Commit Graph

1078 Commits

Author SHA1 Message Date
bb735bd518 Tweak Tool: supports select & tweak on LMB (with RMB-select key-map)
Support for differentiating the tweak tool from the 3D cursor when
select is set to RMB.

This is currently an experimental preference:
Tweak Tool: Left Mouse Select & Drag

When enabled the tweak tool can now tweak the existing selection
without de-selecting first, a single click can be used to replace
the selection.
This matches selection in the graph & node editors.

This preferences is only available with "Developer Extras" enabled.

Ref T96544.
2022-03-17 16:47:14 +11:00
d7dd7403a8 WM: avoid hard coded modifier key checks in object.hide_collection
These checks aren't always valid when there are multiple events
in the queue.
2022-03-14 15:50:06 +11:00
Germano Cavalcante
e3de755ae3 Transform/UI: individualize the option to use snap per editor type
`3DView`'s `use_snap` option has little or nothing to do with using
snapping in `UV`, `Nodes` or `Sequencer`.
So there are no real advantages to keeping these options in sync.

Therefore, individualize the option to use snap for each "spacetype".

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D13310
2022-03-10 18:47:38 -03:00
638c0bd234 Merge branch 'blender-v3.1-release' 2022-03-07 21:52:24 +11:00
0e51defcf4 Fix T95591: Crash on drawing with measure tool with tweak fallback tool
Using press to activate the Tweak tool doesn't work well when used a
fallback tool as the drag event is often used by the current tool -
making it impossible not to select when dragging (unless the fallback
tool is disabled entirely).
Resolve this by using CLICK events when the Tweak tool is used as a
fallback.

Even though this avoids the crash, check for null-pointer de-reference
since changes to the key-map shouldn't cause operators to crash.

Note that the ability for operators to access a gizmo before it's fully
initialized is a more general problem that should be addressed, but out
of scope for a bug-fix.

Reviewed By: zeddb, JulienKaspar, Severin

Maniphest Tasks: T95591

Ref D14231
2022-03-07 21:47:00 +11:00
a5f972c018 Cleanup: use loops for key-map entries that map values to number keys
Also add __all__ referencing the only two members of the modules
that should be accessed externally.
2022-03-06 21:16:21 +11:00
0a4fdcbb5f Cleanup: unused Python variables & imports 2022-03-04 11:07:37 +11:00
ffaaa0bcbf UV: Edge selection support
This patch adds edge selection support for UV editing (refer T76545).
Developed as a part of GSoC 2021 project - UV Editor Improvements.

Previously, selections in the UV editor always flushed down to vertices
and this caused multiple issues such as T76343, T78757 and T26676.
This patch fixes that by adding edge selection support for all UV
operators and adding support for flushing selections between vertices
and edges. Updating UV select modes is now done using a separate
operator, which also handles select mode flushing and undo for UV
select modes. Drawing edges (in UV edge mode) is also updated to match
the edit-mesh display in the 3D viewport.

Notes on technical changes made with this patch:
* MLOOPUV_EDGESEL flag is restored (was removed in rB9fa29fe7652a).
* Support for flushing selection between vertices and edges.
* Restored the BMLoopUV.select_edge boolean in the Python API.
* New operator to update UV select modes and flushing.
* UV select mode is now part of editmesh undo.

TODOs added with this patch:
* Edge support for shortest path operator (currently uses vertex path logic).
* Change default theme color instead of reducing contrast with edge-select.
* Proper UV element selections for Reveal Hidden operator.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12028
2022-03-03 17:59:09 +05:30
7e4c031328 Cleanup: remove all tweak events from key-map presets 2022-03-02 17:29:27 +11:00
4986f71848 Event System: remove tweak events in favor of click-drag
Supporting two kinds of dragging is redundant, remove tweak events as
they only supported 3 mouse buttons and added complexity from using the
'value' to store directions.

Support only click-drag events (KM_CLICK_DRAG) which can be used with
any keyboard or mouse button.

Details:

- A "direction" member has been added to keymap items and events which
  can be used when the event value is set to KM_CLICK_DRAG.

- Keymap items are version patched.

- Loading older key-maps are also updated.

- Currently the key-maps stored in ./release/scripts/presets/keyconfig/
  still reference tweak events & need updating. For now they are updated
  on load.

Note that in general this wont impact add-ons as modal operators don't
receive tweak events.

Reviewed By: brecht

Ref D14214
2022-03-02 15:31:50 +11:00
41d607976c Keymap: use 90 degree roll for NDOF roll shortcuts
3Dconnexion documentation states these buttons should roll 90 degrees.
2022-02-24 18:00:18 +11:00
87c2b1988d Keymap: correct NDOF button roll assignment
NDOF ROLL CCW was used for both left & right roll.
2022-02-24 18:00:17 +11:00
e767a2d98b Keymap: correct NDOF button roll assignment
NDOF ROLL CCW was used for both left & right roll.
2022-02-24 17:51:19 +11:00
5c11ca10c0 Merge branch 'blender-v3.1-release' 2022-02-21 23:15:50 +11:00
829812f180 Fix T92467: Path Selection broken when Drag is set to Tweak
When RMB-select uses "Select Tweak" as a fallback tool,
ignore all bindings mapped to the Control key as these are
used for path selection.

This was fixed in 2a2d873124
however that caused shift-select to fail (T93100).
2022-02-21 23:09:34 +11:00
e2ffe88983 Curves: use paint cursor in curves sculpt mode
Also adds radius and strength control to the tool settings in the ui.
2022-02-21 12:49:36 +01:00
16da9c944c Cleanup: remove duplicate key-map items 2022-02-21 12:01:32 +11:00
61aaeb3745 Curves: initial brush system integration for curves sculpt mode
This adds the boilerplate code that is necessary to use the tool/brush/paint
systems in the new sculpt curves mode.

Two temporary dummy tools are part of this patch. They do nothing and
only serve to test the boilerplate. When the first actual tool is added,
those dummy tools will be removed.

Differential Revision: https://developer.blender.org/D14117
2022-02-18 09:14:54 +01:00
761274fc19 Merge branch 'blender-v3.1-release' 2022-02-14 12:35:33 -06:00
33d5ecd5b5 Fix T95252: Move duplicate node doesn't do edge-panning
Set "view2d_edge_pan" to true for the NODE_OT_translate_attach operator,
which is used by the duplication operator. This is done in the keymap so
that it's not hard-coded.

Differential Revision: https://developer.blender.org/D13934
2022-02-14 12:34:54 -06:00
9118cdfff3 File headers: use SPDX license for key-maps 2022-02-11 16:55:49 +11:00
b0847eff2a Fix T93625: fallback tools don't work with RMB select
c9d9bfa84a caused a regression in when
the right-mouse select action was set to "Select & Tweak" (default).

Now the fallback tool works with RMB select as it did before.
2022-02-03 17:14:07 +11:00
f1a488d0f2 Fix T92953: Tool Settings: Drag on Tweak fails with LMB select 2022-01-13 14:30:12 +11:00
1cb99f5808 Merge branch 'blender-v3.0-release' 2021-12-01 11:47:28 +11:00
b3d101ac29 Fix T93100: VSE RMB shift-select fails with "fallback tools"
When the select action was set to "Select Tool", shift-clicking
on sequence strips wasn't selecting the strip.

Regression in 2a2d873124

Thanks to @a.monti for the fix.
2021-12-01 11:43:19 +11:00
ea93e5df6c Asset: Merge asset library/list refresh operators
In rBdcdbaf89bd11, I introduced a new operator
(`file.asset_library_refresh()`) to handle Asset Browser refreshing more
separate from File Browser refreshing. However, there already was
`asset.asset_list_refresh()`, which at this point only works for asset
view templates, but was intended to cover the Asset Browser case in
future too. This would happen once the Asset Browser uses the asset list
design of the asset view template.

So rather than having two operators for refreshing asset library data,
have one that just handles both cases, until they converge into one.
This avoids changes to the Python API in future (deprecating/changing
operators).

Differential Revision: https://developer.blender.org/D13239
2021-11-23 18:57:25 +01:00
9e5aae4215 Asset: Merge asset library/list refresh operators
In rBdcdbaf89bd11, I introduced a new operator
(`file.asset_library_refresh()`) to handle Asset Browser refreshing more
separate from File Browser refreshing. However, there already was
`asset.asset_list_refresh()`, which at this point only works for asset
view templates, but was intended to cover the Asset Browser case in
future too. This would happen once the Asset Browser uses the asset list
design of the asset view template.

So rather than having two operators for refreshing asset library data,
have one that just handles both cases, until they converge into one.
This avoids changes to the Python API in future (deprecating/changing
operators).

Differential Revision: https://developer.blender.org/D13239
2021-11-23 18:40:31 +01:00
f190f2d267 Revert fixes 2021-11-18 14:19:59 -03:00
f61a73093b Revert "Revert "Revert "Revert "Transform: interactive mode for editing a 'Snap Source'""""
This reverts commit 701f2dfd5b.
2021-11-18 14:14:51 -03:00
701f2dfd5b Revert "Revert "Revert "Transform: interactive mode for editing a 'Snap Source'"""
This reverts commit 25fa6c74b9.
2021-11-18 13:55:24 -03:00
Germano Cavalcante
25fa6c74b9 Revert "Revert "Transform: interactive mode for editing a 'Snap Source'""
This reverts commit 805181bffa.
2021-11-18 13:52:18 -03:00
Germano Cavalcante
805181bffa Revert "Transform: interactive mode for editing a 'Snap Source'"
This reverts commit f19bd637e2.
2021-11-18 13:42:45 -03:00
Germano Cavalcante
f19bd637e2 Transform: interactive mode for editing a 'Snap Source'
This patch implements part of what was stated in {T66484}, with respect to `Base Point`.

## Introduction

The snapping feature of the transform tools has a variety of applications:
- Organization of nodes.
- Positioning of frames in precise time units.
- Retopology with snap to face
- Creation of armatures with bone positioning through the snap to volume
- Precise positioning of 3D or 2D objects in the surrounding geometry (CAD modeling)

The goal of this document is to make it more powerful for precision modeling and still supporting the old use cases without extra complexity.
The main topic addressed here is the introduction of a **interactive mode for setting a snap source** (See terminology).

## Terminology

* **Snap Source**: 3d coordinate * we want to snap from. (Currently defined by the `Snap With` options: `Closest`, `Center`, `Median` and `Active`).
* **Snap Target**: 3d coordinate*  we want to snap to. (Vertices, Edges, Faces, Grid...)

## Interactive Mode for Editing a Snap Source

Currently the fixed snap point can only be obtained through the `Snap With` options. So it's a little tricky for the user to define a snap source point having so much geometry on an object.
Because of this, the user needs to resort to impractical solutions to get a point in the geometry.
See example of an impractical use:
{F11714181, layout=left, width=960, alt="The user used the cursor (which can be snapped) to choose the snap origin point."}
The user used the cursor (which can be snapped) to choose the snap source point.

While it is possible to work around this current limitation, it is important to reduce the number of steps and allow the user to set a snap source point through an optional interactive mode during a transformation.

The proposed solution is to be able to move the current snap source point through a modal modifier activated with a key (eg. B).
The snap source point can thus "snap" to the elements in the scene (vertex, mid-edge, Lamp, …) during this mode.
{F9122814, layout=left, width=960, alt="Base Point Snap, example of transform operation via the shortcut (not the tool). After pressing g and the snap base change shortcut (e.g., shift + ctrl) the user set the base point. The base point is then visible until the end of the operation. The z axis constrains the final position."}

## Implementation Details

- The feature will only be available in 3D View.
- The feature will only be available for `Move`, `Rotate` and `Scale` transform modes.
- The snap source editing will be enabled with a single click on the modifier key (B).
- Having a snap point indicated, the new snap origin point will be confirmed with the same buttons that confirms the transformation (but the transformation will not be concluded).
- The snap source editing can be canceled with the same key that activated it (B).
- If the transformation is done with "release_confirm" (common for gizmos), the new feature cannot be enabled.
- During the transformation, when enabling the feature, if the snap option is turned off in the scene, the snap will be forced on throughout the rest of the transformation (unless interactive mode is canceled).
- During a transformation, if no snap target is set for an element in the scene (Vertex, Grid...), the snap targets to geometry Vertex, Edge, Face, Center of Edge and Perpendicular of Edge will be set automatically.
- Snap cannot be turned off during the snap source editing.
- Constraint or similar modification features will not be available during the snap source editing.
- Text input will not be available during the snap source editing.
- When adding multiple snap points (A) the new prone snap source point will be indicated with an "X" drawing.
{F11817267}

Maniphest Tasks: T66484

Differential Revision: https://developer.blender.org/D9415
2021-11-18 13:14:18 -03:00
luzpaz
dea26253a0 cleanup: fix typos in comments and docs
Followup to https://developer.blender.org/D10288

Reviewed By: Blendify

Differential Revision: https://developer.blender.org/D10346
2021-11-16 18:45:10 -05:00
3ca41b7312 Merge branch 'blender-v3.0-release' 2021-11-11 10:16:35 -06:00
Peter Sergay
4bc08b79aa UI: Updated Blender Light theme for Spreadsheet
This patch adds list colors to the light theme for the spreadsheet,
which are needed for the data set region. Addresses T92492.

Differential Revision: https://developer.blender.org/D13090
2021-11-11 10:10:28 -06:00
e1bd4bbb66 UI: Introduce View pie in more editors
#### Motivation

The View pie menu is a convenient way to access operators such as `Frame Selected` and `Frame All` which are usually mapped to `PERIOD` or `HOME` keys on the right side of most keyboard, making it hard hard to reach with the left hand.

The motivation for this patch comes from working with a 75% keyboard (no numpad). Most laptops face a similar problem.

#### Implementation

The View pie menu has been added to the following editors and sub-modes where applicable:

* Node Editor
* Video Sequencer
* Dopesheet
* Graph
* NLA
* Image
* Clip
* Outliner

More options could definitely be added to this menu for convenience, as long as it maintains the common options in the same place (Frame Selected on the left, Frame All on the right).

For positioning I went with the following layout:
{F11791186, size=full}

I've added `Zoom 1:1`to the Image Editor and the VSE Preview since there is no way to reset the zoom on keyboards without numpad (unless Emulate Numpad is turned on).

The Outliner uses `Show Active` and `Show Hierarchy` which are the closest ones to the equivalent in other editors. Should `Show Active` be renamed to `Frame Selected`?

The shortcut assigned is the same as the 3D Viewport (`ACCENT_GRAVE`).

#### Screenshots

Node Editor
{F11778387, size=full}

Dopesheet
{F11778400, size=full}

Graph
{F11778403, size=full}

Image Editor (Paint and View)
{F11791113, size=full}

Image Editor (Mask)
{F11791114, size=full}

UV Editor
{F11791119, size=full}

Clip Editor (Tracking)
{F11791137, size=full}

Clip Editor (Mask)
{F11791140, size=full}

Clip Editor (Graph)
{F11791151, size=full}
View operators are not yet implemented in Clip Editor Dopesheet mode (left a note about this in the menu poll).

Reviewed By: #user_interface, campbellbarton

Differential Revision: https://developer.blender.org/D13169
2021-11-11 01:18:50 +01:00
Fynn Grotehans
486d1e8510 Fix T92559: Tracking camera presets don't work
New tracking-camera presets d486ee2dbd used wrong code because I
copied them from the camera-presets. Now they set the right properties
again, the values stay the same as before.

Differential Revision: https://developer.blender.org/D13139
2021-11-09 10:06:28 +01:00
68759625b1 Fix T92053: Industry compatible key-map fallback tools don't work
Caused by c9d9bfa84a.

Support for fallback tools with right-click select needed
the industry compatible key-map to be updated.
2021-11-03 15:52:42 +11:00
2fb43f08e7 Fix "Alt Tool Access" key-map preference with sequencer preview 2021-11-02 16:04:07 +11:00
4511964594 Fix T92721: "Alt Cursor Access" option fails to drag the cursor 2021-11-02 16:04:06 +11:00
2a4dfaa0e9 Asset Browser: Correct name & tooltip for asset list refresh operator
The name and tooltip were talking about file-lists, which exposes the
fact that the Asset Browser uses the File Browser code in the UI, which
we shouldn't do. This can confuse users.
Instead have a dedicated operator for the Asset Browser with a proper
name and tooltip.
2021-11-01 12:12:28 +01:00
bbb5a77896 Cleanup: add sections for tool key-maps 2021-10-29 11:34:20 +11:00
c1c016b9a4 Fix T92468: Annotation Drag option broken in Node Editors
Also enable fallback tool for link-cut.
2021-10-29 10:52:14 +11:00
2a2d873124 Fix T92467: Path Selection broken when Drag is set to Tweak
Ctrl-RMB was getting used by "object" selection in edit-mode.

Remove selection key-map from fallback tools,
rely on the editors key-map for selection.
2021-10-28 17:42:59 +11:00
f0d20198b2 Sequencer: support basic selection & delete from previews
Expose select & strip menus and shortcuts for sequencer preview.
2021-10-28 16:52:22 +11:00
e1fb7740f8 Cleanup: use sections for key-map definition 2021-10-28 14:40:06 +11:00
af26720b21 UI: Use text highlight theme color for active tab
Currently, both inactive and active tabs are using the `Region Text` theme property.
This patch makes it so active tabs use `Region Text Highlight`.

Since this check is done in other places already but was simply missing in this case, I believe this was just an oversight and not a design decision.

Top is master, bottom is this patch:

{F11520838, size=full}

This allows this kind of tab highlight, not possible before since all tabs would have white text.

{F11520873, size=full}

Reviewed By: #user_interface, Severin

Differential Revision: https://developer.blender.org/D13003
2021-10-26 15:00:46 +02:00
bird_d
41a4c62c31 Animation UI: Make Ctrl+F use textbox instead of pop-up
Avoid blocking the UI when searching for animation channels with Ctrl+F.

Instead of showing a single text input in a blocking popup, Ctrl+F now
just focuses the search box above the channel list. It feels nicer to
use and has the niceties that come from using that textbox, like
searching per keystroke, compared to the old pop-up method.

As the behaviour of the operator has changed considerably, this also
changes the operator name from `anim.channels_find` to
`anim.channels_select_filter` and updates the keymaps.

Reviewed By: ChrisLend, sybren

Differential Revision: https://developer.blender.org/D12146
2021-10-26 11:56:45 +02:00
e463d2c16f UI: Change node editor grid into a dot grid
This patch makes the background grid of the node editor a grid of dots
instead of lines. This makes the background look a bit more subtle and
reduces visual complexity. The dots are meant to provide a reference
when panning and zooming. Based on the design of @pablovazquez, and
a patch originally authored by @fabian_schempp.

The "Grid Levels" controls how many levels of dots are drawn. As the
editor zooms in, the higher levels of dots fade in, making them closer
together visually. The zoom factor at which each grid starts and ends
fading in is controllable in the code, and could be tweaked further
in the future. The new default value is 7, out of a range from 0 to 9.

Differential Revision: https://developer.blender.org/D10345
2021-10-25 21:50:05 -05:00