Commit Graph

44 Commits

Author SHA1 Message Date
d4dec1c3bc use ghash for DNA_struct_find_nr(), gives ~18% speedup on loading sintel lite, will also speedup undo.
note: only works with CMake, wasn't able to get this working with scons, complains about same file being built in different environments.
2011-08-20 14:23:43 +00:00
Nathan Letwory
322ff7dfe4 I swear, it was just an innocence change in guardedalloc!
The butterfly wing flap, causing a nice storm in the rest of blender.

Now all dependencies should point ok again. CMakers, do double-test.
2011-02-21 12:35:04 +00:00
Nathan Letwory
6c113b54b3 Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00
4b40d73bfb rename most scons build targets to match cmake 2010-08-25 04:30:47 +00:00
1964b2329e Scons:
* Should now build again without problems
* Fixed scons having problems to execute makes(d/r)na if build path contains spaces
2010-08-16 19:09:42 +00:00
f2a8bb3498 this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00
7ad7820f7f Added a new notifyer, NC_SPACE_CHANGED, to signal an editor that
replaces another so it can do updates (e.g. dopesheet editor can
sync channel selection).

Also coded a simple optimization for allocating small objects,
based on mempools.  It's #ifdef'd out, you can enabled it by 
defining OPTIMIZE_SMALL_BLOCKS (e.g. adding -DDOPTIMIZE_SMALL_BLOCKS to
your compiler flags).

We suffer from a great deal of performance loss from the system allocator
(vgroups, ghash, edgehash, the singly-linked list implementation in blenlib,
editmesh, and likely a great many areas I'm forgetting), and this is the 
common solution for handling the many-small-objects problem.  It's not
really production-ready yet (it's long-term memory consequencers need to
be profiled first, and the implementation tweaked as necassary), but for
people on systems with slow system allocators it's worth trying.

Note that since this creates a guardedalloc<->blenlib link, the build systems
need to be updated accordingly (I've already done this for scons, though I'm
not sure if the player builds).
2010-01-21 03:08:57 +00:00
Nathan Letwory
75407a4ecc == SCons ==
* makesrna and makesdna now use CFLAGS, CCFLAGS and Linking flags as specified in config.
  This might help with cross-compile on OSX 10.6 (32bit on 64bit). devroo & jensverwiebe, please test and report.
2009-09-05 22:39:42 +00:00
Nathan Letwory
db7d0108c2 2.5 / SCons
* make sure makesdna and makesrna work on windows in directories with spaces in them.
2009-04-16 10:45:21 +00:00
89b906db9f editmesh accessor functions. most editmesh access now goes through:
EditMesh *EM_GetEditMesh(Mesh *me);
void EM_EndEditMesh(Mesh *me, EditMesh *em);

as discussed on the mailling list, this is to facilitate migration to bmesh.
next step is to merge this this to the bmesh branch.  this was done in the 2.5
branch to prevent too great a divergance.

also, made makesdna/makesrna work on cygwin/msvc2008/scons.
2009-03-30 07:28:37 +00:00
ec00764dd2 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17434:HEAD 2008-12-14 17:32:24 +00:00
bdfe7d89e2 Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416

Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
  later added in trunk also, but reverted partially, specifically revision
  16683. I have left out this reversion in the 2.5 branch since I think it is
  needed there.
  http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
  for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
  -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
  differently. Since this is changed so much, and I don't think those fixes
  would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
  initialized when running with -P. The code that initializes the screen there
  I had to disable, that can't work in 2.5 anymore but left it commented as a
  reminder.

Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.

Still to be done:
* Go over files and functions that were moved to a different location but could
  still use changes that were done in trunk.
2008-11-12 21:16:53 +00:00
Nathan Letwory
7e4db234ce previous commits showed that the absolute path problem was even deeper. This should fix yet again some of the problems with giving them to BF_BUILDDIR 2008-11-11 21:37:53 +00:00
Nathan Letwory
7f3b158030 fix problem with giving absolute paths to BF_BUILDDIR 2008-11-11 20:26:53 +00:00
Nathan Letwory
6eaaf2ce72 === SCons ===
* merge the recent scons changes from trunk, so this means that the same rules now apply:
  - scons-local available
  - platform default configs updated
  - check your user-config.py if you have made a full copy of default config

Note: BGE and blenderplayer still not working, but that is normal ;) (so turn them off!)
2008-11-07 19:21:52 +00:00
7f24dbe5fc RNA / Data API
This is the first code for the Data API, also known as RNA system in the
2.5 Branch. It does not include a user interface, and only wraps some
Scene properties for testing. It is integrated with Scons and Makefiles,
and compiles a 'makesrna' program that generates an RNA.c file.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataAPI
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA

The changes are quite local, basically adding a makesrna module which
works similar to the makesdna module. The one external change is in
moving genfile.c from blenloader to the makesdna module, so that it can
be reused by the RNA code. This also meant changing the DNA makefiles.
It seems to be doing dependencies correct still in my tests, but if
there is an issue with the DNA not being rebuilt this commit might be
the one causing it. Also it seems for scons the makesdna and makesrna
modules are compiling without warnings. Not a new issue but this should
be fixed.

The RNA code supports all types as defined in the Data API design, so
in that sense it is fairly complete and I hope that aspect will not
have to change much. Some obviously missing parts are context related
code, notify() functions for updates and user defined / ID properties.
2008-10-31 23:50:02 +00:00
Nathan Letwory
0bd7934be7 * Minimum SCons version is now 1.0.0
- Code has been changed to reflect this (ie. deprecated functions are not anymore used)
* clean up the C and C++ compiler flags mess.
  - in the environment construction of BlenderLib all the compile flag governing options have been split in the *C*, *CC* and *CXX* containing equivalents.
    C is for C compiler only flags. CC is for C and C++ compiler flags and CXX is for C++ compiler only flags.
    All the platform default config files need to be double checked and fixed wherever it looks necessary. Either DIY, or send me a note with needed changes.
  - a start for the BlenderLib parameter list has been made - all the SConscripts need to be checked and modified to hand in flags properly.
* A theeth request: make -jN settable in the config file.
  - I give you BF_NUMJOBS, which is set to 1 by default. In your user-config.py, set BF_NUMJOBS=4 to have 4 parallel jobs handled. Yay.
2008-10-30 23:55:07 +00:00
Nathan Letwory
9d77cc9222 * use env.Clone() instead of deprecated env.Copy() 2008-10-05 21:36:36 +00:00
Ken Hughes
584d84eafd Remove PLATFORM_LINKFLAGS for makesdna, was breaking debug builds with MSVC8. 2008-05-15 23:33:30 +00:00
Nathan Letwory
484a00a817 * make makesdna dependant on DNA header files too, instead of relying on makesdna dependency only.
Fix through pointer by jaguarandi. Thanks!
2008-04-28 22:19:03 +00:00
Ken Hughes
2a3d159b06 Add BF_X264_CONFIG and BF_XVIDCORE_CONFIG flags to scons, to allow passing
configuration info for cross-compiling to ./configure scripts.  Also let
makesdna use PLATFORM_LINKFLAGS.
2008-04-28 16:14:31 +00:00
038c08804d It is now possible to compile a profiling build with mingw+scons.
Here are the changes I've had to make:
* Added default settings for BF_PROFILE and BF_PROFILE_FLAGS for mingw
* Made makesdna.c link with profiling flags too. This fixes some linking problems related to guardedmalloc for linking it. I'm not sure if this breaks compiling with BF_PROFILE on other platforms.
2008-02-06 01:25:56 +00:00
Nathan Letwory
15da2232f7 * tweak linking priorities - should help for GCC users
* some lib renaming
2008-01-08 09:47:44 +00:00
Nathan Letwory
0326ec77a9 === SCons ===
Bugfix #6168

* instead of compiling mallocn manually for makesdna, use the bf_guardedalloc lib
 that was already created looooooong time ago.
2007-03-27 10:50:03 +00:00
8d95e59fea extra space in CCFLAGS was causing problems on some systems.
reported on irc... by bdiego

Kent
2007-03-05 20:50:36 +00:00
Nathan Letwory
b3d8c7a97a === SCons ==
* fix by Malcolm Tredinnick for #6148
* some other misc changes by myself.
2007-03-05 06:38:30 +00:00
Nathan Letwory
36a4af22c3 ==SCons==
* These changes bring cross-compiling Blender for Windows on Linux one step
  closer to reality. The 'biggest' change is in makesdna SConscript to make
  sure a linux native makesdna is built, that can be run, too. Next to that
  proper checks for env['OURPLATFORM']=='linuxcross' are added in various
  places.

  Switch change in pluginapi.c was necessary, and AFAIK it should work like
  that also on WIN32, if not, slap me.

  Note: everything *compiles* now nicely, it is just that the final *linking*
  doesn't work (yet). Anyone who fixes this will be the
  hero of cross-compilers :)
2006-03-13 11:42:49 +00:00
Nathan Letwory
3ab31078df ==SCons==
* The only lib that needs change in more than one place (two), and I forgot
  that, of course.
2006-02-07 21:47:11 +00:00
Nathan Letwory
c0234bd9ec ==SCons==
* add REL_CFLAGS and REL_CCFLAGS when not building debug. This adds NDEBUG
  to compile on Win32
* fix path to makesdna binary
2006-02-04 15:44:34 +00:00
Nathan Letwory
3bb82a27fc == SCons ==
* This commit is all of the rewrite work done on the SCons system. For
  documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
  Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
  contains valuable information, along with what still needs to be done.

    - linux, os x and windows compile now.
    - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
        - NOTE: Jean-Luc P will commit sometime during the weekend proper
          appit() for OS X. For now, copy the resulting binary to an
          existing .app bundle.
    - features:
        - cleaner structure for better maintenance
        - cleaner output during compile
        - better handling of build options
        - general overall speed increase
        - see the wiki for more info

  Cygwin, FreeBSD and Solaris systems still need work. For these systems:
    1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
    2) set the proper defaults for your platform
    3) mail me at jesterking at letwory dot net with you configuration. if
       you need any modifications to the system, do send a patch, too.

  I'll be giving first-aid today and tomorrow, after that it'll be all
  regular development work :)

  /Nathan
2006-02-04 14:15:10 +00:00
b12f801681 updates to the OS X build system :
- XCode project
- Scons :
    scons stopped working for Os X in the last month (dont know when) :

     * the '.' and '..' keywords in CCPPATH
          are not recognized anymore for sconscripts compiling files at
          a sub level
     * when doing a scons clean, the 3 subdirs in build dir are removed
      and scons then fail to recreate them (exten, intern, source)

this commit solve the first problem as a temp workaround
for the latter simply recreate the dirs manually

I will investigate that further when on vacations,  which i should already
 be.
 ;(

all 3 build systems are now working on Os X
2005-08-04 16:05:28 +00:00
208da2a5d0 Added support for compiling BULLET with scons on windows
using bandoler's patch as a basis (thanks!).

A couple of notes:

-  This is for windows only, I did not have a chance to try linux yet.

-  SConscript for PHY_Bullet may need tweaking (plus support
 for other platforms), but at least it's in there :)

Any problems, shout :)
2005-08-01 21:19:41 +00:00
Nathan Letwory
bcd5d1c9ed * integrate bFTGL with Scons
* add some ENV = os.environ's here and there (help those who have msvc toolkit installed)

Note for OSX users: check from your config.opts the correct info for the precompiled ftgl lib is used.
2005-05-06 13:37:18 +00:00
d5fde6c48b Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00
450fdbfd82 SCons updates
* Updates to the cygwin build.
  the dna.c file used to be generated with a full path. Cygwin doesn't like
  this. The problem was with some cflags and linkflags that are used to build
  makesdna.exe
  Hos nicely pointed this out and proposed a solution.
  Now, these flags are only added to the command when the platform != 'cygwin'.
* Updated some variables in SConstruct.
2004-04-11 21:11:18 +00:00
48d2ea15f1 SCons updates
* Removed win32 specific stuff from the SConscript in makesdna/intern.
  This stuff is obsolete after yesterdays update.
2004-03-16 18:43:18 +00:00
90d179f014 SCons updates
* Added the following flags to config.opts:
  - PYTHON_LINKFLAGS
  - PLATFORM_LIBS
  - PLATFORM_LIBPATH
  - PLATFORM_LINKFLAGS
  Backup your original config.opts file and run scons again to get these new
  options.
* Use freetype-config instead of pkg-config for determining the freetype2
  flags.
* The new PYTHON_LINKFLAGS now enable the dynamic linking on Linux and
  possibly other platforms as well. This should resolve all linking problems
  reported to the mailing lists. (At least for Linux, I can't test other
  platforms).
2004-03-15 19:55:11 +00:00
70a4ead0ae SCons updates
* Blender static now links. By default this option is disabled on all
  platforms. Simply set the option in config.opts to 'true'.
* Added the following flags to config.opts:
  - HOST_CC.    This is the C compiler for the host platform. This value is the
                same as TARGET_CC when not cross compiling.
  - HOST_CXX.   This is the C++ compiler for the host platform. This value is
                the same as TARGET_CXX when not cross compiling.
  - TARGET_CC.  This is the C compiler for the target platform.
  - TARGET_CXX. This is the C++ compiler for the target platform.
  - TARGET_AR.  This is the linker command for linking libraries.
  - PATH        This is the standard search path
  All SConscript files have been updated to reflect these changes. Now it's
  possible to change only the root SConstruct file, and all compiler specific
  variables are passed automatically to all SConscript files. Of course, this
  does not apply to makesdna because there the host and target platform is
  different from all other libraries.
  To pass a variable that applies to all platforms, all we now have to do is
  set the correct value in library_env


Note: as usual, to get the latest options in the config.opts file, first
      remove your version.
2004-02-29 21:40:48 +00:00
9330e553e8 SCons updates
* libraries are now generated in [BUILD_DIR]/lib
* passed the user_options to all libraries now.
  This means I could remove a couple of Export/Import lines.
* Changed the order in source/blender/src/SConscript and
  source/gameengine/SConscript.
  All libraries are now sorted alphabetically. This has no impact on the build
  process.
2004-02-15 19:25:32 +00:00
95dc219ff8 SCons updates
* All output is now generated in a seperate directory. By default this is
  ../build/
  Currently all .lib / .a files are still build in lib/
  So, I guess I need to update all SConscript files to build the lib now also
  in the build_dir. TODO
* User configurable options have been added.
  When running SCons for the first time, a new config.opts file is generated.
  The defaults are taken from each section currently in SConstruct.
  Currently implemented options:
  - VERSION             // Blender version. not used at the moment
  - BUILD_BINARY        // release or debug
  - BUILD_DIR           // target directory to build intermediate files
  - USE_INTERNATIONAL   // true or false
  - BUILD_GAMEENGINE    // true or false
  - USE_PHYSICS         // ode or solid
  - USE_OPENAL          // true or false
  - USE_FMOD            // true or false
  - USE_QUICKTIME       // true or false

  Note that all options are strings, so quotes are necessary (')

  There's currently some duplicate code in the SConstruct and SConscript
  files, but this currently works and cleanup can be done in small steps
  afterwards.

* Disabled international support on Linux by default for now.
  There is something wrong with this currently. I'll fix it in the near
  future.
2004-02-07 20:44:43 +00:00
c8d8b2c4de SCons update
* makesdna generates dna.c which in turn should be compiled with nice cflags,
  linkflags etc. But, a small error slipped in which caused the .c file to be
  compiled into a nice .o file without those flags.
  Thanks to Hos for pointing out the error and persisting there indeed was an
  error.
2004-01-25 20:57:25 +00:00
20d64f4b8d don't link makesdna against libpng and friends when building with scons 2004-01-05 14:49:52 +00:00
29d23bf864 Forgot to add some lines and cleanup in the makesdna/intern/SConscript file.
The makesdna tool is SDL 'aware', but I forgot to pass some crucial flags to
the build command.
While working in that file, did some cleanup to make it more consistent with
the other SConscript files.
2004-01-04 21:42:01 +00:00
d3e1fc8870 SCons build system files added.
You'll need SCons (www.scons.org) to build.
Platforms currently working:
* Linux (me)
  - options for quicktime, openal and international disabled
  - uses the system libs and include files for building - no option to build
    with the precompiled libraries yet.
* Windows (jesterKing)
  - builds with quicktime (optional)
  - builds with openal (optional)
  - builds with international support (optional)
  - Use the DOS box to build
  - builds with precompiled libraries
* Irix (Hos)
  - Uses default Irix compiler
  - Not all optimization levels correct yet
  - options for quicktime, openal and international disabled
  - builds with precompiled libraries
* Cygwin (me)
  - has a problem in the linking stage
  - uses free build tools (gcc)
  - options for quicktime, openal and international disabled
  - uses the system libs and include files for building - no option to build
    with the precompiled libraries yet.
* MacOS (sgefant)
  - builds with quicktime (optional)
  - options for openal and international disabled
  - builds a nice bundle
  - builds with precompiled libraries

Thanks to IanWill for a bugfix in the Linux build.
Note: This is a work in progress. A lot still has to be done - for example the
      optional parts are only to be enabled by directly setting 'true' or
      'false' in the SConstruct file. This needs to be moved to a user config
      file. Also, the .o/.obj files are stored in the source tree. This needs
      to be fixed as well.
      The game engine is not yet built.
2004-01-04 21:11:59 +00:00