* Fix crash in python with enum properties, and don't throw
error if no matching identifier is found. This shouldn't
happen, but it should break a python script either, which
is not at fault.
* Fix a wrong variable initialization in fluidsim.
Implementation of RNA side of foreach_get/foreach_set,
Campbell will do python code.
Three functions for efficiently setting some property for all
items in a collection. RNA_property_collection_raw_array gives
access to the properties as an array with length, stride, and
type specified, if this is possible, i.e. not when it uses a
ListBase, or if a manual get/set function is implemented.
Two other functions take a C array pointer and get/set it
using the a collection + property name, using efficient array
access if possible, and otherwise using slower RNA iterator.
RNA_property_collection_raw_get
RNA_property_collection_raw_set
The number of type conversion required here got a bit out of
hand, it could be more efficient still if checking for more
cases, but function is already long enough.
Example: http://www.pasteall.org/6362/c
* Added support for passing collections to/from RNA functions,
this is done using a ListBase of CollectionPointerLink, which
is a standard ListBase link + PointerRNA.
* Added editable active uv/vcol layer to Mesh.
* Armature.bones now includes all bones, not only the ones without
parents.
* Modifier UV layer fields now are allowed to be empty, previously
this would set the name during modifier evaluation if there was
none.
* Main.remove_object
* Scene.add_object
* Scene.remove_object
* Object.convert_to_triface
* Object.create_preview_mesh
- a small tweak in set_mesh (blenkernel/inter/mesh.c) to make it work on objects having data == NULL
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this.
* removed deprecated solid physics library, sumo integrations and qhull, a dependency
* removed ODE, was no longer being build or supported
* remove BEOS and AMIGA defines and references in Makefiles.
* Optimized RNA property lookups and path resolving, still can be
much better, but now the 1000 IPO example on bf-taskforce25
runs at reasonable speed.
* Also an optimization in the depsgraph when dealing with many
objects, this was actually also a bottleneck here.
Merging changes made by Arystanbek in the soc-2009-kazanbas branch,
plus some things modified and added by me.
* The API files now all in the makesrna module, convention is to
call them e.g. rna_mesh_api.c for rna_mesh.c. Note for visual
studio build maintainers, the rna_*_api.c files are compiled as
part of "makesrna", but do not have rna_*_gen.c generated as part
of the library. SCons/cmake/make were updated.
* Added function flags FUNC_USE_CONTEXT and FUNC_USE_REPORTS, to
allow RNA functions to get context and error reporting parameters
optionally. Renamed FUNC_TYPESTATIC to FUNC_NO_SELF.
* RNA collections now have a pointer to add/remove FunctionRNA's, this
isn't actually used anywhere yet, purpose is to make an alias
main.meshes.add() for main.add_mesh() in python.
* Fixes to make autogenerating property set/get for multidimensional
arrays work, though a 4x4 matrix will be exposed as a length 16
one dimensional RNA array.
* Functions and properties added:
* Main.add_mesh()
* Main.remove_mesh()
* Object.matrix
* Object.create_render_mesh()
* WindowManager.add_fileselect()
* Added icon to property and enum property items. The latter is
responsible for the large number of files changed.
* For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA
as argument instead of a C pointer, instead of doing it implicitly
with the AnyType type.
* Material: properly wrap diffuse/specular param variables, and
rename some things for consistency.
* MaterialTextureSlot: added "enabled" property (ma->septex).
* Image: make animated property editable.
* Image Editor: make some things editable, notifiers, respect state.
* Context: fix issue with screen not being set as ID.
20669 to 20771
(sheesh, that took an hour, not including having to restart the whole process after TortoiseSVN bailed out midway through the first try)
* Accept None as NULL pointers through python function calls.
* Added type callback for pointers back, it's useful still in
some cases. Made Object.data editable using this, the pointer
type varying based on object type.
* Wrap pin ID pointer in buttons space.
* Added subclasses for text and surface curve ID blocks, to
organize data better and get proper icons.
* Added RNA_type_to_ID_code and ID_code_to_RNA_type functions.
* Update RNA_access.h with new RNA types.
Most of the relevant properties have been wrapped.
- There are still some properties I'm not sure about whether they should be exposed at all (which have been left out for now). Most of these are really internal flags which are used in a few select places.
- To maintain the integrity of the settings, I've included some custom code for a few of the setters (i.e. scale/end-frame) where changing one should result in a change in the other and vica-versa.
Also, tweaked the wrapping for a few other types.
Another side effect of this commit is that I can now uncommented some code for using F-Curves to control the influence and time of the strips. These F-Curves would need to be specifically attached to the NLA-Strip they affect for now (TODO: I need to review this again...), and as such, cannot be used yet since there's no (end-user-accessible) way to do this :)
* Added PROP_ID_REFCOUNT flag to control if refcounting should
be done on ID pointer properties. All ID pointers are refcounted,
by default, with the exception of Object, Scene and Text.
* Also made TextureFace image pointer editable, with the special
refcounting behavior.
* Automatically do us++ and us-- reference counting in ID pointer
set functions.
* Added an enum property callback to dynamically vary the list of
available items.
* Added some functions to do removes on pointers and collections
runtime defined for RNA and using ID properties.
* Constraints now have owner/target space wrapped, and most
pointers made editable. They can be ported to use python layouts.
* Also other pointers made editable that I think are see now with
the automatic reference counting.
* Any Struct can now have ID properties, by creating a callback
function to create/return an IDProperty.
* Wrapped PoseChannel ID properties.
* Note there is still no way to create ID Properties in 2.5, though
the callback to get/create the initial group is now exposed through
RNA_struct_idproperties.
The Python API to define Panels and Operators is based on subclassing,
this makes that system more generic, and based on RNA. Hopefully that
will make it easy to make various parts of Blender more extensible.
* The system simply uses RNA properties and functions and marks them
with REGISTER to make them part of the type registration process.
Additionally, the struct must provide a register/unregister callback
to create/free the PanelType or similar.
* From the python side there were some small changes, mainly that
registration now goes trough bpy.types.register instead of
bpy.ui.addPanel.
* Only Panels have been wrapped this way now. Check rna_ui.c to see
how this code works. There's still some rough edges and possibilities
to make it cleaner, though it works without any manual python code.
* Started some docs here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNATypeRegistration
* Also changed some RNA_property and RNA_struct functions to not
require a PointerRNA anymore, where they were not required (which
is actually the cause of most changed files).
* For RNA wrapped functions, the prototypes of the original
function being wrapped is now generated as well. This is
an extra check to ensure that the function is correctly
wrapped. It's printed after the function is used to still
get proper warnings in case the #include for it is missing.
* Added the build system code to compile files named
editors/*/*_api.c into the makesrna preprocessing.
The reason to do this is to keep operators and API
close together, but it doesn't fit well with the build
system, especially Makefiles use an ugly hack here.
* Some fixes to pass an RNA AnyType through the API,
this will give a PointerRNA, for use in the interface
code for example.
* Added RNA wrapping of some UI template code as a test.
which can be defined to call C functions with defined parameters.
* Parameters are RNA properties, with the same types.
* Parameters are stored in a ParameterList, which is like a small
stack with the values. This is then used to call the C function.
* Includes Python integration.
* Only one test function is part of this commit, ID.rename.
* Integration with the editors/ module is not included in this
commit, there's some issues to be worked out for that still.
* Test with constructing RNA paths from pointer + property, based on
a callback per struct. For animato we'll need to be able to do this,
for keyframing from buttons, unless we can somehow derive the paths
from the interface code, which seems like an unnecessary burden.
However constructing such paths is not always quick, and we need a
fast way to find out if a property is animated for drawing buttons,
so this may not be the best solution.
See rna_mesh.c for some callbacks created as a test.
* Added BLI_sprintfN to mallocN a new string using printf style
formatting.
* Allow pointers to be editable, did SpaceTextEditor.text as a test.
* Changed PROP_NOT_EDITABLE to PROP_EDITABLE, and added
RNA_def_property_clear_flag.
* Removed rna_dependency.c test code.
* Made it based on string lookups rather than fixed enum, to make
it extensible by python scripts.
* Context callbacks now also have to specify RNA type when returning
pointers or collections. For non-RNA wrapped data, UnknownType can
be used.
* RNA wrapped context. The WM entries are fixed, for data context
only main and scene are defined properties. Other data entries have
to be dynamically looked up.
* I've added some special code in python for the dynamic context
lookups. Tried to hide it behind RNA but didn't find a clean way to
do it yet. Still unused/untested.
* Also minor fix for warning about propertional edit property in
transform code, and fix for usage of operator poll with checking if
it was NULL.
- Added an autogenerated C++ API, basically a simple layer over the C
API, but with the advantage that it fits the object oriented RNA
model better. Read-only still like the C API.
- Had to rename "protected" property in Action Group because it is
a C++ keyword, called it "locked" since that seems more consistent
anyway?
- It's not used anywhere, so here's some example code I used to test it,
to get an idea of how it would be used:
http://pasteall.org/4582/cpp
- Also, ID names are now editable.
python - lux/pov/renderman materials, lamps etc as well as operators.
At the moment there are 2 ways to do this, The first is like subclassing from python, another (disabled) method copies the base PyTypeObject struct
and makes some changes.
The PyType is stored in the RNA Struct for reuse, right now there are no access functions - needs to be improved.
Added a python script for printing all blend file data to the console which helps testing the api.
dir(rna) wont work for python 2.x now, use rna.__dir__() instead.
* Image painting back. 2d paint, 3d paint and projection, undo,
pressure, repeating paint operations, etc should all work.
Drawing cursor needs a bit of work, only gets shown when enabling
texture paint mode now.
* Move sculpt, image paint, and vertex/weight paint into a single
sculpt_paint module. Doesn't make much difference now, but nice
to have it together for better integration and consistency in
the future.
* Added Particle wrapping patch by Roelf de Kock. It's not
complete yet and I haven't reviewed it, but committing anyway,
will get to it later.
* Added "Percentage" subtype for floats. Doesn't really do
much besides making auto rna buttons into sliders rather than
numeric inputs, but can later display in % rather than 0.0-1.0.
* The settings of KeyingSets can now be viewed/modified through RNA.
* Shuffled RNA wrapping for AnimData over to its own file
* Moved insert-key flags to DNA_anim_types.h, as they're now used for KeyingSets.
* RNA_blender.h is now generated along with the other files. It is not
used anywhere yet, and still located quite hidden next to the other
rna_*_gen.c files. Read only access for now.
* Inherited properties are not copied from the base anymore but
iterated over. Patch by Vekoon, thanks!
* Array get/set callbacks now do the whole array instead of getting an
index. This is needed for some layers for example so python can set
the array as a whole, otherwise the check that one layer has to be
enabled at all times gets in the way. Also nicer for the C API.
* Also some changes to returning pointers to make the API cleaner, got
rid of the type() callback and instead let get() return PointerRNA
with the type included.
The C API looks like this currently:
http://users.pandora.be/blendix/RNA_blender.h
It's about time that the RNA wrapping for various parts of the animation system were cleaned up for my recent changes. I've moved some code around (and/or deleted a file or two) in the process.