This was returning true in edit mode, causing the crash
Reviewed By: jbakker
Maniphest Tasks: T76488
Differential Revision: https://developer.blender.org/D7645
The file attached in the report has a cloth brush saved with a particle
mass of 0.0, which causes all sort of issues in the solver. I don't know
how that brush was created, but it does not seems to be possible to do
in the current version (reset values are correct, property limits are
correct and a default brush is created in versioning_defaults). This
resets all brushes with an invalid value to 1.0.
Reviewed By: jbakker
Maniphest Tasks: T75347
Differential Revision: https://developer.blender.org/D7698
nearest_vertex_co was not reset when a new triangle was intersected by
the ray, so it was always returning the closest vertex to the real
cursor position in any triangle, which was not always the triangle under
the cursor.
Reviewed By: sergey
Maniphest Tasks: T75968
Differential Revision: https://developer.blender.org/D7485
Adds an 'About Blender' dialog to the 'App' menu to display information like branch and hash.
Differential Revision: https://developer.blender.org/D7146
Reviewed by Campbell Barton
Disable (skip) preftching scene strips if they target 3D scene.
Try to continue prefetching complete frame if disk cache images are found.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D7514
If the orietation is setted as a parameter, it is best to refer
to it as a constraint orietation so that it can be reused in
successive axis presses.
This is useful to retrieve the orientation of the extrude for example.
In this case giving `CTX_wm_menu()` priority over `CTX_wm_region()` is all
that's needed and makes sense (since we want exactly the hovered button, not
some other active button in the region/menu hierarchy).
The situation with pop-ups is still tricky, see T73565. But as a first step
it's probably good to let functions be more explicit about what they want when
querying UI context. So I added a variation of a UI-context function for cases
like this.
Do not execute the operator to change the Graph Editor cursor when changing the
active frame through the scrubbing region. This is not what users expect, see
T76599.
Removes an explicit exception to not let the regular frame change operator
execute in the Graph Editor. It was needed to let the cursor operator run
instead, but the interplay between the two operators is now handled at keymap
level.
Fixes T76599.
Sculpt overlay assumed that the sculpt session was always in sculpt
mode. But the sculpt session was also used for Vertex/Weight painting.
This resulted that when a mask was defined in the sculpt mode this
resulted into render artifacts.
This patch adds a check to see if the object has a sculpt session for
OB_MODE_SCULPT.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7704
Since we re-use same addresses of IDs with newly read data, and never
remap old IDs to 'proper' 'old' ID pointers, it implies that old IDs
being deleted will have many ID pointers to new, valid data that we want
to keep.
In general anyway, code from IDTypeInfo (i.e. low-level ID management
code) should never do anything outside of its own ID scope, we cannot
guarantee that given ID is in fully valid state regarding its relations
to other data-blocks.
There is some hard-to-reproduce scenario when top level
would have masks allocated, but without masks on the sculpt
level.
Need to check proper array before accessing its elements.
The check for top-level masks is done by the caller.
In the Alembic importer, the animation of UVs and normals was
overlooked; when the mesh geometry is not animated, the entire mesh was
considered constant.
T76132 concerns both the exporting and importing of changing UVs. This
commit fixes the importing.
In the Alembic exporter, UVs were only exported on the first frame. This
is an issue, as when exporting an animated mesh the topology can change,
and then the UV coordinates of the first frame are no longer valid.
T76132 concerns both exporting and importing changing UVs. This fixes
the exporting.