Commit Graph

3032 Commits

Author SHA1 Message Date
feaf846f93 Cleanup: get rid of -666 debug value.
That one was used to allow specifying in system console a new path for
missing libraries, when loading a .blend file.

We now have a much more easy and user-friendly way of repairing missing
linked datablocks/libraries, so this is not needed anymore.
2019-01-16 19:43:53 +01:00
1579dc8c3b Multires: Prepare for cached topology
Note that the actual caching is still disabled, since
more tests is needed with more production-looking files.
2019-01-16 11:00:43 +01:00
b0c6c65e7b Subdiv: Initial implementation of topology cache
This commit makes it so OpenSubdiv's topology refiner is kept
in memory and reused for until topology changes. There are the
following modifications which causes topology refiner to become
invalid:

- Change in a mesh topology (for example, vertices, edges, and
  faces connectivity).
- Change in UV islands (adding new islands, merging them and
  so on),
- Change in UV smoothing options.
- Change in creases.
- Change in Catmull-Clark / Simple subdivisions.

The following limitations are known:

- CPU evaluator is not yet cached.
- UV islands topology is not checked.

The UV limitation is currently a stopper for making this cache
enabled by default.
2019-01-16 11:00:43 +01:00
6af97b84df Cleanup: replace usages of deprecated BKE_libblock_free by BKE_id_free. 2019-01-15 11:09:16 +01:00
b3dbe17658 Add font selection to VSE text strips
Allows users to select a font for text strips in the video sequence editor.

Related: 3610f1fc43 Sequencer: refactor clipboard copy to no longer increase user count.

Reviewed by: Brecht

Differential Revision: https://developer.blender.org/D3621
2019-01-13 21:57:09 -08:00
bb9c9d0eaa GP: New Cutter, Constraints and Segment selection
This commit groups a set of new tools that were tested in grease pencil object branch before moving to master. We decide to do all the development in a separated branch because it could break master during days or weeks before the new tools were ready to deploy.

The commit includes:

- New Cutter tool to trim strokes and help cleaning up drawings.

- New set of constraints and guides to draw different types of shapes. All the credits for this development goes to Charlie Jolly (@charlie), thanks for your help!

- Segment selection mode to select strokes between intersections.

- New operator to change strokes cap mode.

- New option to display only keyframed frames. This option is very important when fill strokes with color.

- Multiple small fixes and tweaks.

Thanks to @pepeland and @mendio for their ideas, tests, reviews and support.

Note: Still pending the final icons for Cutter in Toolbar and Segment Selection in Topbar. @billreynish could help us here?
2019-01-11 19:21:56 +01:00
6439ed844e Cleanup: remove tabs after line start
Allows expanding tabs before running clang-format.
2019-01-11 10:53:21 +11:00
a4d21441f9 Avoid assert w/ recent sculpt changes on undo 2019-01-09 13:25:23 +11:00
b536d1b95f Object Mode: only toggle active object mode once
- When toggling a mode that doesn't support multi editing
  only do this once of the active object.

- For sculpt mode create sculpt data since this is needed
  for activating other sculpt objects on reload.
2019-01-09 10:21:51 +11:00
1b6b0fbd95 Fix T60044: Sculpting brush is not visible
Same logic as fix from D4153, but only applied when running undo.
2019-01-09 09:12:57 +11:00
Dalai Felinto
583c321334 Revert "Fix T60044: Sculpting brush is not visible on file load"
This reverts commit 4d8ed937f2.

An alternative fix will come soon as a patch, since this introduced an issue.
Rolling back since the original fix (sculpt cursor on load) is less important
than the issue it introduced (crash on weight paint undo/redo).

Fix T60322.
2019-01-08 18:31:36 -02:00
eb55990777 Fix T60213: crash loading .blend file with material override. 2019-01-06 15:24:02 +01:00
Dalai Felinto
4d8ed937f2 Fix T60044: Sculpting brush is not visible on file load
The original issue is that wm->paintcursors is empty until we go in and
out of the sculpt mode. To fix this we need to toggle inside the sculpt
mode.

This is usually tackled by ED_editors_init(), however the sculpt mode
toggling was never call because the object technically had "mode data".

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D4153
2019-01-04 09:55:47 -02:00
b5372e3e37 Cleanup: don't do nodetree verification/versioning twice. 2019-01-03 18:22:19 +01:00
481a75a08a Fix T57177: redo select random operator selects hidden objects. 2019-01-03 15:19:32 +01:00
fdc726eb61 GP: Rename GP_STROKE_RECALC_CACHE to GP_STROKE_RECALC_GEOMETRY
The GP_STROKE_RECALC_CACHE identifier was changed to GP_STROKE_RECALC_GEOMETRY because the previous name was confusing and could be confused with the recalculation of the Draw Manager cache.
2018-12-28 08:48:37 +01:00
372fd07a8e Fix paste/append w/ local-view
Paste in local-view wasn't setting local-view bits.
2018-12-18 16:23:38 +11:00
351f537fa8 GP: New Curve primitive and other primitive improvements
This commit adds support for new curve tool and adds more functionalities to the existing primitives, including new handles, editing, stroke thickness curve, noise, preview of the real stroke, etc.

Thanks to @charlie for his great contribution to this improvement.
2018-12-15 17:21:47 +01:00
33993c056a Speedup: new OldNewMap implementation for file loading
In production files that use a lot of linking I measured loading speedups between 5% and 18%. In files that use less linking the speedup might not be noticeable at all, but it should not be slower.

Reviewer: brecht

Differential Revision: https://developer.blender.org/D4038
2018-12-13 15:31:30 +01:00
49490e5cfb Merge branch 'master' into blender2.8 2018-12-12 13:02:09 +11:00
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
155b02a196 Merge branch 'master' into blender2.8 2018-12-10 12:45:38 +11:00
cecd4fe254 Merge branch 'master' into blender2.8 2018-12-10 12:44:24 +11:00
642c315bae Fix T53544: Undo in pose mode selects all fcurves 2018-12-10 12:30:41 +11:00
9df2b6da3a DNA: add runtime struct to for graph & action editor
Move struct members, no functional change
2018-12-10 12:19:18 +11:00
Dalai Felinto
cc61b21dff Partial fix to T58917 - No valid cage
The fix itself simply is to store the cage object as a pointer instead
of a string/name.

That said baking with or without cage is yielding very different results
than in 2.7.
2018-12-07 10:44:19 -02:00
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
11ff2022d5 Cleanup: remove deprecated piece of code in library reading code.
That one was flagged as useless since 2.77, and only kept 'to be sure'
everything was OK. This was years ago now, and never got any report on
this, so 2.8 sounds like a good time to nuke it.
2018-12-05 11:46:49 +01:00
bb16167fd8 Depsgraph: completely move customdata_mask to the ID node.
Move all mask-related fields from Object and OperationDepsNode
to Object_Runtime and IDDepsNode. Auto-apply DEG_TAG_GEOMETRY
if the mask changes after DEG rebuild. Update DEG API and all
code that uses it.

This fixes "source mesh data is not ready" errors from Data
Transfer modifier when parameters are changed in the UI after
the recent mesh_get_eval_final fix.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4025
2018-12-03 18:29:06 +03:00
2e392a0fdc Merge branch 'master' into blender2.8 2018-12-02 14:16:09 +11:00
c00e1f68e9 Cleanup: BKE_effect.h naming 2018-12-02 14:14:51 +11:00
a8c884c3ba Fix T58279: crush when load this scene _ with simple materials and simple objects.
Not sure why eevee's light_cache is NULL in that file, but this can be
handled gracefully instead of crashing. ;)
2018-11-30 10:45:16 +01:00
a760e73dcf Merge branch 'master' into blender2.8 2018-11-30 15:49:06 +11:00
6429e6c91e Cleanup: ensure '_END' macros end with a semicolon
Missing these breaks auto-indent for editors that don't expand macros.
2018-11-30 15:35:15 +11:00
3612ce5579 Cleanup: name macros w/ matching BEGIN/END 2018-11-30 15:22:01 +11:00
8f8c238659 Merge branch 'master' into blender2.8 2018-11-30 15:11:32 +11:00
8c85f1316c Cleanup: name macros w/ matching BEGIN/END 2018-11-30 15:08:47 +11:00
c312cc171b Merge branch 'master' into blender2.8 2018-11-30 14:58:46 +11:00
28316493bd Cleanup: style 2018-11-30 14:56:20 +11:00
0b044a4ab2 Cleanup: style 2018-11-30 14:23:10 +11:00
dcf0860dab Fix tool not being initialized switching windows 2018-11-28 13:41:36 +11:00
Dalai Felinto
e9875fc82c Fix local view undo (T58051)
Like in 2.7x we don't restore the previous view zoom.

This goes along the fact that we don't store viewport navigation
transformations either.
2018-11-27 16:50:07 -02:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
1e820898ff Depsgraph: add a new operation node for computing B-Bone segments.
Computing the shape of a B-Bone is a quite expensive operation, and
there are multiple constraints that can access this information in
a variety of useful ways. This means computing the shape once per
bone and saving it is good for performance.

Since the shape may depend on the position of up to two other bones,
often in a "cyclic" manner, this computation has to be a separate
node with its own dependencies.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D3975
2018-11-23 23:19:23 +03:00
539b465b32 Implement basic global tablet pressure curve options.
Grease Pencil already implements support for full-featured
per-brush pressure curves, but it is useful to have some
basic global settings that affect all brushes and tools.

This adds two simple options:

- Raw pressure required to achieve full brush intensity.
- Softness control, using a gamma curve internally.

The most important one is the max pressure setting, because it is
critical for ergonomics, but the Linux Wacom driver lacks it.

The softness option internally converts to gamma = 4^-softness.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D3967
2018-11-21 16:34:07 +03:00
e63c947204 GP: Refactor drawing engine to single VBO
This is part of T57829.

Reduce the number of batches used to only one by shader type.  This reduces GPU overhead and increase a lot the FPS. As the number of batches is small, the time to allocate and free memory was reduced in 90% or more.

Also the code has been simplified and all batch management has been removed because this is not necessary. Now, all shading groups are created after all vertex buffer data for all strokes has been created using DRW_shgroup_call_range_add().

All batch cache data has been moved to the Object runtime struct and not as before where some parts (derived data) were saved inside GPD datablock.

For particles, now the code is faster and cleaner and gets better FPS.

Thanks to Clément Foucault for his help and advices to improve speed.
2018-11-20 20:05:37 +01:00
074cd53c19 Keymap: move left click select to a preference 2018-11-19 06:27:17 +11:00
f54b239269 Keymap: add support for key-config preferences
This is needed for keymaps to define their own options,
which can include left/right mouse select.

This can also help to us to provide popular keymap tweaks as options,
so users can easily fit blender to their workflow with well supported
adjustments which don't give the overhead of having to maintain
your own keymap, which become out-dated when operators change.
2018-11-16 14:54:41 +11:00
77ff9a2006 Keymap: remove loading keymaps from old files
These keymaps are not going to work usefully in 2.8x,
remove support for loading them.
2018-11-16 12:30:02 +11:00
55e719ec35 Merge branch 'master' into blender2.8 2018-11-14 17:21:34 +11:00