Commit Graph

242 Commits

Author SHA1 Message Date
37f5945188 style cleanup 2013-06-25 10:44:30 +00:00
28dd9c6a40 Fix #35767: transforming nodes in the node editor changed the wireframe color
of the active object in the 3D view. This was due to sharing a global G.moving
flag to indicate that transform is active, now it's only set per transform data
type so different editors don't influence each other.
2013-06-24 22:41:37 +00:00
544572a59b Remove static variables from mball module
Moved all the static variables into a PROCESS
structure which is now passing all over to where
static variables used to be used.

There's still one static variable which is
cubetable, but it's being initialized once
and then used read-only. Maybe we'll need
to move cubetable initialization to blender
startup, but that could wait a bit for now.

For users it means BI rendered viewport
wouldn't crash when using metaballs.

--
svn merge -r57515:57516 ^/branches/soc-2013-depsgraph_mt
2013-06-17 11:18:29 +00:00
ec8d277c64 BLI_math rename functions:
- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4

these temporary names were used to avoid problems when argument order was switched.
2013-05-26 18:36:25 +00:00
858ff6b696 Fix for [#34898] Typo in error message of mathutils.Vector
* Also fixed some more cases of "more then" -> "more than".
2013-04-07 15:09:06 +00:00
2804caff4c code cleanup: use bools, (float)sin/(float)cos -> sinf/cosf, more meaningful var names. 2013-04-04 04:22:38 +00:00
0d0291f6e1 code cleanup: incorrect sized array args, remove some redundant code. 2013-03-17 10:26:23 +00:00
221a383366 use 'bool' for BLI_/BKE_ functions. 2013-03-09 05:35:49 +00:00
ddddb7bab1 code cleanup: favor braces when blocks have mixed brace use. 2013-03-09 03:46:30 +00:00
5da828317a error in own recent commit 2013-02-11 15:35:38 +00:00
30a18589e2 fix [#34200] Metaball Tessellate error 2013-02-11 13:07:26 +00:00
fdfa5910b5 Fix #34040: Moving Normal Node with enabled Cycles Material Preview crashes
Issue was caused by couple of circumstances:

- Normal Map node requires tesselated faces to compute tangent space
- All temporary meshes needed for Cycles export were adding to G.main
- Undo pushes would temporary set meshes tessfaces to NULL
- Moving node will cause undo push and tree re-evaluate fr preview

All this leads to threading conflict between preview render and undo
system.

Solved it in  way that all temporary meshes are adding to that exact
Main which was passed to Cycles via BlendData. This required couple
of mechanic changes like adding extra parameter to *_add() functions
and adding some *_ex() functions to make it possible RNA adds objects
to Main passed to new() RNA function.

This was tricky to pass Main to RNA function and IMO that's not so
nice to pass main to function, so ended up with such decision:

- Object.to_mesh() will add temp mesh to G.main
- Added Main.meshes.new_from_object() which does the same as to_mesh,
  but adds temporary mesh to specified Main.

So now all temporary meshes needed for preview render would be added
to preview_main which does not conflict with undo pushes.

Viewport render shall not be an issue because object sync happens from
main thread in this case.

It could be some issues with final render, but that's not so much
likely to happen, so shall be fine.

Thanks to Brecht for review!
2013-02-05 12:46:15 +00:00
b2c66e268f replace MIN/MAX 3,4 with inline functions 2012-12-21 05:07:26 +00:00
a6bee579e9 move pbvh into BKE, it used many BKE bad level includes.
now blenlib/BLI doesn't depend on any blenkern/BKE functions,
there are still some bad level includes but these are only to access G.background and the blender version define.
2012-12-15 15:59:25 +00:00
21a9fa9089 move bpath module from BLI to BKE, it was making many bad level calls into BKE. 2012-12-15 15:31:50 +00:00
9b948717b0 code cleanup: float <> double conversion. 2012-11-03 18:23:30 +00:00
4fc1a3c8b3 fix for possible buffer overflow in gpu_nodes_get_vertex_attributes() and hair_velocity_smoothing()
and a unlikely NULL pointer dereference in unlink_material_cb().
2012-11-01 09:56:18 +00:00
b26ccf0aff toggle cut through in the knife tool now refreshes (before you had to wave the mouse about to see the result).
also remove print from last commit.
2012-10-06 03:34:52 +00:00
c4472bbab6 add mball_foreachScreenElem() and use for lasso & circle selection, also utility metaball functions to (de)select all. 2012-10-06 03:02:14 +00:00
47677909c7 fix own error in r49994 2012-09-18 01:24:32 +00:00
2fb8292005 style cleanup 2012-09-16 04:58:18 +00:00
9559c95aaa support ANIMFILTER_FOREDIT for mask layers, also move deprecated metaball types to the end of the switch statement when evaluating metaballs. 2012-09-06 00:38:28 +00:00
a71b160184 fix for building on msvc2008 (also style cleanup) 2012-09-04 01:23:50 +00:00
a3d4b98a30 code cleanup: move static mball vars into their own struct, wasnt very clear from reading code what was defined in the function. 2012-08-29 07:07:18 +00:00
a798371df1 code cleanup: use switch for metaball type checks and minor style cleanup 2012-08-28 01:50:13 +00:00
e30ed91b90 code cleanup: use BLI math funcs for metaballs, also remove MB_POINT struct and just use float[3] instead. 2012-08-18 19:30:27 +00:00
f0951f58ca code cleanup: rename G.afbreek --> is_break, G.rendering --> is_rendering 2012-08-08 18:37:06 +00:00
32cf7fcdb1 code cleanup: spelling 2012-07-16 23:23:33 +00:00
b33f0ef0e3 style cleanup 2012-05-27 19:40:36 +00:00
af3e348430 code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also replace do prefix with do_ for bool vars. 2012-05-19 13:28:19 +00:00
305d341ec2 code cleanup: use vector math function minmax_v3v3_v3() and other minor vector function edits. 2012-05-13 11:05:52 +00:00
3ef11693f5 Style cleanup: displist module 2012-05-07 06:58:03 +00:00
c7b20e79cd Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly used term in Blender 2012-05-07 06:38:41 +00:00
c93d7a193a style cleanup: BKE_*.c files which deal with library functions 2012-05-06 15:15:33 +00:00
c91cee2bb9 code cleanup: naming - BKE_mesh_* 2012-05-05 21:28:12 +00:00
299ff91ea1 code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
343edf2722 style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
f88cfd9168 Code and style cleanup in own modules in BKE and also mball module
- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks)
- Make functions which are used by mball.c only static and remove their prototypes
  from public header file.

Further cleanup is coming.
2012-04-28 16:49:00 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
48893dba24 style cleanup: no functional changes 2012-04-24 22:50:49 +00:00
b8a71efeba style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
69e6894b15 style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:18:31 +00:00
c21c58f44c style cleanup, also remove unused externs. 2012-03-11 19:09:01 +00:00
4f7bdc59d3 style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
2012-03-09 00:41:09 +00:00
95670e03a0 style cleanup / comment formatting for bli/bke/bmesh 2012-03-03 20:19:11 +00:00
9d49fa0e63 style cleanup - spelling corrections & update some incorrect comments. 2012-03-03 11:45:08 +00:00
ed04c21374 code cleanup: use float vector size in function definitions, and const's where the values are unchanged. 2012-02-28 14:05:00 +00:00
62f9959a8e replace bmesh_error with macro that gives the file/line/func the error happens on. 2012-02-26 14:57:41 +00:00