Commit Graph

290 Commits

Author SHA1 Message Date
e1dd245a1e more keymap edits
- make sure defaults are not assumed (so reuse last settings doesnt
override)
- replace 0/1 for TRUE/FALSE defines.
2012-01-16 16:12:03 +00:00
046bf80881 Fix [#29894] Selection in sequence editor does not de-select other strips
Another bunch of fixes for select keymaps (sequencer, node, nla, graph, action).
2012-01-14 22:59:51 +00:00
fbc4846a6e dynamicpaint had some incorrect string sizes for layers names, use BLI string functions in more places too. 2012-01-11 12:56:31 +00:00
e10fd04db0 use BLI_strncpy and BLI_snprintf when the size of the string is known.
fix for sequencer unique naming which was missed with string length update.
2012-01-11 12:33:51 +00:00
535d27eb49 minor cleanup for string use - no functional changes
- use more logical names for strings, noticed too many strings called `str` when reviewing name patch.
- pass __func__ macro to uiBeginBlock(), quite a few names were wrong (copy/paste error).
2012-01-11 09:33:44 +00:00
808bd3ea25 2.6 UI code:
* Get rid of subrow/subcol variable names in the C UI code as well, use sub instead. This is shorter and sufficient. 
* Minor layout alignment fixes.
* Greying out in NLA editor was doing nothing for "strip_time" property.
2011-11-23 19:05:52 +00:00
9b17d39ce0 Fix #29260: Missing "Extend" parameter for Border Select
Added "Extend" flag to border select operators for editors:
- UV Editor
- Sequencer
- NLA
- Info Space
- Graph Editor
- File Browser
- Clip Editor
- Action Editor
- Channels and markers regions

Can be used for custom keymaps.
2011-11-16 19:22:14 +00:00
e2c06d5fc9 Bugfix [#29212] Select before/after current frame deselects all channels in
graph editor

No need to deselect all channels when doing the select left/right operator,
since we don't replace the selection afterwards with anything useful. This would
be a problem when the "Only Show Selected" option is enabled (as it is by
default), as this results in the curves being worked on disappearing from view.

F-Curves though will still get deselected as a result of the code to deselect
keyframes. Will need to review whether this is still a good idea (original
intention was so that only curves with keyframes selected would remain
selected).
2011-11-12 05:00:24 +00:00
32b34d631a Space types:
* Some cleanup, removed references to already deleted *_header.c files.
* Marked SpaceScript as deprecated and removed header. Will keep space for now though, as some script operators are there and Campbell might want to re-use the space later.
2011-11-01 20:14:58 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
874c96a2b9 Cleaning i18n code.
Previous state:
Right now, there are "memories" of the "old" (less than a month!) translation way:
* A few remaining calls to BLF_gettext() (only UI_translate_do_iface and UI_translate_do_tooltip should be used).
* The _() macro still also calls BLF_gettext()!

New state:
Here are the changes made by the patch:
* Removing the no more needed _() macro.
* Removing most N_() and _() calls, only keeping the few needed ones (i.e. strings that are in no other way findable by xgettext and/or update_msg script).
* Defining in UI_interface.h IFACE_() and TIP_() macros (resp. for UI_translate_do_iface and UI_translate_do_tooltip).
* Replacing all calls to BLF_gettext by relevant IFACE_ or TIP_ one.
* Replacing all calls to UI_translate_do_iface by IFACE_.
* Replacing all calls to UI_translate_do_tooltip by TIP_.

All this somewhat clarifies and simplifies the code.
On the bf-translations scripts side, this only implies adding IFACE_ and TIP_ as detection markers for xgettext.
It also allows to reduce POTFILES.in quite notably (only 20 files remaining in it).

Please also have a look at those pages:
* Coder POV: http://wiki.blender.org/index.php/Dev:2.5/Source/Interface/Internationalization
* Translator POV: http://wiki.blender.org/index.php/Dev:2.5/Doc/How_to/Translate_Blender
2011-10-20 20:38:26 +00:00
7172316b94 Merging r40366 through r40392 from trunk into soc-2011-garlic 2011-09-20 12:01:16 +00:00
84d06f252e tag & comment unused vars with /* UNUSED */ 2011-09-20 08:48:48 +00:00
6d125e159d i18n: code clean-up
- Move all translation-related declarations to BLF_translation.h
- Reverted some changes to match trunk svn rev40365
2011-09-20 07:39:25 +00:00
8dbc7a3ba3 Merging r40345 through r40365 from trunk into soc-2011-garlic 2011-09-19 15:47:05 +00:00
706a2c80f0 i18n: code cleanup and fixing unneeded translation (when partial translation is used only) 2011-09-19 15:10:38 +00:00
f157a543c6 /blender/editors: Removed final points in UI strings and messages.
Plus a few cuts in very long lines…
2011-09-19 12:26:20 +00:00
1c0bdad835 svn merge -r40222:40344 ^/trunk/blender 2011-09-19 10:48:15 +00:00
fa3082bace Minor: Other UI strings typos and tweaks. 2011-09-18 09:38:43 +00:00
0eda51f2ea Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages
  can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
  and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
  collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
  (it was codepage issue).
- Added operator "Get Messages" which generates new text block with
  with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
  messages collected from rna to automatically gathered messages.
  To update .pot you have to re-generate messages.txt using "Get Messages"
  operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
  wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
  gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.

TODO:
- Custom fonts and font size.
  Current font isn't nice at least for russian locale, it's
  difficult to read it.
- Put references to messages.txt so gettext can merge translation when
  name/description of some property changes.
2011-09-15 13:20:18 +00:00
30293dc2ca svn merge -r39834:40222 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-15 13:02:37 +00:00
2827ee26e5 fix for ntreeGPUMaterialNodes(), using uninitialized exec pointer.
also commented some set-but-unused variables.
2011-09-12 00:00:21 +00:00
5fdbfbaf3a replace magic numbers for flags for uiSetRoundBox(); 2011-09-11 06:41:09 +00:00
Xiao Xiangquan
981f7fcd0d merge with trunk r39834 2011-09-01 15:08:32 +00:00
b20c9b0ba3 minor edits, pep8 - also correct float -> double promotion for blf. 2011-08-30 10:49:58 +00:00
b3704f45c4 Fixes for snprintf usage:
* replace by BLI_snprintf in various places, note _snprintf on windows
  does not properly null terminate the string.
* fix overflow in sequencer proxy code due to buffer being smaller than
  specified size.
* fix some usage of snprintf as strcpy, this is will go wrong if the
  string contains % characters.
* remove BLI_dynstr_printf function in gpu module, use BLI_dynstr_appendf
2011-08-30 10:07:50 +00:00
27ec8d5043 fix for some warnings with the recent merge, also tag unused args. 2011-08-30 09:50:31 +00:00
8e12b7b054 Assorted comment clarification in response to code review notes 2011-08-28 11:39:18 +00:00
Xiao Xiangquan
ed158eeeb9 update property strings cover. 461 new items 2011-08-18 15:53:30 +00:00
23807d1fb4 Merging trunk up to r39447. 2011-08-16 14:11:58 +00:00
ae884d2e54 Code cleanup: add UNUSED_FUNCTION macro to avoid warning messages about unused
functions.
2011-08-15 16:18:04 +00:00
db72192c22 Bye bye vile relics of extinct version control systems,
Causing a flurry of refresh file prompts post-commit,
Confusing local diffs and causing merge conflicts,
Stating the obvious; redundant and useless...

We shall not miss thou, blasted expand $keywords$
2011-08-12 07:20:49 +00:00
022e815fbd Sound clip NLA Strips for Nexyon
These are basically just for specifying when a speaker should fire off
it's soundclip, and as such, many NLA operations are irrelevant for
it. They can only be specified on object-level for speaker objects.

I've still got some UI tweaks I'll need to work on in order for these
to be able to be added even when the speaker doesn't have any NLA
tracks yet. (EDIT: while typing this, I had an idea for how to do
this, but that'll be for next commit). In the mean time, you'll need
to add a single keyframe for the object, snowflake that action and
delete the NLA strip before you can start editing.
2011-08-07 12:27:20 +00:00
2b446aa280 Animation channels can now be renamed by Ctrl-Clicking on them, as in
the Outliner

Channels which can be renamed include:
- Scenes, Objects, World, Material, Texture, etc. (i.e. "ID-blocks",
or the dark and light blue channels)
- Action Groups (green channels)
- Action expanders (i.e. "CubeAction", "WorldAction", etc.)
- Grease Pencil stuff

Channels which CANNOT be renamed, as they mostly use hardcoded values
or otherwise include:
- Drivers expander
- FCurves (they don't technically have a "name"; what is shown is just
a user-friendly representation of their rna_paths)
2011-08-03 01:22:31 +00:00
3e85ec432e 3D Audio GSoC:
Adds new speaker object type.

Notes:
* Needs some nice icons
* Quickily review by Joshua Leung (5 mins)
* Properties UI updated (with help of Thomans Dinges)
* Speakers have their own theme color
* No real audio functionality yet.
* Minor bug regarding lamps/lattices fixed in interface_templates.c

I personality tested:
* Creation, Deletion, Duplication
* Saving, Loading
* Library linking (incl. make local)
* Tracking
* Dope Sheet, Outliner
* Animation
* Drawing (incl. Theme)
2011-08-01 11:44:20 +00:00
Xiao Xiangquan
287b24926f merge with trunk r38787 2011-07-29 17:42:53 +00:00
4532bd731d Merge with trunk up to r38584. 2011-07-21 21:11:58 +00:00
57fe73b3ac View All/Selected tools for NLA Editor 2011-07-20 00:36:28 +00:00
5792bd7cc7 cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
Xiao Xiangquan
470a5017fb complete space outliner, space node, space nla, etc. 2011-07-13 14:41:12 +00:00
8d78e10b69 NLA Drawing - More prominent communication of the "solo" feature
* When a track is being solo'd, all other channels for that block are
drawn darker
* Strips in non-solo tracks are drawn flat shaded instead of with
shading
* Mute toggles are hidden (they wouldn't affect the result)
2011-07-12 11:27:35 +00:00
1ab2e0d40e NLA Drawing Tweak - New icons for "solo" toggles
Added some new star icons for the "solo" toggles in NLA editor.
Unfortunately they look a tad scruffy alongside some of the other
icons, although they should hopefully turn out to be more descriptive
(especially when combined with some drawing tweaks I've got in the
pipeline...)
2011-07-12 07:03:25 +00:00
Xiao Xiangquan
b4c02ee722 finish user preference dlg's input handles 2011-07-08 04:32:45 +00:00
82b17039ed NLA Drawing - When "Show Control Curves" option in View menu is
disabled, the strips are drawn so that they take up less vertical
space.

Originally, the primary reason why these were taller than those in the
other animation editors was really so that these control curves could
be visualised adequately. So, when these aren't shown, we can afford
to collapse the strips vertically.

This should make it possible to fit more strips on screen to retime
them. in some staggered fashion.
2011-07-06 01:34:10 +00:00
afd77d081a Reduce duplicate code 2011-07-05 01:55:03 +00:00
52784d7e30 NLA Strip Drawing Tweaks
* Removed frame-number display from NLA strips. Indeed doing so makes
things look cleaner/easier to identify.
* When transforming NLA strips, the "temp-metas" (purple strips) get
their frame extents drawn on either end, like in the sequencer, which
seems to be easier to read than the ones inside the strips.

---

The downside of this tweak is that there is no longer any visual
feedback for which strips run reversed instead of forwards, as that
used to be shown using the frame extents stuff.
2011-07-01 12:21:13 +00:00
a6270b0204 Animation Channels Filtering Refactor - Part 5
Channels can now be used as "animation containers" to be filtered
further to obtain a set of subsidiary channels (i.e. F-Curves
associated with some summary channel).

The main use of this is that object and scene summary channels can now
be defined without defining the filtering logic in three different
places - once for channel filtering, once for drawing keyframes in
action editor, and once for editing these keyframes.

An indirect consequence of this, is that the "Only selected channels"
option in Timeline will now result in only the keyframes for a
selected bones getting shown (when enabled), instead of all keyframes
for the active object. This was requested by Lee during Durian, and is
something which has only become possible as a result of this commit.
2011-06-30 13:56:47 +00:00
97e4681217 Some tweaks to naming of channels in animation editors - thanks Matt
* F-Curves no longer show the name of the datablock of the property
they affect if this is an ID-block. For example, transform curves for
a cube won't get the "... (Cube)" suffix anymore. In these cases, it's
relatively clear that these belong to the parent datablock, so doing
this should be fine (and reduces clutter).

However, for non-id data (i.e. subsurf modifier settings) or bones,
this info still gets shown. In these cases, there is some ambiguity.

* "ActiveAct: <...>" is no longer shown for NLA action channels (i.e.
just the name of the action gets shown). This should make it easier to
see at a glance what action is being used.
2011-06-30 01:07:03 +00:00
489ca86b59 Texture Nodes AnimEdit support 2011-06-27 04:46:03 +00:00
b6bc47eb09 AnimChannelFiltering - Material Nodes support
Animation for Material nodes is now shown in Animation Editors :)
2011-06-27 03:54:33 +00:00