Commit Graph

103 Commits

Author SHA1 Message Date
6eadd40597 Cleanup: redundant struct declarations 2019-08-25 16:45:47 +10:00
Dalai Felinto
e70428c80e Collections: Never change the collection views visibility when unhiding it
How to reproduce: use 1-10 to change the visible collection. If the
collection was globally invisible, it would be set to globally visible.

This was a left over from the previous collection visibility design.

Now that we have a more clear separation between temporary visibility
(i.e., layer collection visibiilty) and a global visibility setting
(i.e., collection visibility) we should keep them separated.
2019-06-07 18:45:41 -03:00
Dalai Felinto
088d59c3d3 Refactor: Use object select API - ED_object_base_select
We had a mix of BKE_view_layer_base_select (harmless), and places where
we simply set the BASE_SELECTED flag with no regard to its selectable
state.
2019-04-30 16:48:07 -03:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
6470056a0d Cleanup: empty expression statement warning 2019-04-02 17:54:04 +11:00
846d265a06 Split base flags on own and collection-defined
This allows to update base flags to a proper state then object's restriction
flags are changed, without requiring to re-evaluate an entire tree of flags.

Some old unused flags are were removed by this change, and also disabling
menu items might not work the same as before. This is something we can bring
back if it's really needed (the way how flags are handled did change since
that interface code was done anyway, so code was looking weird anyway).

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4420
2019-02-28 16:35:12 +01:00
05dc3d43ca Move base flags evaluation to its own function
No need to have iterator loop in the view layer evaluation,
this only makes it more difficult to have base flags covered
by the dependency graph.

Other good thing is that we don't need to worry about whether
base has been removed from the evaluated view layer or not.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4414
2019-02-27 14:45:38 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
Dalai Felinto
897e047374 Outliner visibility unification: Implement 3 levels of viewport visibility
Now collection and objects can be either:
* Disabled for all the view layers.
* Hidden for a view layer but not necessarily for all others.
* Visible for a view layer but not necessarily for all others.

Regarding icons: Whatever we decide to use for the "Hidden for all view
layers" needs to be a toggle-like icon. Because when viewing "Scenes"
instead of "View Layer" in the outliner we should be able to edit the
collection "Hidden for all the view layers" as an on/off option.

The operators are accessible via a Visibility context menu or shortcuts:
* Ctrl + Click: Isolate collection (use shift to extend).
* Alt + Click: Disable collection.
* Shift + Click: Hide/Show collection and its children (objects and collections)

Things yet to be tackled:
* Object outliner context menu can also get a Visibility sub-menu.
* Get better icons for viewport enable/disable.

Note:
* When using emulate 3 button mouse alt+click is used for 2d panning.
  In this case users have to use the operator from the menu.

See T57857 for discussion.

Patch: https://developer.blender.org/D4011
Reviewers: brecht and sergey

Thanks to the reviewers and William Reynish and Julien Kasper in
particular for the feedback.
2019-02-05 19:32:58 -02:00
Dalai Felinto
3d984aa150 Per view-layer collection visibility
[re-committing]

We still control this in the viewport collections visibility menu. But
now we are actually changing the visibility of the collections, not of
the objects.

If a collection is indirectly invisible (because one of its parents are
invisible) we gray it out.

Also if you click directly in the collection names, it "isolates" the
collection by hiding all collections, and showing the direct parents and
all the children of the selected collection.

Development Note:

Right now I'm excluding the hidden collections from the depsgraph.
Thus the need for tagging relations to update.

If this proves to be too slow, we can change.
2019-02-05 18:42:02 -02:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
b8467273b8 Cleanup: redundant defines
Comment or remove unused defines.
2019-01-26 19:15:30 +11:00
ae2af46920 Fix inconsistent naming and behavior for base visible/selected/editable.
Fixes T60251.
2019-01-08 18:50:44 +01:00
3f4e3f718f Cycles: restore old sample and material override settings for view layers.
Since there will be no view layer overrides in 2.80, this is needed still.
2018-12-28 18:59:33 +01:00
Dalai Felinto
0e76ff18b5 Fix T58351: Make Single User crashes 2018-12-14 09:20:56 -02:00
18f0618677 Fix T58412: in weight paint + pose mode certain armature operations crash.
The cause is that FOREACH_OBJECT_IN_MODE_BEGIN assumed that the active
object is in the correct mode, which is wrong in this case. It also
only considered objects of the same type as active, which had to be
replaced with an explicit type parameter.
2018-12-01 19:44:24 +03:00
2bd62b076f Outliner/visibility: revert changes for now until we find better solutions.
See T57857 for discussion. This reverts:

"Outliner: Do not gray out empty collections"
4521d3e707.

"Remove eye column from the outliner"
fd16b35997.

Fix/workaround issues in pose and edit mode"
6d2e2e30d5.

"Per view-layer collection visibility"
4de6a210c6.
2018-11-28 14:34:13 +01:00
Dalai Felinto
4de6a210c6 Per view-layer collection visibility
We still control this in the viewport collections visibility menu. But
now we are actually changing the visibility of the collections, not of
the objects.

If a collection is indirectly invisible (because one of its parents are
invisible) we gray it out.

Also if you click directly in the collection names, it "isolates" the
collection by hiding all collections, and showing the direct parents and
all the children of the selected collection.

Development Note:

Right now I'm excluding the hidden collections from the depsgraph.
Thus the need for tagging relations to update.

If this proves to be too slow, we can change.
2018-11-28 02:33:04 -02:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
c121bc6219 Cleanup: use explicit 'select_and_set_active' API name
Selection should be separated from active state and handled by higher
level code (operators/editors) instead of happening automatically.
2018-11-08 08:31:11 +11:00
Dalai Felinto
2a7ccf6e88 Fix for POSE_OT_select_mirror
It was not taking duplicated objects into consideration, so the operator would
only work if you had an off number of objects with the same armature.
2018-10-02 17:39:11 +00:00
c43443d530 Workspaces: store view layer per main window, instead of per workspace.
It was a bit odd that the scene was stored per window but not the view
layer. The reasoning was that you would use different view layers for
different tasks. This is still possible, but it's more predictable to
switch them both explicitly, and with child window support manually
syncing the view layers between multiple windows is no longer needed
as often.
2018-07-04 18:40:33 +02:00
4234cddda9 Objects: support for hiding all objects in a collection.
In the outliner there are now icons for it, Ctrl+Click isolates a
single collections.

In the 3D view, Ctrl+H key opens a menu that is more or less the
equivalent of the old layer buttons in the header. Regular Click isolates
the collection, Shift+Click toggle the collection visibility. Pressing
number keys and letters works in this menu, which can help for quickly
selecting a specific collection.

Shortcuts for quick switching by just pressing 1/2/3/.. keys are available
again. The order can be confusing with nested collections, but that seems
unavoidable. The first numbers control the top level collections, and then
sub collections if numbers are left.

Remaining design issues:

* The 3D view menu needs to be improved: support for sub collections,
  staying open on shift+click, access from the 3D view header somewhere,
  shortcut key display.
* Currently collection hiding just controls per-object hiding, we plan
  to separate this state still so alt+H doesn't affect collection hiding.
2018-06-20 13:04:51 +02:00
03a80facfc Fix T55183, fix T55174: crashes with workspace / view layer relation.
Don't store pointers to ViewLayer in the workspace, only names. Add specific
relation type since the generic mechanism makes the code hard to follow.
Integrate with pointer restore for undo and library remapping code to avoid
data going out of sync.

Also add relation automatically if there doesn't exists one yet in
BKE_workspace_view_layer_get, because in general it's really hard to ensure
it will exist when making arbitrary scene changes.

Differential Revision: https://developer.blender.org/D3432
2018-05-25 11:16:58 +02:00
7c5e174871 Fix T55160: crash renaming view layer. 2018-05-23 13:52:51 +02:00
8644eef5c3 COw operators: Fix VIEW3D_OT_snap_selected_to_grid 2018-05-22 16:44:34 +02:00
7959617fb6 Cleanup: line length 2018-05-20 09:04:18 +02:00
17bd5c9d4b Collections and groups unification
OVERVIEW

* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
  which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
  and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
  for each. For many workflows one view layer can be used, these are more of an
  advanced feature now.

OUTLINER

* The outliner now has a "View Layer" display mode instead of "Collections",
  which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
  These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
  can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
  text gives different results, we'll unify this later.

LINKING AND OVERRIDES

* Collections can now be linked into the scene without creating an instance,
  with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
  but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
  into collections with overrides directly in the scene.

PERFORMANCE

* We tried to make performance not worse than before and improve it in some
  cases. The main thing that's still a bit slower is multiple scenes, we have to
  change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
  updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
  lookups internally and in API functions like visible_get().

VERSIONING

* Compatibility with 2.7 files should be improved due to the new visibility
  controls. Of course users may not want to set up their scenes differently
  now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
  files. There's a few things which are know to be not quite compatible, like
  nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
  #ifdef so it can be removed at the end of the release cycle.

KNOWN ISSUES

* The G-key group operators in the 3D viewport were left mostly as is, they
  need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
  still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
  be done later, we'll have to see how important this is as all objects within
  the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.

Differential Revision: https://developer.blender.org/D3383

https://code.blender.org/2018/05/collections-and-groups/
2018-05-18 13:34:24 +02:00
Dalai Felinto
83e35b682c Remove ViewLayer settings - cleanup 2/2 2018-05-16 23:13:28 +02:00
Dalai Felinto
e51bf11b15 Remove ViewLayer settings - cleanup 1/2 2018-05-16 23:13:28 +02:00
e6d11c6ce6 Collections: remove per collection and view layer engine overrides.
This will be handled by the new view layer override system which will
store data elsewhere, removing the code already for easier refactoring.
2018-05-08 17:46:20 +02:00
b365cc017a 3D Viewport: move overlay settings from collections to 3D viewport.
For some we may add per object overrides, but for most we plan to keep them
strictly per viewport settings. Display settings from the mesh still need to
be moved here, only collections were done to remove that code.
2018-05-05 15:54:43 +02:00
67b014af48 Workspaces: active view layer now always comes from workspace, not scene.
Both the scene and workspace had an active view layer, and it was confusing
which settings were being used or displayed where. Now we always have one,
so there is no mismatch.

The "View Layers" tab in the properties editor is now "View Layer", no longer
showing a list of layers. Instead view layers can be added and removed with
the workspace view layer selector. They are also listed and selectable in the
outliner.

Single layer rendering uses the active view layer from the workspace.

This fixes bugs where the wrong active view layer was used, but more places
remain that are wrong and are now using the first view layer in the scene.
These are all marked with BKE_view_layer_context_active_PLACEHOLDER.
2018-04-26 17:06:14 +02:00
75133f5d7c Cleanup: Use BLI_layer / BLI_view_layer prefix
Also use doxy sections for iterators.
2018-04-18 21:18:05 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
bfc9d426bb Multi-Object Editing
This adds initial multi-object editing support.

- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
  See: T54641 for remaining tasks.

Indentation will be done separately.

See patch: D3101
2018-04-16 17:56:50 +02:00
9c406b786f Depsgraph: Bind view layer by index
Makes it a bit slower to evaluate single view layer, but this is does not
happen often, and overall number of layers is not very high.
2018-04-12 11:05:18 +02:00
ca2484e090 Depsgraph: Remove function bindings with collections
Use single function to evaluate all the collections for the given view layer.

This way we avoid need to get scene ID sub-data. Similar to pchan index, this
allows us to avoid build-time scene expansion, which also simplifies update of
the scene datablock.

Well, sort of. There is still work to be done to get rid of build-time scene
datablock expansion, which includes:

- Need to pass view layer by index.

  Annoying part would be to get actual view layer for that index. In practice
  doing list lookup might not be such a bad idea, since such lookup will not
  happen very often, and it is unlikely to have more than handful of view
  layer anyway.

  Other idea could be to use view layer from evaluation context.
  Or maybe from depsgraph, which is supposed to be in the context. Can have
  some assert statements to make sure everything is good.

- Need to get id of base binding for flags flush.

  We can replace that with index-based lookup from an array created by view
  layer evaluation.

Reviewers: dfelinto

Differential Revision: https://developer.blender.org/D3141
2018-04-12 11:05:18 +02:00
Dalai Felinto
41a81fece4 Collections: API to select all scene collection objects 2018-03-29 20:03:47 -03:00
f47a41a3d9 Cleanup: iterator macros
- put render iterator in own scope
  (would shadow it's own variable if used multiple times).
- enforce semicolon at end of iterator macros.
- no need to typedef one-off macro structs.
2018-03-09 11:52:11 +11:00
7aed2de798 Cleanup: macro's w/ an _END need a matching _BEGIN
Convention from 2.7x, since some looping macros don't need an '_END',
it avoids confusion to keep this.
2018-03-01 19:01:53 +11:00
31f47f44de Cleanup: avoid shadowing w/ name 'base' 2018-02-17 00:01:25 +11:00
Dalai Felinto
c7c070c2ec Collections: Operator to duplicate a collection
When duplicating a layer collection directly linked to the view layer we copy
the collection and link it.

For all the not directly linked layer collectionns, we try to sync the layer
collection flags, overrides, ...

Also we make sure the new collection is right after the original collection.

We also expose this in RNA, via collection.duplicate().
2018-02-02 12:25:05 -02:00
Dalai Felinto
a4d2b102f3 Collections: Operator to select collection objects
This is only supported by layer collections (the ones accessible
in the outliner when you see "View Layer").
2018-02-02 12:25:05 -02:00
Dalai Felinto
dbed11d272 Fix FOREACH_OBJECT_RENDERABLE using stack data
Since 30a966a726 when I removed the recursion, the code was still relying
on stack data. This would crash in release often, and it should crash always.

Big thanks to Sergey Sharybin for spotting the issue.
2018-01-30 13:07:08 -02:00
Dalai Felinto
7628961391 Collections/Layer cleanup: Remove all reference to filter objects
This was not implemented yet. So it's a bit pointless to have all this
placeholder code around without any functionality coming out of it.
2018-01-22 12:43:19 -02:00
Dalai Felinto
bd80ace2da Depsgraph: Fix copy-on-write assert when freeing Freestyle config
We were bumping user count when duplicating viewlayer and its freestyleconfig
depending on the flag, however when freeing we were always decreasing user
count.

This fixes this and get rid of the assert when running:
`--factory-startup --enable-copy-on-write`

And closing Blender.
2017-12-26 13:31:48 -02:00
Dalai Felinto
1f5106de61 Group collection viewport/render options and remove collection visibility
Users can change the group collection visibility in the outliner
when looking at groups.

Regular collections on the other hand don't have any special visibility control,
if you need a collection to be invisible during render, either don't link it
into the view layer used for F12, or disable it.

This includes:
* Updated unittests - update your lib/tests/layers folder.
* Subversion bump - branches be aware of that.

Note:
Although we are using eval_ctx to determine the visibility of a group collection
when rendering, the depsgraph is still using the same depsgraph for the viewport
and the render engine, so at the moment the render visibility is ignored.

Following next is a workaround for this separately to tag the groups before and
after rendering to tackle that.
2017-12-15 08:56:48 -02:00
9dfbd98339 Cleanup: whitespace 2017-12-04 17:20:26 +11:00