More "Reset ops properties" stuff, in select C keymaps this time.
Also ARMATURE_OT_select_inverse -> ARMATURE_OT_select_all(action='INVERT'). Left the select_inverse op code, though, it’s not using the same algo as INVERT of select_all ???
Recently there were 2 reports about zoom not working right because at some point you can't zoom in any further.
This is not actually a bug with zoom but a limitation in blender that there is no way to move the viewpoint forward (unless you count rotate 90d, pan, rotate back which is a crummy workaround).
So adding view dolly operator:
- Supports zoom to mouse position setting.
- Supports dolly hoz/vert, invert setting.
- Moves by a fraction of the view 'dist', so the zoom distance my be roughly in proportion to the scale of objects in the scene.
only used in perspective view since this is not useful in camera/ortho view.
Submitted by Alexander Kuznetsov
Fixes [#25279] Shift-Numpad Combinations fail to align view to selected
and addresses [#26328] Blender uses global keyboard message hook which hurts system responsiveness on Windows
A whole new way of handling keyboard input improves greatly both code readability and event handling. Thanks for the great patch, Alexander!
The problem was that the v3d could have a different camera to the scene even when locked.
VIEW3D_OT_viewnumpad was ignoring v3d->scenelock option and allowing an invalid state.
path -> filepath (for rna and operators, as agreed on with elubie)
path -> data_path (for windowmanager context functions, this was alredy used in many places)
- Rename option and flag to something more sane
- Add property to manipulator operator and set true by default
Confirm on Release can now be forced true or false per operator, in which case it won't use the default value (the user preference).
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
Multiple background images displaying each on a different axis.
Changes made from the original patch.
- Use an enum rather then multiple booleans.
- Reduced the space taken up by the user interface.
- Made the image template compact display not show fields & premul options.
- Added readfile.c lines so old blendfile images are loaded.
- Option to hide BGpic UI (like modifiers & constraints)
- Use the index rather then a bgpic from the context for the remove operator.
note: could be good to use 1 image for both left+right, for eg, but for this to work as intended we would need to add image flipping depending on the axis so left this commented out for now.
translate/rotate/scale, for people to bind to shortcut keys.
wm.context_set doesn't work well here since it just toggles each component on/off.
Fixes [#19730] Missing/conflicting keymaps for "Change Manipulator Mode" function
Good defaults for this can be decided on for an updated 2.5 key layout.
Patches by Jonathan Smith (jaydez)
Add a Cursor Center entry in the snap menu (Shift-S) to reset the cursor to 0,0,0. Also rename the view_center operator to view_selected to reflect better what it does (in the code only, description and name were already ok).
- 2 fingers scroll (MOUSEPAN / GHOST_kTrackpadEventScroll event) pans/scrolls the view
- 2 fingers pinch (MOUSEZOOM / GHOST_kTrackpadEventMagnify event) zooms the view
And in 3D view:
- alt + 2 fingers scroll rotates the view
- 2 fingers rotation (MOUSEROTATE / GHOST_kTrackpadEventRotate) orbits the view.
The implementation uses a new GHOST event type: GHOST_kEventTrackpad, that is then dispatched as Blender MOUSEPAN, MOUSEZOOM
or MOUSEROTATE events.
This is currently fully implemented for OSX (GHOST Cocoa fires the new events), with auto-detection of the source peripheral, so that a regular mouse still sends MOUSEWHEEL events.
* Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries.
* Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language.
This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed.
Takes into account the hierarchical structures of keymaps as well as wildcards (KM_ANY) in event definitions, user remaps (emulate numpad, action/select mouse buttons, ...) and event values that overlap (click, press and release)
For now, doesn't do anything other than print conflicts in the console.
As a result, I cleaned up a lot of keymaps that had double definitions, moved some keymap items in more appropriate places, fixed wrong definitions and removed kmi that were added for testing a long long time ago.
Out of all the remaining conflicts, after removing obvious non-issues, here's what remains: http://www.pasteall.org/9898