Commit Graph

293 Commits

Author SHA1 Message Date
deec4ce0bc Code Cleanup: avoid double promotion. 2012-02-04 06:55:29 +00:00
cfab40b652 Fluidsim - Restoring simulation speed control (ZanQdo request)
This commit restores support for freezing or speeding up physics sims. Animate
the "Speed" parameter under Domain->Time, which controls a multiplier factor for
the rate at which the sim proceeds (i.e. the old "Fac-Tim" setting).

Notes:
* Subversion bumped to 4 to patch up defaults for new value so that old sim
files will still run correctly
* Names/descriptions could do with some tweaking
* Porting this across was not that obvious since quite a bit of stuff had
changed (as in, been cleaned up). However, from tests so far, it seems to work
well.
2012-01-22 03:42:49 +00:00
e1dd245a1e more keymap edits
- make sure defaults are not assumed (so reuse last settings doesnt
override)
- replace 0/1 for TRUE/FALSE defines.
2012-01-16 16:12:03 +00:00
4bce60e25f went over all keymaps to check for cases where defaults were assumed
(which could be wrong if the previous setting was used).
2012-01-16 09:42:29 +00:00
30e759c75b Fix all remaining unified paint settings uses of current Scene.
Things like brush size and strength accessors now take a scene
parameter rather than guessing about which Scene's unified paint
settings to use.

Setting the size/strength through RNA can now be done separately for
the brush or the UnifiedPaintSettings.

The UI python code required updating to check whether the
size/strength controls should use brush or UnifiedPaintSettings RNA.

Radial control also required some updates to switch between the two
RNA sources.
2012-01-14 23:54:51 +00:00
166a37532f remove *.select_inverse operators where the *.select_all operator has an invert option. 2012-01-14 06:58:03 +00:00
2cde9bb99c Bugfix: Editing baked cache in particle mode for Softbody and Cloth now shows changes in 3dview without having to exit + enter editmode. 2012-01-13 15:14:08 +00:00
9f2443293e replace fixed sizes with sizeof when passing string length since size wasn't always correct. 2012-01-12 13:16:30 +00:00
e10fd04db0 use BLI_strncpy and BLI_snprintf when the size of the string is known.
fix for sequencer unique naming which was missed with string length update.
2012-01-11 12:33:51 +00:00
1e18da32fb replace:
CTX_data_pointer_get_type(C, "object", &RNA_Object).data
with api call:
  ED_object_context(C)

... since getting the context object is such a common operation.
2012-01-02 17:15:24 +00:00
6d965f4493 style edits for function declarations 2011-12-30 07:55:15 +00:00
ad96dacbc5 style edit only - move parenthesis onto second line of function definition (in keeping with most of blenders code)
also split some long lines in own code.
2011-12-17 00:52:36 +00:00
f62ad8f69b remove header text:
"The Blender Foundation also sells licenses for use in proprietary software under the Blender Licens"

also remove NaN references from files that have been added since blender went opensource.
2011-11-29 10:54:47 +00:00
6736576f6d replace FILE_MAXDIR + FILE_MAXFILE with FILE_MAX 2011-11-26 04:07:38 +00:00
8651e6fba7 Fix part of #29310: secondary point caches for cloth did not get steps
set to correct default, was 10 when supposed to be 1.
2011-11-24 20:46:00 +00:00
f1eb66aa68 share code for fluidsim, ocean & dynamic paint file paths.
- use BLI_join_dirfile for joining all paths (no need to ensure slash is appended).
- paths from linked library files now supported.
2011-11-20 14:38:11 +00:00
21fa7e0b86 Some UI messages fixes and tweaks in recent merges (found while translating in french). 2011-11-14 19:13:52 +00:00
49ccf975f2 minor cleanup
- use NULL rather then 0 for pointers
- use static functions where possible
- add own includes to ensure func's and their declarations don't get out of sync.
2011-11-14 16:05:44 +00:00
11a7a406fb DPAINT_OT_output_toggle operator was using an index option for what was really a toggle between 2 values, changed its index option to an enum.
if a value other than 1/0 was given it would use an uninitialized pointer too (compiler warning, review should pick up this stuff).

also renamed some RNA attrs:
 output_name --> output_name_a
 output_name2 --> output_name_b
 do_output1 --> use_output_a
 do_output2 --> use_output_b
 do_smudge --> use_smudge
 max_velocity --> velocity_max
2011-11-14 06:46:07 +00:00
dfc30d1229 quiet some warnings from recent merge 2011-11-10 12:28:26 +00:00
edec46b0a6 Merge with trunk r41625 2011-11-07 16:36:49 +00:00
b82dee0cb4 replace macros with bli math functions for particles code 2011-11-06 14:00:55 +00:00
33accdb725 use (const char*) rather than (char*) where possible.
also removed some unused function definitons.
2011-11-05 11:04:28 +00:00
cd338a4130 Merge with trunk r41411 2011-10-31 13:18:14 +00:00
f837b46a2b Modifier compilation tweaks (Blender conference commit)
* Fluid compilation: Inverse the compile flag from DISABLE_ELBEEM to WITH_MOD_FLUID for consistency. (scons/cmake)
* Use WITH_BF_FLUID in your user config (scons) 

* Add support for scons to disable build with Decimate and Boolean modifier. 
(WITH_BF_DECIMATE and WITH_BF_BOOLEAN)
2011-10-29 23:56:07 +00:00
46ae692710 Merge with trunk r41342 2011-10-28 17:00:53 +00:00
fae903e263 Dynamic Paint:
* More code changes pointed by Brecht in codereview.
* Some user interface improvements.
* Updating brush settings now also updates canvas preview.
2011-10-28 14:46:09 +00:00
592879bfca prefix common internal operator function names so its possible to assign them breakpoints. 2011-10-28 03:02:09 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
d4541fd891 Merge with trunk r41197 2011-10-22 16:43:23 +00:00
30cba27987 Dynamic Paint:
* Some changes and cleanup pointed on the codereview.
2011-10-22 16:16:14 +00:00
c1de5cc838 - use defines for wmKeyMapItem & wmEvent alt/shift/ctrl/oskey
- clear utf8_buf on key up & complain if its set (should never happen)
2011-10-22 11:34:01 +00:00
74017cb020 header cleanup and typo's 2011-10-22 01:53:35 +00:00
88473fd49a Code cleanup: remove BLI_exist, now there is only BLI_exists. One function just
called the other, they did the same thing.
2011-10-21 22:33:41 +00:00
61389bba41 fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
8bf78d7f56 Dynamic Paint:
* Fix: Wave "timescale" also changed simulation behavior. Now different timescale values will lead to nearly identical results, just slower or faster.
* Added "Displace Factor" setting for vertex displace surfaces. You can use it to adjust final displace strength or use negative values to paint bumps.
* Added clamp/map value to wave image sequence output settings.
* RNA description tweaking.
* General code tweaking.
2011-10-13 20:00:22 +00:00
e8bb972f3c Merge with trunk r40782 2011-10-04 11:42:44 +00:00
2d151cda1c Fix crash when starting baking fluid when baking thread is already started. 2011-09-28 08:31:02 +00:00
ba58bc51fd fix [#28725] No way to control fluid simulator from Python API?
now exec() blocks while doing fluid bake, invoke starts a background job (texture bake also works this way).
2011-09-28 06:26:46 +00:00
58587a3881 replace strncpy with BLI_strncpy, in some cases strncpy was being misused since it doesnt ensure \0 termination.
also dont call CTX_data_scene() twice when checking for function arguments.
2011-09-26 18:51:10 +00:00
15cb47bf91 Merge with trunk r40409 2011-09-20 17:51:04 +00:00
f157a543c6 /blender/editors: Removed final points in UI strings and messages.
Plus a few cuts in very long lines…
2011-09-19 12:26:20 +00:00
42faf7ae41 Merge with trunk r39928 2011-09-05 17:06:09 +00:00
79ef35889f Dynamic Paint:
* Added "Initial Color" setting for surfaces. You can for example set color from UV mapped texture or from vertex colors.
* Added clamping option for "wave" brushes.
* Merged smudge and drip adjacency search code. This fixes some issues with drip effect and makes code easier to maintain.
* Some adjustments to the bounding box generation code.
* OpenMP is now completely disabled if no compile flag is set.
* Wetness values are now properly clamped on vertex surfaces. No more black dots on >1.0 wetness.
* Textured brushes now use same function calls as internal renderer, instead of modified duplicates.
* Moved operator code to editors/physics/.
* Re-enabled some particle brush optimizations.
* Fixed sometimes incorrect volume brush influence.
* Fixed possible crash when using a brush that uses "Voxel Data" texture simultaneously with material preview or render.
* Fixed texture mapping issues for "Object Center" brush.
* Fixed possible crash/corruption when duplicating brush object that uses color ramps.
* Other tweaking and code cleanup.
2011-09-05 16:04:15 +00:00
b3704f45c4 Fixes for snprintf usage:
* replace by BLI_snprintf in various places, note _snprintf on windows
  does not properly null terminate the string.
* fix overflow in sequencer proxy code due to buffer being smaller than
  specified size.
* fix some usage of snprintf as strcpy, this is will go wrong if the
  string contains % characters.
* remove BLI_dynstr_printf function in gpu module, use BLI_dynstr_appendf
2011-08-30 10:07:50 +00:00
39b66f9ad4 Merge with trunk r39750 2011-08-28 16:46:40 +00:00
fa2ba5fbf5 - use static vars and functions where possible.
- use NULL rather than 0 when used as pointers.
2011-08-28 05:06:30 +00:00
6926060185 - fix for BL_Shader::SetUniform() missing out the last part of the matrix.
- particle.c wasn't setting all components of the vector when reading cache and setting dummy velocity values.
- some functions incorrectly took a float[3] argument when the 4th value was set.
- remove a few redundant lines of code.
2011-08-27 03:20:32 +00:00
c5106fd097 Merge with trunk r39589 2011-08-21 19:37:19 +00:00
36f20f162c Fix #28154: linux3-config.py doesn't exist
Change OURPLATFORM from "linux<major_version>" to simple "linux".
Since new policy for linux kernel versions that major version in
platform doesn't make much sense for building rules so the same
rules could be used for both of linux2 and linux3 now/

Tested on both of linux2 and linux3 systems.
2011-08-21 13:31:46 +00:00