Commit Graph

268 Commits

Author SHA1 Message Date
f88ad3f048 bugfix [#23595] Texture paint with a node based brush produces artifacts
also changed displace modifier not to link object depgraph when not using object texturespace.
2010-09-23 12:03:34 +00:00
e2f4395864 Fixed problems with outliner update in same cases caused by my previous commit.
This troubles were caused by "break" of ND_OBJECT case in outliner area listener,
so not all cases were handled.

Handle more data and actions in outline listener, but not refresh when it's
actually unneeded (there where problems with it without that "break" -- extra
refreshing could be made).
2010-09-18 08:37:47 +00:00
e4700ba58b * Fixing some UI Increment/Decrement issues, where click on left/right triangle in the button would change a decimal which was not seen in the UI.
* Made Decimate slider a percentage slider (as the dna name says percent as well).
2010-08-22 16:44:48 +00:00
87eaf57593 fix for errors in constraints and modifiers made when rna renaming. 2010-08-21 07:15:11 +00:00
93ffe7d7f1 rna renaming (manual edits) 2010-08-21 04:51:00 +00:00
4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
bea1c4fb13 misc rna renaming. 2010-08-19 17:46:00 +00:00
486b3cd2f5 more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.
Changed some names when applying.
- render was use_render, changed to show_viewport so call it show_render
- texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting.
- transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
2010-08-19 12:51:31 +00:00
55ed0f0507 more rna renaming. 2010-08-18 08:26:18 +00:00
3bd039eff9 apply rna rename most of the show_*, names. 2010-08-17 17:03:52 +00:00
a91d538f47 - commit that removed MEM_guardedalloc.h includes broke building with SSE enabled.
- all C/C++ files in blender are now utf8 compatible.
2010-08-16 09:24:18 +00:00
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
8c40bda539 Fix #23210: displace modifier strength only had 2 decimal places,
was inconsistent.
2010-08-06 18:14:52 +00:00
Nick Samarin
f09cd6974e synched with trunk at revision 31065 2010-08-05 13:54:56 +00:00
109a3b3198 pointer poll functions for object's, mainly for modifiers, constraints.
Lattice modifier only shows lattices types, Shrink wrap only meshes etc.
2010-08-03 06:51:36 +00:00
e0f0a425fa rna pointer poll function, not used yet. 2010-08-03 05:14:59 +00:00
c418119b49 bugfix [#23151] UV Project not update in realtime until you save the file and reopen it. 2010-08-02 16:57:46 +00:00
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
c34f831757 Smoke:
- Bugfix for display problems in shaded view: Reverting to wire display mode for domain.
2010-08-01 12:16:32 +00:00
Nick Samarin
870e0e37e5 - fixed bug in steering actuator: calculate 2d distance to target for seeking and fleeing
- added possibility to add navmesh modifier manually in order to transform manually created mesh to navigation mesh (with navigation polygons data layer)
- added possibility to use existed navigation mesh object for navmesh generation (so new object won't be created, but existed object will be updated)
2010-07-29 14:06:48 +00:00
88cbcb0206 bugfix [#23062] Resolve conflict button in text editor dissappers in Blener 2.5 beta release
also uncommented console some code for testing by mistake & remove warning.
2010-07-29 00:44:53 +00:00
112711e6a4 Smoke:
- Bugfix for using uninitalised velocity in case of PART_PHYS_NO (reported by MiikaH)
2010-07-27 16:18:12 +00:00
967d25ac1c Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations. 2010-07-27 14:53:20 +00:00
a732678217 [#22873] Snap to increment isn't working that expected when Units set to Metric or Imperial - minor
- pick the closest unit that matches the existing step size.
- set the distance subtype on some camera flags.
- commented mesh flag 'ME_ISDONE' its nolonger used.
2010-07-24 00:24:58 +00:00
Nick Samarin
c6ea23c77c synched with trunk at revision 30597 2010-07-21 20:54:53 +00:00
Nick Samarin
b7819807b3 implemented navigation mesh visualization via modifier 2010-07-21 19:44:59 +00:00
16a54c9b8f [#22782] Solidify Thickness negative and positive values are the same result
more a communication problem but Ed Britton raises a valid point that often you want the original faces so changing the default offset to -1.0.
2010-07-14 08:24:24 +00:00
Nick Samarin
81021db4f9 synched with trunk at revision 30243 2010-07-14 07:35:39 +00:00
161ee379a0 2.5: startup.blend changes, these should all be consistent with new datablocks,
mostly the startup.blend was trailing behind. Also renamed B.blend.c.

* Lamp shadow buffer was Classical instead of Classical Halfway.
* Point Lamp was named "Spot".
* Render resolution is 50% 1080p.
* Scene and material bake/use tangent space normal maps.
* Remove empty text datablock.
* Enable auto ray bias on material.
* Change default material diffuse color to match new material.
* Mist start/depth from 0/0 to 5/25 so it does something.
* AO uses Add instead of Multiply.
* Change world colors for new world same as startup.blend.
* Default cube rotation was 0,-0,0 now 0,0,0.
* Enable relative/filter/hide files in user preferences.
2010-07-13 10:29:41 +00:00
Nick Samarin
543e64c601 - added new modifier to create navigation mesh (it's empty now)
- added parameters for navmesh modifier
2010-06-25 13:03:57 +00:00
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
262cfb59d3 solidify rim material option, use the next material slot for rim faces.
a bit arbitrary but with most cases where solidify is used in durian we get UV texture stretching since there is no way to access the newly created size faces this gives us a way to switch out the material on the rim.
2010-06-13 13:56:13 +00:00
c13c3d0081 Smoke UI:
* Greying out for Smoke High Resolution Panel.
* Code cleaning, removed some unnecessary declarations.
2010-06-07 15:28:17 +00:00
8adf33c8a4 Add particle system rna pointer property to the particle system modifier 2010-06-06 08:51:53 +00:00
9cbbc9d3af rename some rna properties filename --> filepath
* filename == "foo.ext"
 * filepath == "/path/to/and/including/foo.ext"

this was alredy followed in some places not not everywhere.
2010-06-02 17:58:28 +00:00
3961793292 Fix #22239: external btx won't load. 2010-06-01 19:26:35 +00:00
443d269ca2 * Screw Modifier was not alphabetical correct in the list. 2010-05-17 14:56:00 +00:00
96beb8330c Great patch by Harley Acheson fixing about 80 typos and spelling
mistakes in makesrna
2010-05-04 05:15:53 +00:00
6c3317612e Mesh Deform Modifier: fix problem with saving. 2010-04-25 10:27:45 +00:00
749f027e1d rna rename start/end --> frame_start/end 2010-04-22 17:35:00 +00:00
eea3d0225a Added missing/better tooltips for Array modifier 2010-04-16 22:42:35 +00:00
f1ac9b559e "Fix" for [#21591] Explode modifier bug
* The new default particle size is quite small, so exploded pieces didn't match the original pieces
* There's now an option to use the particle size (useful for some effects), but it isn't used by default
* This commit will change how some old files look (explode modifier and not 1.0 particle size), but the exact old behavior is achieved with the new "size" option
2010-04-06 08:43:52 +00:00
97454d7b85 no functional changes. use sizeof() and MAXFRAME 2010-04-04 14:33:41 +00:00
fb4b16b799 "Fix" #20225: mesh deform surface modifier problems. This mode was an
experiment and turn out to work poorly because it does not preserve
rotations, so I've just removed the option now. Alternative is to use
a solidify modifier on the cage mesh, which will usually give better
results.
2010-04-02 11:39:40 +00:00
ba627ff40c svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27867:27871 2010-03-31 07:28:23 +00:00
71446eea57 * Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
  by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
  Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
  /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
  by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
  bpy.data.images.load(), missed this call.

(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00
a5197f4943 Fix for [#21773] Cast Modifier cant use empties as centers
Based on the assumption that requiring object targets to be OB_EMPTY makes any other object compatible as a target. If the assumption is wrong can be reverted. Only the Cast modifier uses this at the moment and to me it looks like Cast only uses object transform so should be fine.
2010-03-26 18:15:06 +00:00
26736ac0f0 remove unused rna includes 2010-03-24 09:51:32 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
9b2dd9aac6 fixes for screw modifier
- steps for a closed screw was off  by 1
- screw offset wasnt being copied
2010-03-22 08:49:12 +00:00