* Fixed selection of point in multiframe mode. The point was not selected.
* Removed the fill area selection because makes the tool imprecise, and for this tool need to be precise or the selection is impossible. Now only select if it's over the point, not over the filled area.
Always use the default size here, since desired bounds have been set
interactively, it does not make sense to use a different size from a
previous command.
Maniphest Tasks: T77942
Differential Revision: https://developer.blender.org/D8056
Walk navigation used a separate flag to select the element. This is
because activation and mode toggling were connected until rB702e00f91088
cleaned up the selection logic.
Now walk navigation can activate objects and other elements without
changing modes. This also addresses renaming in the outliner which
did renaming from the active element, not the walk element.
Draw Face Sets does not work in Dyntopo and the sculpt API should be
responsible for that without needing to add checks all over the code,
but it was doing an undo push of type SCULPT_UNDO_FACE_SETS which is not
supported, causing the crash.
Reviewed By: sergey
Maniphest Tasks: T77328
Differential Revision: https://developer.blender.org/D7924
Since rB47f98a38d0f8 not all 3 effect inputs were assigned anymore. Their
ImBuf's rect was accessed though in do_glow_effect (even though unused in
the following dedicated functions).
Just pass NULL here instead.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D8064
This mode is like Percent, but measures absolute distance along
adjacent edges instead of a percentage.
So, for example, if you use this mode with 2 segments and profile=1,
you will see the length that the bevel moves along unbeveled edges
between beveled ones will match the value specified.
Many users seem to expect this behavior, even though it means the
bevel width is uneven, so this option is for them.
This patch implements the list panel system D7490 for grease pencil
shader effects. It also moves their drawing to a callback in
ShaderFxTypeInfo in line with the extensible architecture refactoring
goal T75724.
The implementation is basically exactly the same as for the modifier
patch (9b099c8612).
Thanks to Matias Mendiola (@mendio) for helping to develop the layout
changes.
Differential Revision: https://developer.blender.org/D7985
No functional changes. The outliner selection operators shared many
different functions for selection, activation, mode toggling, and other
actions, but the code paths were not always clear, making any changes
difficult.
This cleans up the code and uses outliner_item_select() as the base
function for selection, activation, mode toggling between the different
selection operators. It also prepares for future features and fixes.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D5817
This patch implements the list panel system D7490 for grease pencil
modifiers. It also moves their drawing to a callback in
GpencilModifierTypeInfo in line with the extensible architecture
refactoring goal T75724.
This also adds the "set_error" function for grease pencil modifiers,
which hadn't been copied from mesh modifiers yet.
The implementation is basically exactly the same as for the modifier
patch (9b099c8612).
Thanks to Matias Mendiola (mendio) for providing mockups for many
of the layout changes.
Differential Revision: https://developer.blender.org/D7978
Steps to reproduce were:
* From factory settings, change Outliner Display Mode to "Blender File"
* Open "Screens" item, make sure all listed screens are visible
* Open Preference window, close it
* Mouse hover the outliner -> crash
Fix is to force an Outliner tree rebuild when closing screens.
The lookup to find the hovered Outliner tree element would possibly check
children that can be skipped with a simple check.
I experimented with various ways to avoid work in this lookup. This one is
simple and reliable, which others wouldn't have been afaics. Plus, there's not
much performance to be gained here anyway.
In big files, the Outliner would have a noticeable lag when opening or
collapsing items. That was because the entire tree was rebuilt, which isn't
actually needed in most cases. So we avoid it where possible now.
In big files, ie typical production files, resizing the outliner area would be
very slow. The outliner tree would be rebuilt then, which can easily be avoided.
This was due some strokes could be tagged and as the layer was locked, the strokes were not untagged and removed when all tagged strokes are removed.
The tagged strokes are used as temp ghost of the interpolation and removed at the end of the interpolation.
This patch implements the list panel system D7490 for constraints.
In this case the panels are still defined in Python.
The layouts are also updated to use subpanels and the a more organized
single column layout. There may be more tweaks necessary for the
layouts.
Reviewed By: Severin, billreynish, Mets
Differential Revision: https://developer.blender.org/D7499
The `ABC_INLINE` macro has been in the Alembic code since it was introduced
to Blender in rB61050f75b13e. It basically does the same a `BLI_INLINE`,
though, so there is no need to keep it around.
This adds object motion blur vectors for EEVEE as well as better noise
reduction for it.
For TAA reprojection we just compute the motion vector on the fly based on
camera motion and depth buffer. This makes possible to store another motion
vector only for the blurring which is not useful for TAA history fetching.
Motion Data is saved per object & per geometry if using deformation blur.
We support deformation motion blur by saving previous VBO and modifying the
actual GPUBatch for the geometry to include theses VBOs.
We store Previous and Next frame motion in the same motion vector buffer
(RG for prev and BA for next). This makes non linear motion blur (like
rotating objects) less prone to outward/inward blur.
We also improve the motion blur post process to expand outside the objects
border. We use a tile base approach and the max size of the blur is set via
a new render setting.
We use a background reconstruction method that needs another setting
(Background Separation).
Sampling is done using a fixed 8 dithered samples per direction. The final
render samples will clear the noise like other stochastic effects.
One caveat is that hair particles are not yet supported. Support will
come in another patch.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D7297
This will not give any noticeable improvements in common editing tasks,
since then usually only a very few IDs are changed and checked for
override updates.
However, it makes full override diffing process several times faster
(happens usually when saving a .blend file, but could also help e.g.
when multi-editing several override objects at the same time...).
Accessing this from RNA may actually create some data, which we do not
want to happen when comparing data. Further more, preview is not data,
but a view of it, so we should be safe ignoring it entirely here.
The important distinction for the linker flags is not between GCC and Clang,
but between the macOS and Linux.
Differential Revision: https://developer.blender.org/D8023
This commit only moves code into the `blender::io::alembic` namespace,
it does not move `static` functions into an anonymous namespace.
No functional changes.
This moves most of the exporter-related code
from `source/blender/io/alembic/intern`
to `source/blender/io/alembic/exporter`
This is to prepare the Alembic code for the switchover to using
`blender::io::AbstractHierarchyIterator`. When that happens, a few more
files will be added, and having things in a separate 'exporter'
directory makes things less cluttered.
Note that exporting consists of multiple steps (determine export
hierarchy, create Alembic archive, and then write data into it), which
is why the directory is called "exporter", but many of the files are
called "writer".
No functional changes.
The issue was caused by wrong conversion happening after some of the
proxies are removed. Easiest solution is to first remove proxies and
then add required converter operations.
Thanks Jeroen for the review!