This commits merges object tracking implementation from tomato branch.
Summarized changes from branch:
- Added list of objects to be tracked. Default there's only one object called
"Camera" which is used for solving camera motion. Other objects can be added
and each of them will have it;s own list of tracks. Only one object can be used
for camera solving at this moment.
- Added new constraint called "Object Tracking" which makes oriented object be
moving in the save way as solved object motion.
- Scene orientation tools can be used for orienting object to bundles.
- Object has got scale to define "depth" in camera space.
- All tools which works with list of tracks or reconstruction data now
gets that lists from active editing object.
- All objects and their tracking data are available via python api.
- Improvements in witness cameras workflow,
For premultiplied alpha images, this makes any color space conversion for the image
or render output work on color without alpha multiplied in.
This is typically useful to avoid fringing when the image was or will be composited
over a light background. If the image will be composited over a black background on
the other hand, leaving this option off will give correct results.
In an ideal world, there should never be any color space conversion on images with
alpha, since it's undefined what to do then, but in practice it's useful to have
this option.
Patch by Troy Sobotka, with changes by me.
---
Locking only redistributes or restricts weights when using bone groups.
So, in addition to adding a NULL check to my last bit of code, I made
has_locked_group() check for bone groups.
- Enable bicybic filtering fir image displayed in track preview
- Option to show grayscale content of track preview
- When some channels are disabled, display exactly the same
content of preview image which is sending to tracker library.
Merged from tomato branch using command:
svn merge -r42382:42383 -r42384:42385 -r42394:42395 \
-r42397:42398 -r42398:42399 -r42406:42407 \
-r42410:42411 -r42417:42418 -r42471:42472 \
^/branches/soc-2011-tomato
* the accumulated blur weight now takes into account how far verts are from the brush, giving more even results
* verts where the weight wasnt found were being ignored, now treat them as zero weight verts.
also use math functions for calc_vp_strength(), and project the vertices as floats rather then ints to get better accuracy, otherwise no functional changes.
It is just a limitation of multires baker which doesn't deal correct with
baking to subdivision level 0. It was supposed to work with levels on which
sculpt data is affecting on mesh, so interpolation between grids works correct.
Fully accurate baking in this case will need raycasting stuff which will make
it much slower and will remove main benefit of regular baker -- speed and
low memory usage.
Another option would be to make multires apply sculpting data on level 0,
but it's not related at baking at all and has got it's own difficulties.
byte => float, float => float, byte => byte conversions with profile, dither
and predivide. Previously code for this was spread out too much.
There should be no functional changes, this is so the predivide/table/dither
patches can work correctly.
Reported by Pep Ribal
You can now select which snap point to remove (with Alt-A) by moving the cursor over them.
Display colors are also used to indicate which snap points are active, selected or just there.
One function converts bounding boxes to screen space, the other
converts a screen-space rectangle to 3D clipping planes.
Also const-ified some parameters in the ED_view3d API.
Crash was caused by data segment corruption near "string" in view3d_modeselect_pup().
Enlarged size of this static buffer, so it's now enough to store translated modeselect string.
It's not actually fixes because in some other language this modeline might be much longer
and it'll lead to corruptions again.
Reformatted all lines longer than 120 characters in sculpt.c. Should
be no functional changes. Thanks to Campbell for pointing out the
issue.
I wouldn't normally do this, but just for reference, here is a
screenshot that hopefully makes clear why I think this is worth doing:
nicholasbishop.net/random/longlines00.png
This commit prevents adding empty groups to Add Modifier menu making
this menu small and nice for objects which don't support all modifiers
from some group (like Curves don't support Modify modifiers).
Also, allow applying to obdata those modifiers, even with shapekeys, but do not allow applying them *as* shapekey (as shapekeys do not have CD layers).
Fix [#29636] Vertex Weight Mix modifier "apply" button don't work.
Note: applying whit shape keys currently always uses base shape, not current one (for apply to obdata as well as apply to shapekey), but this is another topic...