Commit Graph

323 Commits

Author SHA1 Message Date
4893cdc338 2.5 - Warning cleanups (for mingw+scons)
Also, made the Outliner's horizontal scrollbar work better for keymaps view. It's still using an approximation of the width, but at least you can scroll now.
2009-08-26 00:38:43 +00:00
3f5a2a1194 Smoke:
*Bugfix for crash on using a plane as smoke domain (reported by DingTo)
* Bringing slowly high res back, not yet working
2009-08-25 23:39:49 +00:00
6a5773d4a8 Smoke:
* Deleting high res modifier again
* fixing smoke + continue physics drawing
* fixing cache reset when changing dissolve
2009-08-25 21:53:52 +00:00
2878eed1c1 Fix Smoke:
* Making it less verbose
2009-08-20 01:22:07 +00:00
89658db576 Fix Smoke #1:
* compile error reported by nudelZ (static/nonstatic)
2009-08-20 00:37:27 +00:00
286c2ca80b Smoke:
* cache for low res (deactivating high res for now)
* new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern)
* introducing LZO and LZMA libs into extern (makefiles missing for now)
* reducing memory usage after simulating for the frame ended (freeing temporary buffers)
* splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index)
* no color on gui anymore
* fixing non-power-of-2 resolutions (hopefully)
* fixing select-deselect of domain drawing bug
* fixing drawobject.c coding style (making Ton happy) ;-)

HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too)

CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown!

WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that.

WARNING #2: File and cache format of smoke can be changed, this is not final!
2009-08-20 00:33:59 +00:00
314b14301f 2.5: warning fixes
Directories intern/ and source/blender/ now compile warning
free again here with scons/gcc.
2009-08-15 16:36:25 +00:00
fb7c9d5a0d Smoke:
* New feature: "Dissolve Smoke" - Idea by nudelZ
2009-08-12 17:32:02 +00:00
9ea24f887c Smoke: fix problem with more than 1 domain + collision and flow groups - reported by nudelZ aka "Master of Smoke" 2009-08-11 12:01:36 +00:00
f1c69e9d84 Smoke:
* bugfix for crash when loading smoke files more once on linux/mac
* could also fix occasional explosions
* code cleanup
2009-08-10 14:09:56 +00:00
d48ca69985 Smoke: decoupling of wavelet #2, new noise strength option on gui, fftw3 option in place for cmake, scons yet uncommited 2009-08-09 01:30:32 +00:00
18121524dd Smoke: fixing collision objects again (bug introduced in decoupling commit) - thanks to nudelZ for reporting 2009-08-08 20:41:44 +00:00
ce273aee08 smoke:
- Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150)
- fixing high res view button which disappeared sometimes
- fixing tooltip
2009-08-07 13:19:17 +00:00
2fd0263602 smoke: decoupling high-res, introducing reset for heat+gravity, fixing another obstacle problem 2009-08-06 16:50:02 +00:00
38de6d14e4 merge with 2.5 (not trunk, last merge message said that on accident) at r22252 2009-08-06 09:56:14 +00:00
ee92957b36 Smoke: fix crash with collisions + flows 2009-08-03 16:39:12 +00:00
262a76812e Smoke:
a) fixing domain boundaries
b) fixing flow gui (no more velocity there - taken from particles)
c) Outflow available (deletes smoke from scene)
d) deactivating other noise options for now
e) base for render/preview settings 
f) fixing collisions to be working again
2009-08-02 23:30:44 +00:00
7b123ff13c Smoke: (hopefully) fix collision high-res smoke disappearance 2009-08-02 18:32:56 +00:00
2a727083c9 fix for warnings and implicit declarations
also fixed smoke comparing a float's mem-location rather then its value.
2009-07-31 01:40:15 +00:00
da4ab9b14b Smoke:
a) Crash fixed when loading files with smoke
b) changed presets to be more low-cpu friendly
c) smoke looks thicker

Unsolved:
a) 3dview of smoke changes weirdly when looking at front/back. Just move around a cube with smoke and you know what I mean - odd shading. If someone likes to take a look: draw_object.c -> search for "smoke" there
2009-07-30 22:11:28 +00:00
dbba273371 Smoke: fixing some compile warning reported by Ton and one compile erro for gcc 4.4.1 reported by mrunion 2009-07-30 20:12:40 +00:00
8ddf8ff977 Blender Smoke credits:
Wavelet Turbulence for Fluid Simulation
Copyright 2008 Theodore Kim and Nils Thuerey 
Paper + Website: http://www.cs.cornell.edu/~tedkim/WTURB/
2009-07-30 15:17:41 +00:00
58c88bcf76 BF2.5: First commit of smoke code.
Not working: 
a) rendering (since volumterics branch is not merged yet)
b) moving collision objects of any kind
c) saving of collision objects (because that's what I am working on)
d) pointcache
e) A bunch of other things I already know of 

So please do not report any bugs on this one yet :-)
2009-07-30 15:00:26 +00:00