Commit Graph

59 Commits

Author SHA1 Message Date
ecf6de151c This commit reverses the OpenEXR specific stuff in the OpenEXR commit I
did last friday.  A patch will be available in the patches tracker
that will have the current stuff there until everything is working.

Kent
2005-03-14 14:56:40 +00:00
a1919e6db4 Gernot Ziegler's patch to add OpenEXR support to blender.
To enable it you will need to download OpenEXR and install it.
For the Makefiles you will need to set WITH_OPENEXR=true
and set NAN_OPENEXR to point to where OpenEXR is installed.

For scons you'll need to remove config.opts to get the new options
so you can enable OpenEXR, I was not able to get blender to link
with scons so the scons stuff may need to be tweaked a little but
I think it should work.

For other platform managers  The OpenEXR stuff is similar to QUICKTIME
you need to define WITH_OPENEXR and setup the library stuff and
as you'll notice in this commit there are two extra files.

Kent
2005-03-11 20:16:14 +00:00
9ed4436058 Updated the Sun ifdef's basically I standardized them so they
were all the same and make sure all platforms see them.

Kent
2004-03-06 19:32:33 +00:00
24624501a4 This looks like a lot but its a few small changes.
Summary: standardized imageformat functions(make function names similar, and
parameters in same order where relavant), small code cleanups, and
added a description of how to add an image format to blender.

Kent

Specifics:
merged png_decode.c and png_encode.c to png.c and cleaned function calls.

fixed some spacing in IMB_imbuf_types.h

casting cleanups:
        intern/amiga.c
        intern/ham.c
        intern/iris.c

Modified switch statements to have a default type to insure values are set:
        intern/antialias.c

Initalization of some vars and make types similar.
        intern/bitplanes.c

cleaned function calls, and changed if else to if's with return:
        intern/jpeg.c

added {}'s in multidemensional arrays.
        intern/matrix.h

Made a little cleaner to read, and matched above changes.
        intern/readimage.c
        intern/writeimage.c
2003-12-04 18:18:05 +00:00
706ccc0401 Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
2003-04-28 02:15:46 +00:00
af45ac2703 translated comments for imbuf c files 2003-04-27 09:59:36 +00:00
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
d063311b08 Fixed defined __sparc to also check for __sparc__ (thanks to Ferris) 2002-10-29 21:55:52 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00