Commit Graph

188 Commits

Author SHA1 Message Date
61c941f040 RNA: support setting default values for custom properties.
NLA requires a usable default value for all properties that
are to be animated via it, without any exceptions. This is
the real cause of T36496: using the default of 0 for a scale
related custom property obviously doesn't work.

Thus, to really fix this it is necessary to support configurable
default values for custom properties, which are very frequently
used in rigs for auxiliary settings. For common use it is enough
to support this for scalar float and integer properties.

The default can be set via the custom property configuration
popup, or a right click menu option. In addition, to help in
updating old rigs, an operator that saves current values as
defaults for all object and bone properties is added.

Reviewers: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D4084
2018-12-19 14:20:35 +03:00
a7b3d58066 Fix T58014, T58650: issues with hex color and Filmic view transform.
Hex color values are now always in sRGB space, as would be expected by
most other applications. Previously they were in display space and using
the view transform.
2018-12-13 19:25:47 +01:00
18593c7cd3 Cleanup: add reveal_hidden arg to jump-to API calls
Jumping to data shouldn't necessarily change hidden status
or visible layers.
2018-11-21 13:04:03 +11:00
d227c58e3e UI: support jumping to target object/bone
Complex rigs are built from many bones (often overlapping)
connected by constraints.

When investigating or debugging such rigs one often wants to switch to
the target of a constraint, or a parent bone, but it is difficult to do
manually due to overlap confusion.

This adds a right click menu option that automatically selects
and makes the target object or bone active for UI fields where a
suitable reference is readily available.
2018-11-20 17:38:35 +11:00
55e719ec35 Merge branch 'master' into blender2.8 2018-11-14 17:21:34 +11:00
d7f55c4ff5 Cleanup: comment block tabs 2018-11-14 17:10:56 +11:00
3064da1200 Keymap: move builtin keymaps from C to Python
This should be purely an implementation change,
for end users there should be no functional difference.

The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.

Notes:

- Actual keymap is shared by blender / blender_legacy
  and stored in `keymap_data/blender_default.py`

  This only generates JSON-like data to be passed into
  `keyconfig_import_from_data`, allowing other presets to load and
  manipulate the default keymap.

- Each preset defines 'keyconfig_data'
  which can be shared between presets.

- Some of the utility functions for generating keymap items still
  need to be ported over to Python.

- Some keymap items can be made into loops (marked as TODO).

See: D3907
2018-11-09 11:33:06 +11:00
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
4b2110fc86 Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'
That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.

Otherwise not being explicit with includes always end up biting in
unexpected ways...
2018-11-07 20:58:53 +01:00
5e853849eb UI: operator to press the active button
Needed to use the keymap to activate buttons from other keys.
2018-10-27 12:25:02 +11:00
7c6136b35c Merge branch 'master' into blender2.8 2018-08-31 13:40:10 +10:00
18d135d05c Cleanup: rename WM_keymap_find -> WM_keymap_ensure 2018-08-31 13:36:46 +10:00
74016d73db WM: drag and drop poll functions can now specify a custom tooltip. 2018-08-10 17:53:00 +02:00
3d67819a17 Merge branch 'master' into blender2.8 2018-07-18 14:13:16 +02:00
Stefan Werner
bdda0964e0 Compositor: Cryptomatte compositing node.
This patch adds a new matte node that implements the Cryptomatte specification.
It also incluces a custom eye dropper that works outside of a color picker.
Cryptomatte export for the Cycles render engine will be in a separate patch.

Reviewers: brecht

Reviewed By: brecht

Subscribers: brecht

Tags: #compositing

Differential Revision: https://developer.blender.org/D3531
2018-07-18 13:03:34 +02:00
7a0750016e Merge branch 'master' into blender2.8 2018-07-03 07:23:15 +02:00
eb7286bfd2 Python: Print file:line when editing UI source 2018-07-03 07:22:26 +02:00
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
37994e0af2 Merge branch 'master' into blender2.8 2018-07-01 20:15:21 +02:00
26c5a1c301 Cleanup: right shift in interface code 2018-07-01 20:12:07 +02:00
2223d63c58 Refactor static override code to pass Main around.
Access to main database is actually rarely needed, but some custom
'apply' functions do need it (like Collections' overriding of objects or
children collections).
2018-06-29 12:48:12 +02:00
f58fa57b83 UI: fix "Edit Source" operator 2018-06-20 11:13:07 +02:00
6d21450a61 Revert "UI: fix "Edit Source" operator"
This reverts commit 109dbab593.

Accidental changes applied
2018-06-20 11:12:18 +02:00
109dbab593 UI: fix "Edit Source" operator 2018-06-20 11:10:08 +02:00
f0d9dbae0d Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/blendfile.c
	source/blender/blenloader/intern/readfile.h
	source/blender/blenloader/intern/versioning_250.c
	source/blender/blenloader/intern/versioning_260.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/blenloader/intern/versioning_legacy.c
	source/blender/editors/render/render_shading.c
	source/blender/makesrna/intern/rna_movieclip.c
	source/blender/render/intern/source/pipeline.c
	source/blender/render/intern/source/voxeldata.c
2018-06-05 17:02:50 +02:00
481cdb08ed Cleanup: use new accessors to blendfile path (Main.name). 2018-06-05 16:33:46 +02:00
e92baab348 Merge branch 'master' into blender2.8 2018-05-23 10:51:11 +02:00
d886e32270 Cleanup: strip trailing space from interface files 2018-05-23 10:48:50 +02:00
Dalai Felinto
1ce1ae3d32 Rename: RNA_property_override_status > RNA_property_static_override_status 2018-05-09 16:18:02 +02:00
e6d11c6ce6 Collections: remove per collection and view layer engine overrides.
This will be handled by the new view layer override system which will
store data elsewhere, removing the code already for easier refactoring.
2018-05-08 17:46:20 +02:00
a7960db471 Static Overrides: hide/deactivate all but 'REPLACE' operation.
Others remain in code for now, just not exposed to user.
2018-04-23 15:15:53 +02:00
3eaf77fdd3 Merge branch 'master' into blender2.8 2018-04-05 16:19:43 +02:00
ad1ea9a427 Undo: split text undo steps out of the data-block
This moves undo storage into a separate struct which is passed
in from the undo system.
2018-04-05 15:22:33 +02:00
59aa8d22ef Cleanup: use flags instead of collection of bools to get RNA override status. 2018-03-14 11:47:35 +01:00
790025c01e Merge branch 'master' into blender2.8
# Conflicts:
#	intern/cycles/blender/blender_mesh.cpp
#	source/blender/editors/screen/screen_ops.c
#	source/blender/editors/space_view3d/drawobject.c
2018-01-21 18:45:47 -02:00
a7dc5e12ac Cleanup: style 2018-01-21 11:41:52 +11:00
41fc0a0624 Merge branch 'master' into blender2.8 2017-12-12 13:55:09 +11:00
7ae4c3a019 Add eyedropper to color-ramp widget
D2886 by @LazyDodo with edit's by @campbellbarton

The line drawn with the eyedropper is used to fill the color-ramp.
2017-12-12 13:11:38 +11:00
9dfbd98339 Cleanup: whitespace 2017-12-04 17:20:26 +11:00
0007873645 ID Static Override: add basic generic UI tools to control override of properties. 2017-11-29 17:23:25 +01:00
91af8f2ae2 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/device/device.cpp
	source/blender/blenkernel/intern/library.c
	source/blender/blenkernel/intern/material.c
	source/blender/editors/object/object_add.c
	source/blender/editors/object/object_relations.c
	source/blender/editors/space_outliner/outliner_draw.c
	source/blender/editors/space_outliner/outliner_edit.c
	source/blender/editors/space_view3d/drawobject.c
	source/blender/editors/util/ed_util.c
	source/blender/windowmanager/intern/wm_files_link.c
2017-11-06 18:02:46 +01:00
66a6d160fe Rename ID_IS_LINKED_DATABLOCK to ID_IS_LINKED.
This makes code closer to id_override/assent-engine ones, which
introduce a new type of linked data, and hence reserve
ID_IS_LINKED_DATABLOCK to real linked datablocks.
2017-11-06 17:17:10 +01:00
a133b74709 Merge branch 'master' into blender2.8 2017-09-08 03:18:39 +10:00
accc94dd73 Cleanup: remove goto's 2017-09-07 22:53:46 +10:00
f4d46916fa UI: fix memory leak when copy-to-selected failed 2017-09-07 22:15:12 +10:00
323a7ab944 Merge branch 'master' into blender2.8 2017-08-31 21:57:38 +10:00
01bdb0c76e Support Copy To Selected and Alt-Click for F-Curves in the curve editor.
This affects the curve display color setting, but is really intended
for future per-curve options.

The id_data reference in the created rna pointers refers to the object
even if the curve is actually owned by its action, which is somewhat
inconsistent, but the same problem can be found in existing code.
Fixing it requires changes in animdata filter API.
2017-08-29 14:30:44 +03:00
d675415eef Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgraph.h
This removes BKE_depsgraph.h and depsgraph.c
2017-06-08 10:17:04 +02:00
Dalai Felinto
f305aba868 Make sure 'use_property_button_exec' can deal with arrays as well 2017-05-10 20:36:11 +02:00