This was because to the filtering code, those FCurves still weren't in any
groups, and so couldn't be visible (since a temporary group is created to
house them). As a result, the visible-channels list would be empty, causing
all hidden FCurves to be treated as hidden.
These were broken by 1f3655d224, since
an argument of the wrong type was getting passed to ANIM_animdata_filter(),
resulting in no channels ever being picked up for the "visible channels" list.
ANIM_editkeyframes_refresh was testing handle selection as if those handles were transformed.
This is already handled by areas which need it,
so simply replace testhandles_fcurve -> calchandles_fcurve.
This was causing other bugs such as inserting a keyframe changing handles of unrelated fcurves.
This makes it easier for finding the active or first selected channel
(where actual data channels need to be favoured over expanders - which come
first), as previously, long switch statements were needed everytime.
This uses a different operator than the other time editors (as it needs to support
the setting of the value-cursor too), so the changes here didn't get propagated through.
This now works (barring one or two minor glitches and the operator on the pushdown
button being a bit of a hack). The old drawing code is still in place though, and
will be kept around for a little while yet while the last kinks are ironed out.
This commit lays some of the groundwork needed to port the last of the NLA Editor
channel types that's still defined using custom code. By moving this code over
to the newer standardised framework, this will enable widgets to have tooltips
to make it easier for users to find out what various buttons do.
Currently this isn't hooked up to anything though.
This option (alongside the Ease In/Out/InOut options already available) aims to make it
easier to get an initial curve that looks closer to the one you were expecting, by
automatically picking whether Ease In or Ease Out should be used based on the type of
interpolation being used for the curve segment in question.
Notes:
* The types chosen may need some adjustments (e.g. using ease in-out instead of just ease in)
* This does break compatability with files saved in previous dev builds, but only
if you were using Bounce/Elastic/Back with "Ease In"
When the dopesheet was open, "keyframe edited" events from the graph editor
(i.e. fired whenever any properties on keyframes or FModifiers are changed)
would trigger the dopesheet to synchronise selection states of anim channels
and ensure that FCurve autocolours are initialised correctly.
This however was undesired when editing properties in the graph editor. Now,
made it so that keyframe adding/removing operators use different notifier flags
to specify that the channels might have changed + need colour syncing, and
adjusted the dopesheet updating logic to fit
View2D had some inconsistencies making it error prone in some cases.
- Inconstant checking for NULL x/y args.
Disallow NULL args for x/y destination pointers, instead add:
- UI_view2d_region_to_view_x/y
- UI_view2d_view_to_region_x/y
- '_no_clip' suffix wasn't always used for non-clipping conversion,
switch it around and use a '_clip' suffix for all funcs that clip.
- UI_view2d_text_cache_add now clips before adding cache.
- '_clip' funcs return a bool to quickly check if its in the view.
- add conversion for rectangles, since this is a common task:
- UI_view2d_view_to_region_rcti
- UI_view2d_region_to_view_rctf
For a long time, one of the bottlenecks when drawing summary channels in the dopesheet
(especially with many objects) was how the long keyframes feature (i.e showing holds
between keyframes) got built. Specifically, it was the step where we check on the previous
keyframe to see whether there's a hold between those two.
The old code performed some elaborate checks, which made sense back when we used to handle
certain summary channels (e.g. object-action/ipo, and groups IIRC) differently. However,
nowadays, everything just does it by going over the FCurves one by one, so the offending
code wasn't really providing much benefit. Unless I've forgotten some other reason why
that old method is necessary, this commit should provide a decent speedup here, making
things somewhat interactive now (if still a bit jerky).
Other Tweaks:
1) Introduced float-precision threshold when checking to see whether an existing long
keyframe could be reused. This should hopefully reduce the number of fp-jitter issues
when creating summaries for many channels, reducing the number of duplicates created.
2) Precompute colours used for shading the long keyframes, instead of recomputing for
each block.
This commit introduces support for a number of new interpolation types
which are useful for motion-graphics work. These define a number of
"easing equations" (basically, equations which define some preset
ways that one keyframe transitions to another) which reduce the amount
of manual work (inserting and tweaking keyframes) to achieve certain
common effects. For example, snappy movements, and fake-physics such
as bouncing/springing effects.
The additional interpolation types introduced in this commit can be found
in many packages and toolkits (notably Qt and all modern web browsers).
For more info and a few live demos, see [1] and [2].
Credits:
* Dan Eicher (dna) - Original patch
* Thomas Beck (plasmasolutions) - Porting/updating patch to 2.70 codebase
* Joshua Leung (aligorith) - Code review and a few polishing tweaks
Additional Resources:
[1] http://easings.net
[2] http://www.robertpenner.com/easing/
Basic idea is to check whether an element is visible or not, and ignore those that are hidden, during move up/down.
Reviewers: aligorith
Reviewed By: aligorith
Differential Revision: https://developer.blender.org/D376
In many BI shader setups, the material which owns the nodetree is often itself
included as a node in that nodetree (i.e. to provide the base colour for that
mesh). This would often result in the material (and its subtree) getting included
in the dopesheet results twice.