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589870100d
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Fix: clear cache button works again even with protected cache, edited cache doesn't get saved to wrong frame anymore when moving frames forward in editmode
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2008-01-25 10:33:19 +00:00 |
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e7f5d07781
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New: load cached data on file load; Fixed: Don't destroy cache on fileload, calculate normals correctly, don't reset all data when pressing partial free, making also cache free buttons available when cache is protected, duplicating cloth with shift-d should work properly now
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2008-01-25 08:55:27 +00:00 |
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c5dc7c7b02
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New: Editable cache. Fixed: Don't clear cache on e.g. lamp moving. Changed: Switched to another modifier type to be more flexible (allows tearing later)
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2008-01-24 10:43:12 +00:00 |
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576a7f623c
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fix for collision modifier not reseted after first run + made the pushpin more like one
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2008-01-23 17:58:09 +00:00 |
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4b1b749130
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Enabled first + last simulation frame, hopefully fixed some cache problems, changed 3d view ball to a pushpin layout -feel free to enhance in drawobject.c line 5440
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2008-01-23 15:30:23 +00:00 |
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6490b2b29a
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Made GUI even more intuitive with explanations why something is not available etc., fixed some uninitialized variable. NEW: show pinned verts as big red balls in 3dview - please tell me how to improve that visual feedback :)
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2008-01-23 13:24:44 +00:00 |
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ab7b4bb892
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(hopefully) fixed huge problem with cache/cloth reset.
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2008-01-22 23:17:10 +00:00 |
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35c93b07bd
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GUI cloth panel refactor, also made many code rearrangements, cleared DNA up
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2008-01-22 20:28:12 +00:00 |
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3759c772fd
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Speedup spring creation again, was lost during merge
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2008-01-21 10:55:46 +00:00 |
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530039a429
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Restructured many collision things again, GUI cleanup
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2008-01-21 02:23:03 +00:00 |
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8d6bbf7635
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Merged back with last version where collisions worked at least a bit (rev 12296). Also merged fixes (hopefully).
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2008-01-07 03:20:43 +00:00 |
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9e96ac11bb
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WIP commit, just to have a nice return from holidays :)
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2007-12-21 01:24:09 +00:00 |
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3bf1536f5e
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Some User UI changes: a) Don't ask the user anymore if he wants to overwrite the file when he's doing a simple ctrl-s/ctrl-w; b) Ask for saving on exit when a file has changed, ontheless quit.blend is saved anyway. --> All branch changes, not likely to go into trunk
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2007-12-18 16:54:12 +00:00 |
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42637b7252
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Fixed preconditioned conjugate to some degree but some issues left for stiffness>1000 (disabled therefore). There's also some issue with the springs function (some springs seem to be missing/not created)
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2007-12-12 17:33:59 +00:00 |
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543f38c20a
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Fix: GUI cache reset should work again, same goes for collision modifier (enabled through 'deflection' panel
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2007-11-29 12:29:32 +00:00 |
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087a549e55
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svn merge -r 12684:12691 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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2007-11-27 13:25:07 +00:00 |
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41745b8a50
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Particle merge: svn merge -r 12653:12664 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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2007-11-26 23:11:07 +00:00 |
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83c1dd78a6
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Fixed numerical issues, hardened it again.
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2007-11-22 17:02:37 +00:00 |
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f28ab5de21
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Bugfix: scaling/rotation/translation works again
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2007-11-19 23:45:26 +00:00 |
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14de7f4a2b
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fixed sse copy-paste glitch + #define __SSE3__ thanks to Lynx3d
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2007-11-19 00:01:33 +00:00 |
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057060967e
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Fixed DNA issue, some optional SSE stuff in (experimental, only 2 functions => not likely to be ever in trunk), BE AWARE: not compatible with old cloth files, many fixes in general, deactivated selfcollisions due to WIP
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2007-11-16 14:24:43 +00:00 |
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e14457b921
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updated bullet to version 2.64 and hopefully didn't break too much things in CcdPhysicsEnvironment.cpp, but it compiles and works for me
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2007-11-06 14:27:06 +00:00 |
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b37bbe9024
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New: pointcache integrated with cloth. Maybe some little glitches left there
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2007-11-06 12:08:39 +00:00 |
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47c62453db
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Bugfix for wrong springs (resulted in weird behaviour), Implemented two speedups: One for small bending/wrinkle values (1/3 speedup), another speedup is that cloth get automatically in sleep mode but wakes up every frame ([quality-1]/quality speedup)
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2007-11-06 02:30:53 +00:00 |
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0a1be3e2ce
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Fun commit: I put some 3-liner verlet integrator in, to activate it, set clmd->sim_parms.solver_type in cloth_init to 1 - bugs in there
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2007-11-05 19:28:38 +00:00 |
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8c0968a013
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Kicked my own cache code, will use point cache in the near feature
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2007-11-04 22:11:00 +00:00 |
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01d19261bb
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Implemented simple selfcollisions with use of OpenMP (WITH_BF_OPENMP = 'true' - for NEW compilers like gcc 4.2.0 and MSVC prof)
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2007-11-04 21:02:37 +00:00 |
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4f72523654
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Weekend commit: Enabled bounding box check for cloth again, but there's a bug in it (no collisions detected)
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2007-10-26 15:13:50 +00:00 |
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a61fb914ec
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Fixed compiling errors + introduced old speedup for springs again
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2007-10-26 10:46:40 +00:00 |
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f59a4c2215
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Fixing some goal problem
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2007-10-25 23:10:42 +00:00 |
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096a1e87fc
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Fixed all known crashers, still have to verify a few things, and compiling works on gxx too, now
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2007-10-25 22:09:06 +00:00 |
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f310214cc5
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reverted part of cloth.c and modifier.c back to old code before switch to use "deform_only" modifier (not tested, needs cleanup but compiles)
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2007-10-25 21:17:55 +00:00 |
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916cd17778
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Fixed some bugs in bounding volumes, still some crasher in new cloth modifier
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2007-10-24 17:13:13 +00:00 |
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5a6ffd8441
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WIP commit, (just in case my HD breaks down). Don't expect anything to work. Code crashes and sim doesn't work ;)
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2007-10-22 22:50:32 +00:00 |
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dfd9c71b56
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Code comments add to collision interface
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2007-10-21 17:20:31 +00:00 |
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8dbc71020c
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Disabled Cloth collision detection because of almost complete rewrite/seperation of the collision system like we discussed on the sprint. You can enable position caching/collision object now then enableing it as an deflection object. Problem: Some GUI glitch in the modifier stack, please help :)
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2007-10-21 16:38:13 +00:00 |
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5b019072a8
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Springs are in a dynamic list now, New function cloth_add_spring() for easier access to spring handling, cleared up names, functions, code. Collisions can be enabled/disabled for cloth objects now
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2007-10-18 23:12:30 +00:00 |
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62107985dd
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Recoded cache, fixed some crashes there
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2007-10-03 13:58:05 +00:00 |
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a5db16f913
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Fixed crash with ipo'ed collision object
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2007-10-02 09:47:08 +00:00 |
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777c16d444
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Bullet is back, but now generalized enough to allow own distance/calculation. Some bullet makefile-fix by 'gsr b3d'- please test it. Also fixed some crasher with cache. Also implemented moving-collisions enabled kdop (response missing in the moment)
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2007-10-01 20:19:22 +00:00 |
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b4fb141ea5
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In the middle of switching to own collision detection, WIP commit (don't expect anything to work, but compile)
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2007-09-23 17:40:44 +00:00 |
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5b9140a209
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Fixed some collision response issues. (weekend commit, some half done work in)
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2007-09-21 13:34:19 +00:00 |
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4c7c711b8a
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Fixed collision object init, New: Apply collision impulses so minimum distance is preserved (friction still missing)
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2007-09-19 12:13:16 +00:00 |
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98e8486baf
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Fix: kicked springs caching since it's unused and needs lots of memory
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2007-09-18 19:56:58 +00:00 |
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b852223456
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arround 50% speedup in calculating spring force using OpenMP
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2007-09-18 14:05:36 +00:00 |
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138b436914
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Fixed floating point rounding error in goal velocity computation, pointed out my mfoxdogg, additional code cleanup
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2007-09-18 11:42:52 +00:00 |
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9dbcffadec
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Temporary fix for loading crash of .blends with cached frames. Also fixed some goal behavior/init problem to match SB behaviour
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2007-09-18 07:16:57 +00:00 |
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7c05d8eb2b
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Fixed 2 crashers when activating collision object; Also put some additional openMP code in (doesn't hurt since #pragma gets ignored if no openMP available)
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2007-09-17 10:41:20 +00:00 |
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1138bd3014
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New: Min & MaxFrame of simulation; Fixed: Many reset problems gone
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2007-09-16 23:19:02 +00:00 |
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cd998aaadd
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Initial checkin of cloth files + changes
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2007-09-16 16:23:21 +00:00 |
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