Commit Graph

371 Commits

Author SHA1 Message Date
845732652f Implement UBOs for particles
This fixes the issue where all particles were drawn with the colors and
size of the last psys to be drawn.
2017-05-22 16:42:08 +02:00
e98652b64f Cleanup: minor edits 2017-05-22 16:21:44 +10:00
8e3cefd0d5 DwM: Object mode empty-image support 2017-05-20 23:17:50 +10:00
985574c010 Move particle drawing to object mode 2017-05-19 19:18:34 +02:00
d0ceb1821b DwM: Armature: fix bone distance outline drawing.
This indeed needed its own draw pass, thank to @fclem for the hints!

Also fixes a stupid mistake in bones head/tail coloring.
2017-05-17 14:33:34 +02:00
2f6bc53874 DWM: Add obact for convenience
Modes often need to check if the object is the active one.
2017-05-17 11:03:09 +10:00
90aff807ab Draw Manager: Texture Memory usage improvement.
-Use 11_11_10 buffers for hdr content.
-Eevee compositing share 1 buffer if bloom and DOF are both activated.
-Fix slowdown when resizing EEVEE viewport.
-Removed DRW_BUF_*** enums causing confusion.
2017-05-16 20:30:17 +02:00
2e8cb8d836 Draw Manager: Make use of texture reuse. 2017-05-16 20:30:17 +02:00
Dalai Felinto
3826e77593 Draw Manager: Small cleanup on bool and bitwise
We should avoid casting from an int to a flag.

In this case it is probably fine, but if the OB_MODE_SCULPT
was too high it can overflow the bool.

(also adding explicit parenthesis to a flag check)
2017-05-16 16:26:00 +02:00
0eb32ab228 Implement hair drawing with Draw Manager in Clay engine
Part of T51378
2017-05-12 16:14:55 +02:00
0722e41f9e DWM: Use Gawain for sculpt drawing
Currently only uses the simple shader.
2017-05-10 20:35:51 +10:00
707756d277 Draw Manager: Extend simplification to UBOs & fix a context error. 2017-05-09 23:55:19 +02:00
e32ec677c3 Draw Manager: Simplify usage and check for errors. 2017-05-09 23:55:19 +02:00
26b6bd6e90 Object Mode Engine: Fix grid distance if view is camera view. 2017-05-09 23:55:19 +02:00
Dalai Felinto
8d9c484152 Implement overridable scene render settings
This add a new set of (possible) render settings that can be defined at
the scene level and overridable at the scene layer level.

Once we get workspaces we can either add workspace inbetween scene and
scene layer evaluation. Or to replace layer settings, to avoid extra
confusion to users.

An example of this setting is "samples", as implemented now for the clay
engine.
2017-05-05 18:08:24 +02:00
741d848cf8 Fix crash with no active object 2017-05-05 17:59:08 +02:00
3103b819aa Vertex paint with draw manager
Reviewers: fclem

Subscribers: campbellbarton, dfelinto

Differential Revision: https://developer.blender.org/D2658
2017-05-04 20:05:59 +02:00
Dalai Felinto
55ae54c469 Fix relationship lines in draw manager [*]
This fix doesn't really fix the situaion now because at the moment we
only flush the evaluated flags at DEG_OBJECT_ITER time, which is silly.

But it's all we can do until we have CoW.

So the parent visibility flag is not flushed. And even if we flushed its
visibility flag, we would need to rely on having the parent flag flushed
before we get to the object in question.

Anyways, take this commit as a future fix for when depsgraph comes to
rescue all our souls.
2017-05-04 09:57:20 +02:00
20f95de6ba Weight painting with draw manager
This implements weight rendering with the draw manager, with all drawing
options (Shading, wire, face masking, vertex masking).

This is part of T51208

Reviewers: campbellbarton

Subscribers: dfelinto

Differential Revision: https://developer.blender.org/D2654
2017-05-03 18:57:35 +02:00
Dalai Felinto
673e6fc535 Draw Manager: Bring pose bones to the pose engine
Note: We should test if the armature is the "armature modifier" parent of the
object.

If any good samaritan feels like tackling this, the function to change
is: DRW_pose_mode_armature
2017-05-03 18:06:47 +02:00
Dalai Felinto
2bec7c6070 Code Style: Don't add padding in a function call 2017-05-03 14:32:29 +02:00
8b2640f088 Draw Manager: fix draw-state switching logic
Changing states didn't properly reset between shading groups
causing the GL state to be wrong based on draw order.

States are now only set when changed.
2017-05-03 08:24:50 +10:00
8f028ec840 Cleanup: rename struct for private engine data
Also remove from pass list (there were some duplicate unused entries).
2017-04-29 16:52:12 +10:00
08142dde2c Hide object center and other info when drawing sets 2017-04-28 23:52:02 +10:00
a680bcd13b Draw Manager: basic text overlay support 2017-04-28 04:54:04 +10:00
a4b97390d9 Fix basic pose-mode select drawing 2017-04-27 16:57:11 +10:00
edd1512741 Draw Manager: cleanup, use doxy categories
Also add DRW_state for accessing current draw state.
2017-04-27 02:04:56 +10:00
7631f4bf6d Draw Manager: use engine drawing for depth drawing 2017-04-27 01:43:05 +10:00
d8e83516e2 Draw Manager: support for selection using engines
Needed to remove old draw code entirely.

Object mode selection support, pose and armature still need to be added.
Enabled when 'use_modern_viewport' is set.
2017-04-26 04:59:18 +10:00
acf07e7366 Draw Manager: store context vars per draw
Was performing context access per object for scene, region etc.
While not very slow they don't change during drawing so cache in a struct.

This also makes it possible to draw in views besides the current context.
2017-04-26 00:35:08 +10:00
36b29c05db Cleanup: use DRW_shgroup_call prefix for dynamic and fixed
More useful for completion since an 'shgroup_dynamic' is not a thing
(would be confusing if other dynamic functions are added).
2017-04-22 15:53:11 +10:00
3e7968c35f Draw Manager: don't assign bool from flags
Some MSVC versions don't support this.
2017-04-21 18:43:54 +10:00
c4780ee459 Cleanup: redundant struct qualifier & long lines 2017-04-21 04:40:44 +10:00
d21a4407dc Cleanup: rename & change order of declaration 2017-04-21 04:29:33 +10:00
677aa36632 Curve: draw curve/surface/text geometry
Note that displists will be removed, but this wont be hard to replace.

Signed-off-by: Campbell Barton <ideasman42@gmail.com>
2017-04-21 04:23:28 +10:00
cdba73c8fa Draw Manager: curve support
Draws the curve centerline and editmode verts/handles.

Handle theme colors, and normal display still need adding.
2017-04-20 00:38:44 +10:00
ce6b01f203 Cleanup: move theme-id to shader-group into funcs 2017-04-20 00:26:44 +10:00
f1fb605ec9 GPUFramebuffer: Allow to bind a specific texture mip to framebuffer. 2017-04-18 12:52:29 +02:00
2128e26d86 Draw Manager: initial lattice support
Still misses support for edit-mode selection & weight drawing.
2017-04-13 22:09:59 +10:00
b96777b3e1 Cleanup: minor changes to logic for outline drawing
Use brace placement following code-style too.
2017-04-13 21:46:18 +10:00
64660b902c Use 'safe' macros for common free operation
Same as MEM_SAFE_FREE macro,
checks for NULL, runs free then sets NULL.

Blocks of code that do this many times are noisy and likely
errors here wouldn't be noticed immediately.

Also NULL's static vars which were being left set.
2017-04-13 13:37:27 +10:00
0c9a2def8b Draw Engine: remove hard coded limit on array sizes
This removes MAX_STORAGE, MAX_BUFFERS, MAX_TEXTURES, MAX_PASSES limits.

Actual memory saving isn't so important, it just means we don't need to
manually bump these based on changes to engines.
2017-04-12 19:51:14 +10:00
cc0c5dbd91 Cleanup: use DRW_cache_mesh prefix w/ mesh objects
Avoid confusion for non mesh types where verts/wire/surface might apply.

Other object types use this convention already.
2017-04-12 18:11:10 +10:00
e78412c905 Cleanup: use const pointer for view access API 2017-04-12 12:10:01 +10:00
9d00b7680f Uncomment deselected center point color 2017-04-11 15:48:54 +10:00
e199eae39d Draw Manager: Add center-color for linked/multiuser objects
Draws a blue center circle for library objects.
As with regular drawing, this uses a hard-coded color.
2017-04-11 14:05:39 +10:00
4f063dc4dd Object Engine: Ported Force Field object drawing. 2017-04-10 22:23:50 +02:00
0811d089b4 Draw Manager: Use Texture flag in Framebuffer init. 2017-04-10 12:36:32 +02:00
ccaa21df6d Infinite Grid: View angle fade
and show Z axis in special persp views
2017-04-03 21:52:42 +02:00
4a8aaab0b2 Draw Manager: Use engine type pointer instead of engine name.
Faster search
2017-04-03 21:52:42 +02:00