02:00
5498e7f193 CMake: add library deps to CMakeLists.txt
Tested to work on Linux and macOS.

This will be enabled once all platforms are verified.

See D4684
2019-04-16 06:20:52 +02:00
813e470eac CMake: cleanup, arg rename, add definitions last 2019-04-16 06:15:18 +02:00
e760d37733 Fix T62913: datablock append removing unrelated rigid body objects. 2019-04-16 01:55:17 +02:00
6830adaaab Fix proxy remapping on make local failing for more than one object. 2019-04-16 01:51:32 +02:00