- Default size of Graph Editor handle vertices is now 4 (up from 3).
This "small" change seems to be enough to make a substantial
difference when it comes to actually differentiating between these
- "Only Selected" DopeSheet filter is enabled for new Graph Editor
instances by default. It helps hone in on the F-Curves of the data
most animators hope to just be refining the motion for (i.e. the
selected stuff)
- "Only Selected Keyframe Handles" is now enabled, to reduce clutter
from handles of nearby keys getting in the way.
Default startup theme used same node header color for "in/out" nodes
as for "inactive or undefined" nodes. This made it impossible to see
which of the output nodes in node setup was 'active'. Made the active
in/out color a slight blueish shade of grey now.
- enable manipulator option, applies to new 3d views (not sure why it was disabled) - reported in [#27664]
- remove rigify and netrender scene ID properties
- set console scrollback to 256, was 128 which could sometimes cut off output of help()
- enabled syntax highlighting and line number in the text editor for game logic and python screens
- make outliner search unrestricted
- clip-end not on 5000 (zbuffer errors), but on 1000
- disabled continious grab
- "duplicate action" default on
- addon svg import default on
* Fix: unify strength and size did work consistently with other paint modes
* Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels
* Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius
* Fix: The default spacing for vertex paint brushes was 3%, should be 10%
* Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default
* Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings
* Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected
* Fix: When using [ and ] to resize the brush it didn't immediately redraw
* Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly.
* Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color.
* I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
* Turned off 'Front-Face Only' for all brushes, it needs more testing
* Added brush icons for other paint modes
* Moved 'tool' panel to bottom of all paint modes
* Moved 'appearance' panel to be next to bottom
* Moved brush selector panel to top of all modes
* Closed all panels except the brush selector panel
* Turned off X symmetry
* Default icons can be selected from a menu
* Option to make a custom icon from a file is present but the UI is disabled because of a mysterious crash
* New startup.blend that has the appropriate icons selected
* This file has the default filenames for the sculpt icons
* Note: This does not contain code to make sure that icons get installed to 2.52/datafiles/brushicons so they can be loaded properly
the one saved when saving user preferences.
I've left out the brush icons. It's really not acceptable to have
these as image datablocks. Having these packed would also mean
increasing the size of every .blend file by 650 KB. They should be
loaded from the datafiles directory.
mostly the startup.blend was trailing behind. Also renamed B.blend.c.
* Lamp shadow buffer was Classical instead of Classical Halfway.
* Point Lamp was named "Spot".
* Render resolution is 50% 1080p.
* Scene and material bake/use tangent space normal maps.
* Remove empty text datablock.
* Enable auto ray bias on material.
* Change default material diffuse color to match new material.
* Mist start/depth from 0/0 to 5/25 so it does something.
* AO uses Add instead of Multiply.
* Change world colors for new world same as startup.blend.
* Default cube rotation was 0,-0,0 now 0,0,0.
* Enable relative/filter/hide files in user preferences.