Commit Graph

177 Commits

Author SHA1 Message Date
7625378e6d BPython:
- Fix for bug #2621 reported by Yann Cointepas (material.setMode didn't accept integer param, only strings, making it inconsistent with material.getMode):
http://projects.blender.org/tracker/index.php?func=detail&aid=2621&group_id=9&atid=125
    Applied patch #2626 by Ken Hughes to both Material.c and doc (Material.py):
http://projects.blender.org/tracker/index.php?func=detail&aid=2626&group_id=9&atid=127

- Small C doc strings update I forgot to add before, for Render slinks (reminder about Render slinks docs also by Ken).

Thanks both -- btw, Ken Hughes has contributed considerably improving bpy documentation and fixing bugs for this release.
2005-05-27 05:39:41 +00:00
Stephen Swaney
3eb2be3831 updates and corrections for BPy Text3d module from Ken Hughes.
Thanks, Ken!
2005-05-25 16:38:51 +00:00
Stephen Swaney
bb84abaaa8 updates to doc strings in code and doc from Ken Hughes.
add alias .recalc() for IpoCurve.Recalc() to match api standard.
2005-05-24 15:14:32 +00:00
Stephen Swaney
8510196eca Rename Image.getPixel() to .getPixelF() as per discussion
to match OpenGl conventions and prepare for integer versions.
2005-05-22 18:43:29 +00:00
2f3dbcc5b7 BPython bug fixes:
- bug #2033 reported by Ken Hughes: Vertices of mesh parented to lattice is scaled incorrectly:
https://projects.blender.org/tracker/?func=detail&aid=2033&group_id=9&atid=125

- bug #2211 reported by German Alonso Tamayo (servivo): Add a vertex to a mesh with groups using a script and then edit that mesh hangs blender:
https://projects.blender.org/tracker/index.php?func=detail&aid=2211&group_id=9&atid=125

(#2211's hang was already fixed with previous commit, but this way should work better)

- doc updates (Ken reported missing info about Render slinks, thanks).
2005-05-22 07:22:34 +00:00
Stephen Swaney
73c162dfef Ipo doc update. Contributed by Ken Hughes. 2005-05-21 04:20:57 +00:00
8f080e024f BPython: bug fixes / patches from trackers
(excuse me for not committing earlier)

Patches by Ken Hughes (thanks for all bug fixes!):

1) Setting a scene's MapOld and MapNew values in python does nothing:
bug #2566 submitted by Dominic Agoro-Ombaka (dmao):
https://projects.blender.org/tracker/?func=detail&aid=2566&group_id=9&atid=125
patch #2571:
https://projects.blender.org/tracker/index.php?func=detail&aid=2571&group_id=9&atid=127

2) Calling the file selector after setting the progress bar crashes Blender:
bug #2418 submitted by Alessandro Garosi (brandano):
https://projects.blender.org/tracker/?func=detail&aid=2418&group_id=9&atid=125
patch #2568:
https://projects.blender.org/tracker/index.php?func=detail&aid=2568&group_id=9&atid=127

3) Menus always generate same event when canceled:
bug #2429 submitted by Campbell Barton:
https://projects.blender.org/tracker/?func=detail&aid=2429&group_id=9&atid=125
patch #2579:
https://projects.blender.org/tracker/?func=detail&aid=2579&group_id=9&atid=127

4) Add a vertex to a mesh with groups using a script and then edit that mesh hangs blender:
bug #2211 reported by German Alonso Tamayo (servivo):
https://projects.blender.org/tracker/index.php?func=detail&aid=2211&group_id=9&atid=125
patch #2580
#https://projects.blender.org/tracker/index.php?func=detail&aid=2580&group_id=9&atid=127

About bug #2033, I'm still looking at it, committing a small fix now.

=====

Patches by Campbell Barton (thanks!):

#2482: BGL pydocs fix broken links
https://projects.blender.org/tracker/index.php?func=detail&aid=2482&group_id=9&atid=127

#2426: Large text in Draw.Text and Draw.GetStreingWidth
https://projects.blender.org/tracker/index.php?func=detail&aid=2462&group_id=9&atid=127

#2521: scene.getActiveObject()
https://projects.blender.org/tracker/index.php?func=detail&aid=2521&group_id=9&atid=127

#2523: NMesh.GetNames()
https://projects.blender.org/tracker/index.php?func=detail&aid=2523&group_id=9&atid=127

- docs also updated
2005-05-20 05:14:03 +00:00
Stephen Swaney
f7ba839698 epy_docgen.sh: change directory name for generated doc to BPY_API_237
for upcoming release.
Font.py:  fix a couple of warnings about mismatched header underlines.
2005-05-09 14:11:00 +00:00
34cd733c2b fixed a syntax error line 45
.
2005-05-09 13:40:00 +00:00
6eb57f8c0a doc about Text3d.Font object
.
2005-05-09 11:43:14 +00:00
09fb5d6b8d BPython:
- Made Blender.event var (previously only used by script links) hold ascii value -- where it applies -- of current event during events callback registered with Draw.Register(gui, events, button_events).  Useful for gui scripts like Campbell's Python console. No problem using this var to hold the value, since in gui scripts it was not used (always None).

- Updated Window and Window.Theme with new theme vars and the Time space.

- Script links:

-- Added "Render" event for script links (runs twice, second time as "PostEvent", for clean-up actions). Now FrameChanged links don't run when a single pic is rendered.

-- Added "Enable Script Links" button in the script buttons tab.  Now this bit gets saved in .blends along with the rest of G.f, so users can define per .blend if they are on or off by default.  "blender -y" also disables all slinks as happened before with OnLoad ones only.

-- Other small changes in the script buttons tab:
  When a link is added (button "new"), it becomes the active one for the window, no need to press a button to reach it.
  Also, a pupmenu showing all available texts is shown when "new" is pressed, so users can choose a text w/o having to type.  Cancel the popup to leave the string button empty (link exists, but has no script assigned).  A pulldown would be better UI-wise, but it's kinda weird to show both scripts and normal texts (Blender doesn't differentiate them) in a script links pulldown.  With a popup we can show only texts ending in ".py" (not done in this commit, need opinions) and if the script has no or another extension, case of many in old and current .blend's, there's still the string box for writing its name.

-- Implemented Ton's space handler script links:

Right now only for the 3d View,  but it's trivial to add for others.  There are two types: EVENT, to receive 3d View events from a chosen window and DRAW, to draw on the window.  Ton's idea was to give scripts a controlled way to integrate better within Blender.

Here's how it works:

- scripts must have a proper header, like:
# SPACEHANDLER.VIEW3D.EVENT

and then they are shown in 3d View's View menu, "Space Handler Scripts" submenu.  Check (mark, click on it) a script to make it active.

EVENT handlers should consult the Blender.event var to get the current event, which can be compared with values from the Draw module:

import Blender
from Blender import Draw

evt = Blender.event
if evt == Draw.AKEY:
  print "a"
elif evt == Draw.LEFTMOUSE:
  print "left mouse button"
else:
  return # ignore, pass event back to Blender

Blender.event = None # tell Blender not to process itself the event

DRAW handlers are free to draw to their owner 3D View. OpenGL attributes and modelview and projection matrices are pushed before running the handler and poped when it finishes.

To communicate between EVENT and DRAW handler scripts we have the Blender.Registry module, as always.

Still need to code some nice example, which should also serve to test properly space handlers.  Simple tests went fine.

- doc updates about the additions.

=======

Note: the UI part of the space handlers and script links is of course open for changes, I just tried to make it understandable.  Probably we won't use the scriptlinks icon for "None Available" (check 3d View -> View -> Space Handler Scripts), though it hints at what space handlers are.  The tooltips may not be accepted either, since other menus don't use them.  Opinions welcomed.
2005-05-08 21:20:34 +00:00
Stephen Swaney
9aadcfc2c4 New methods for Image module:
.getPixel( x, y ) returns float list of [r, g, b, a] for pixel
.getMaxXY()  returns image size as float list [x, y]

Contributed by Austin Benesh (mchs3d).  Thanks!

also ran code thru indent.
2005-04-30 19:30:35 +00:00
Stephen Swaney
626e930c47 New IPO methods.
Ipo.delCurve( curve_name ) deletes named curve from IPO.
Ipocurve.delBezier( int ) deletes point at index from Ipocurve.

Contributed by Ken Hughes (khughes).  Thanks!
2005-04-24 19:03:39 +00:00
Stephen Swaney
b89bddbf6f doc updates. NMesn.transform( matrix, recalc_normals )
had description for recalc_normals backward.
2005-04-22 02:17:20 +00:00
589ce4a005 BPython:
- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints).  Done for objects and scenes.  House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers).
- finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts.
- doc updates and fixes (JMS reported a problem in nmesh.transform() example code).

Thanks all who contributed.
2005-04-21 19:44:52 +00:00
Stephen Swaney
f919cf75f1 More Curve Module features: access to the attributes flagU and flagV
in a  CurNurb object.
Contributed by Gergely Erdelyi (dyce).
2005-04-17 14:37:40 +00:00
Stephen Swaney
127abda43d New methods for Curve module: getBevOb() and setBevOb()
Adds ability to set, clear and get bevel object for a Curve.
Contributed by Gergely Erdelyi (dyce).
Thanks!
2005-04-17 13:48:16 +00:00
fa5d910f93 Updating build systems: folder release/bpydata/ moved to release/scripts/bpydata/
It seemed trivial enough, so I updated all systems (makefiles, xcode, scons, scons win installer), please complain if something went wrong.  Mostly it was just removing release/bpydata references, since the release/scripts dir is already worked on recursevely, handling dirs inside it.

For the scons nsi file writer script I had to write code for each new dir, but it can be recoded recursively, too (in fact joining all release stuff in a single dir tree with nothing else would be a good idea, making installation code simpler).  Since it's just python and I have a little more time now, I can help scons managers if they still need.

Thanks Campbell Barton for reporting.
2005-04-16 18:25:42 +00:00
d65fc84a68 Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor.
Scripts:
- Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part).
- Thanks Bart for the upgraded VRML exporter (great doc webpage!).  It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version.  For the next release the old one should be removed, of course.
- New script: Scripts Config Editor (Scripts win -> Scripts -> System).  Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves.
- Added new menu: System, available in the Scripts win.
- Updated sys_info.py, help_browse.py and the AC3D importer and exporter.
- Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago.  For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly.
- Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir.
- Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/)
- Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr):
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9

BPython:
- Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths.
- Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts.
- Improved function Blender.Run() to also work with gui and file select scripts.
- Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode.  Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace)
- doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea).
- Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves.  This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True).  Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
4108a47720 Adds getTimeCode() to Rendering Context so that you can get current frame in HH:MM:SS:FF string format 2005-04-14 18:27:11 +00:00
442f0d1411 Adds API for Particle Interaction Settings and Softbody Settings
Also adds docs for above API.

My testing cases seem to work fine. Please test to make sure I have not
missed anything!

Stivs, I got ascotan's signoff on thses. But please make any adjustments that
you deem needed.

Johnny
2005-04-14 17:56:37 +00:00
Stephen Swaney
2e9f9e90a6 A little housekeeping:
Object.c - expand evil 1 character name.  nicer error msg.
doc/Object.py - clarify Object.getData() doc
2005-04-02 17:01:56 +00:00
c9c47bd44e Adding some docs for camera insertIpoKey additions 2005-03-27 13:34:59 +00:00
24e52b703e Adding some docs for world and lamp insertIpoKey additions 2005-03-26 18:01:30 +00:00
03cafb856d Adding some docs for material insertIpoKey additions 2005-03-20 19:52:15 +00:00
Stephen Swaney
99bffa9cc0 correct bad reference to getDrawMode. 2005-03-20 12:34:36 +00:00
836d576730 Adding some docs for Object insertIpoKey additions 2005-03-20 03:50:56 +00:00
66b8984cd8 Adding some docs for Text3d additions 2005-03-20 03:42:04 +00:00
a96ed881dc BPython:
- Scripts:
    fixed error in "Save Current Theme" which prevented it from automatically updating script registration in menus.
    cosmetic changes in a couple of Campbell's sel_same.py script strings + more descriptive name for its new menu place (3d view, face mode -> select menu).
    small updates to help_browser.py script.

 The above changes are related to this:
- Added new script menu entries: Render (for exporters to renderers), Themes, FaceSelect (this already at the proper place).  Updated Scripts win->Scripts menu so it won't show all available entries, only  the ones we mean to see there.
- Updated menu registration so that scripts folders can become trees.  The release/scripts/ dir should be updated soon with subdirs like converters/, modifiers/, generators/ or whatever -- better discuss first (or is it? /me afraid of long irc discussions during meetings :) ).

- Modules:
    Blender: added 'udatadir' option to .Get() function and added var Blender.mode to tell if Blender is in bg or interactive mode.
    NMesh: added Campbell's nmesh.transform(matrix, recalc_normals = False) method (reworked, so my fault if it doesn't work).

- Bugs fixed:
    #2123: http://projects.blender.org/tracker/?func=detail&atid=125&aid=2123&group_id=9
    Reported by Ken Hughes (thanks!), who also found the exact problem later (it was in Text.Load, not with script links -- if only I had checked emails these days ... lost > 1 hour today to find the problem: passed filename to M_Text_Load was later being written over by a function called by add_text).  Also saw that Text.Load wasn't checking existence of passed filename (duh!), now it does.

    #1655: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1655&group_id=9
    Reported by Chris Want (thanks!): command line "blender -P script" not working properly for bg mode ("blender -b blendfile -P script").
    Had to make some small updates to get it working (bg mode for scripts was never explicitely handled, it worked due to collateral effects, let's say), interested readers can check the report after I update it or the API_intro.py doc file.  After more testing we can make further updates.  Updated many places to not call redraws if in bg mode, now it is officially available.  Blender outputs its own info when rendering in bg mode, if that is considered a nuissance we'll have to add a few "if (during_script())" calls outside bpython.

- Removed a few warnings here and there and also updated docs.
2005-03-19 06:24:55 +00:00
ab21276aaf fixed example of use the GetScreenInfo
.
2005-03-17 14:41:36 +00:00
Stephen Swaney
8c564af147 A little editing on the doc for the newest member of our Bpy module familily: Text3d. 2005-03-13 13:17:59 +00:00
4aeaa7a7a2 doc about set/getDupliVerts method
.
2005-03-12 12:31:33 +00:00
53b578d090 Text3d submodule document
.
2005-03-10 02:49:27 +00:00
7968cf078e doc about Text3d module
.
2005-03-09 02:06:35 +00:00
52b84f0e69 BPython:
- Gert de Roost reported an inconsistency between nmesh.getMode and .setMode.  Now .setMode() optionally accepts an int value, as returned by getMode().
- Campbell Barton pointed that object.getData(name_only=True) was by mistake returning the obj name, not the obdata name, as it should.  Fixed now.
- small doc updates

Thanks both for the reports.
2005-03-01 02:37:19 +00:00
Stephen Swaney
db892de35f Updates to NMesh doc contributed by Campbell Barton.
Corrections and useful user-oriented hints.
2005-02-27 15:15:39 +00:00
3cd546e484 Patch submitted by Michael Reimpell
- Adds NormalMap to python's list of Texture Image flags
2005-02-21 22:00:11 +00:00
05bf482f6a BPython:
- NMesh: made nmesh.update accept an optional 'vertex_shade' param to init vcols with shading info, like when you enter vpaint mode or press the relevant "make" button for a mesh without vcols.  This is still a test, the functionality was requested by Manuel Bastioni for the SSS script they are working on:
http://www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/articles/subsurface_scattering_in_python.html
- sys: made makename() accept files with max FILE_MAXDIR+FILE_MAXFILE name length, should fix #2192.  Was only FILE_MAXFILE, a mistake;
- Image: added .setFilename(), contributed by Campbell Barton;
- Camera: added camera.get/setScale for the new param added by Ton for ortho cameras.  Requested by Jean-Michel Soler for the Texture Baker script;
- related doc updates.
2005-02-09 05:19:24 +00:00
3ede12b115 BPython:
- NMesh: added face.sel and face.hide attributes to NMFaces, to set / get selection and visibility state of faces as they appear in edit mode.
- doc updates, including the right fix to two edge related methods, thanks to Stephane Soppera for pointing it (my fault, Stephane).
2005-02-03 03:04:32 +00:00
41b251fab0 BPython:
- Fix related to bug #2157: crash in Blender.Image.image.reload() method.  "G.sima" was not being checked for validity.  Fix by Joilnen B. Leite (pidhash).  Thanks!
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2157&group_id=9
- Added optional argument to Blender.Object.object.getData() method: getData(only_name = True) or (only_name = 1) or (1) will return only the obdata name, not a wrapper for the given struct.  This is a test based on a request by Campbell Barton who submitted code for his proposed .getDataName() method (thanks!).
- doc updates and small fixes.
2005-02-02 03:38:31 +00:00
1da3b9f517 BPython:
- Stephane Soppera added long missed support for edge data in Blender.NMesh + related doc;
- Michael Reimpell improved script registration (fixes bug report #2160) and the file and image selectors in Blender.Window (improved with suggestions from Yann Vernier).  They now suppport methods as callbacks;
- World.get/setMode were not registered, so could not be directly called (reported by Ken Hughes).  Still needs some work to improve things, including docs.

Scripts:
- Jean-Michel Soler updated his texture baker based on input from Appolux;
- Campbell and Jean-Michel improved the bvh importer: faster, better float units scaling (by Campbell); supports Poser 3.01 files (by jms).

Thanks guys!
2005-01-22 02:48:03 +00:00
3ba66e20b9 BPython:
- Added Blender.UpdateMenus() + doc: so scripts can automatically update Blender menus when they create (or download or whatever) new scripts to be registered.
- Removed a long deprecated function from the Blender module (release dict).

Matt (broken) mentioned the UpdateMenus function a couple weeks ago.  I also updated the Save Current Theme script to use it.  This is all related to his ideas to use scripts to save and restore themes and e.g. render presets.
2005-01-13 19:19:05 +00:00
Stephen Swaney
df1acca4c5 New methods: Curve.isCyclic(), CurNurb.isCyclic() for checking if curve is cyclic ( closed ). Both methods are boolean.
Patch contributed by Toni Alatalo.  Thanks.
2005-01-13 03:42:53 +00:00
9f43accdb2 BPython:
- patch by Jonathan Merritt: new function Blender.Draw.Image() + its doc;
- patch by Campbell Barton: .users attribute for many types;
- tiny internal change in nmesh.hasVertexUV() method.

Thanks to Jonathan and Campbell for the patches and the patience!
2005-01-13 03:04:12 +00:00
Stephen Swaney
36abceed6b bugfix: #2025 getCurveBP (and others) segfault
This method is now unsupported.  The original intent appears to
return the first BPoint of an Ipo curve.  However, BPoint Ipo curves
are not implemented and the first point therefore never existed.

The segfault was from an unchecked input parameter.

Calling this method now always throws a NotImplemented exception.
2004-12-17 17:34:51 +00:00
a368426d26 BPython, two bug fixes:
- #1911: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1911&group_id=9
    BOOL properties were returning True always, small mistake in logic.c's getData method.
- #1944: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1944&group_id=9
    G.vd was not being checked against NULL in Window.ViewLayer, causing a crash when this function was called from a command line script.  Now it returns an error in such cases.
- small doc updates, tiny minor change in Object.c.
2004-12-05 04:01:57 +00:00
6d9c02be4c Scripts:
- Fixes by Jean-Michel Soler: mod_ai2obj.py, mod_svg2obj.py;
- Fixes by Campbell Barton: obj_import.py;
- Small fix to mod_meshtools.py (fixes bug #1605: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1605&group_id=9);
- Updates by Jean-Baptiste (Jiba) to his blender2cal3d.py;
- Updates to all his import / export scripts (added doc data) by Anthony D'Agostino;
- Update to off_import: support for uv data, by Arne Schmitz.

BPython:
- Removed Object.get and .getSelected (deprecated long ago, we use .Get and .GetSelected) -- fixes #1861: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1861&group_id=9
- Applied patch by Michael Reimpell: quat.c - fix for wrong initialization with newQuaternionObject; Mathutils documentation improvements.
- Stani reported a wrong return msg in IpoCurve.Get (that is unimplemented).

Thanks to all coders mentioned above!
2004-11-30 02:27:46 +00:00
e3b7dfe6e2 BPython:
- fixed bug #1882: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1882&group_id=9
    Crash / hang when changing meshes that had edge data.  The mesh->totedge value was not being set to 0.  Reported by jms, thanks.
- fixed bug #1780: https://projects.blender.org/tracker/index.php?func=detail&aid=1780&group_id=9&atid=125.
    Deleting a Text that was being used as script link crashed Blender.  Added a check to unlink the Text from eventual script links when it gets removed.  Reported by kaito, thanks.
- doc updates (one related to bug #1807: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1807&group_id=9 , actually a little misleading word in the NMesh doc: you can get the subsurfed mesh with NMesh.GetRawFromObject, but it's the display subdivision level that counts).
2004-11-27 18:32:26 +00:00
0737153338 BPython:
-- applied patch by Michael Reimpell that lets scripts registration info be either commented out or not (commented, it doesn't interfere with Python documentation tools.  The patch also fixes potential overflows, thanks (and sorry for the confusion) again, Michael.
-- fixed NMesh_hasFaceUV, it was returning true for false and vice-versa.  Reported by Jonas Petersen with patch, thanks.
-- added 'homedir' and 'uscriptsdir' to Blender.Get() to get Blender's home dir and the user defined scripts dir.
-- related to the above doc updates.
2004-11-02 05:13:52 +00:00
13e7525152 BPython -- a few fixes:
-- fixed bug #1689:
http://projects.blender.org/tracker/?func=detail&atid=125&aid=1689&group_id=9

Reported by Tom Musgrove (thanks), the problem was that Window.QHandle was not passing events to windows that had id's below the current active window.  It was a stupid mistake (mine), the code was iterating from curarea instead of from the first area in the areabase list.

-- fixed bug #1568:
http://projects.blender.org/tracker/index.php?func=detail&aid=1568&group_id=9&atid=125

Stephen investigated the problem, reported by Gabriel Beloin, and left hints in the bug report, thanks :).  I also implemented what he suggested, now Effect.Get('objname') returns a list with all objname's effects and as before, Get('objname, position') returns the effect at position 'position'.  Ref doc already updated.

-- Allowed menu registration lines to appear commented out -- Python comments: '#', of course -- (suggested by Michael Reimpell) in scripts:
Some Python doc tools need the doc strings between triple double-quotes, so to avoid conflicts scripts writers can now comment out the registration code, it should work anyway.  Michael also provided a patch for this a few days ago, too (thanks), but to keep changes at a minimum because of proximity to a release I didn't use it.
2004-10-31 04:09:19 +00:00