Commit Graph

67 Commits

Author SHA1 Message Date
eac11046a1 Fix T62990: Selecting bones causes pose to be re-evaluated 2019-06-28 10:13:57 +02:00
17447ac5a6 Depsgraph: Make sound ID part of the graph
Currently those IDs are not covered by copy-on-write mechanism since
that ruins the current design of BKE_sound, But this change allows to
move towards system where sound handlers are only valid for an evaluated
ID datablocks.
2019-05-03 15:50:40 +02:00
7d6a9b5517 Cleanup: style, use braces
Add braces for modules already using braces almost everywhere.
2019-04-22 19:48:17 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
744f633986 Cleanup: trailing commas
Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00
3b57a0d854 Cleanup: remove original author
Missed when removing contributors.
2019-02-02 02:32:20 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
7b08c62841 Fix build errors on Visual Studio after recent changes.
SYNCHRONIZE is a Windows macro.
2019-01-31 19:59:13 +01:00
c1da8e3b28 Depsgraph: Comb code to a better state all over
Some summary of changes:

- Don't use DEG prefix for types and enumerator values:
  the code is already inside DEG namespace.

- Put code where it locally belongs to: avoid having one
  single header file with all sort of definitions in it.

- Take advantage of modern C++11 enabled by default.
2019-01-31 14:31:41 +01:00
c2b0d8b6d6 Fix T57633: Particle texture update problem
Textures are now hooked up to the RESET operation of particle
settings, which ensures particles being re-distributed when
texture is changed.

This is limited to a direct user modifications, which matches
old behavior in 2.79.
2018-12-10 15:11:57 +01:00
d355a2b7d8 Depsgrapgh: Use more distinctive opcode for texture and image evaluation 2018-12-05 17:35:48 +01:00
cf2e35fcfe Fix T58118: Make duplicates real does nothing
The issue was caused by transflag set in geometry evaluation
never copied back top original object.

Now we have a dedicated operation which does all sort copy
back to original object, so we don't have to worry about
atomic assignments or what gets set where.

Still need to move boundbox to the same function, but it
needs some careful doublechecking first.
2018-12-04 16:04:10 +01:00
33ac6c25b9 Fix T56673: Tara.blend from Blender cloud crashes on load
The issue was caused by dependency cycle solver killing relation
which was guaranteed various things: i.e. copy-on-write component
orders and pose evaluation order (which must first run pose init
function).

Now it is possible to prevent such relations from being ignored.

This is not a complete fix, but is enough to make this specific
rig to work. Ideally, we also need to run copy-on-write operation
prior to anything else.
2018-11-16 16:29:46 +01:00
b8d21f9b9b Cleanup: typo, whitespace 2018-11-15 18:50:18 +11:00
d3c08b1aa6 Depsgraph: Fix missing point cache reset when physics changes
Among all the lines moved around, the general idea is quite simple.
Actually, there are two ideas implemented there.

First one, is when object itself is tagged for update, we tag its
point cache component for evaluation, which makes it so point cache
is properly reset. We do it implicitly because otherwise we'll need
to go everywhere and add explicit tag in almost all the properties.

Second thing is, we link all collider and force fields to a point
cache component using special type of link. This type of link only
allows flush if change is caused by a user update. This way reset
does not happen when change is caused due to animation, but will
properly happen when user causes indirect change to the objects
which are part of physics simulation.
2018-11-14 14:08:39 +01:00
cc061d349b Depsgraph: Connect duplicating geometry to duplicator
This allows to force duplicated object to be fully evaluated for
display/draw.

Previously only transform component of duplicated object was
forced to become evaluated.
2018-09-19 16:10:12 +02:00
f87fbf9cce Depsgraph: Gnuplot, put heaviest objects at the top 2018-09-17 11:19:42 +02:00
56ec606413 Cleanup: style 2018-08-26 19:57:19 +10:00
6e3569d9f4 Depsgraph: Escape underscore in time stats chart 2018-08-24 10:59:54 +02:00
00eeb05f4c Depsgraph: Make certain components NOT tag copy-on-write when they are tagged
Currently done for mesh batch cache update, and for base flags sync.
Those components do not need anything from original object, and hence
can skip CoW tag and have faster update after them used.
2018-06-14 16:04:09 +02:00
42d8872014 Depsgraph: Use dedicated ocmponent for object's base flags flush 2018-06-14 16:04:09 +02:00
fc9624e485 Merge branch 'master' into blender2.8 2018-04-23 16:44:09 +02:00
53d69e6d04 Depsgraph: Add relation flag to avoid flush across it
This way we can avoid re-evaluation of certain parts of datablock
when something unrelated has changed.
2018-04-23 16:42:37 +02:00
df1c88b652 Merge branch 'master' into blender2.8 2018-02-15 14:15:55 +01:00
ccdacf1c9b Cleanup: use '_len' instead of '_size' w/ BLI API
- When returning the number of items in a collection use BLI_*_len()
- Keep _size() for size in bytes.
- Keep _count() for data structures that don't store length
  (hint this isn't a simple getter).

See P611 to apply instead of manually resolving conflicts.
2018-02-15 23:39:08 +11:00
0d64857c3f Merge branch 'master' into blender2.8 2018-01-30 14:32:27 +01:00
6eb2b57f5a Depsgraph: Disable labels on relations
This code was disable a while back and got re-enabled by some previous debug
process. Having relation names in dot file helps understanding what's going
on in one cases, but makes things spread too far away in others.
2018-01-29 14:45:45 +01:00
8400b4b566 Merge branch 'master' into blender2.8 2018-01-17 18:03:08 +01:00
46204f843b Depsgraph: Fix for fake dependency cycle being created for shape key drivers
One thing i'm not fully happy with is all this is_same_* functions. Need to
get rid of this by probably adding explicit entry/init/whatever nodes and
maybe making node criteria aware of whether key will be used as "from" or
as "to" node.
2018-01-17 18:02:51 +01:00
d2ea9c2063 Fix typo in previous commit 2017-12-21 17:19:07 +01:00
a7efdc14a1 Merge branch 'master' into blender2.8 2017-12-21 17:17:27 +01:00
c66983c5c8 Depsgraph: Sort and clam number of statistics entries
Makes log easier to read.
2017-12-21 17:16:18 +01:00
103dd66057 Merge branch 'master' into blender2.8 2017-12-21 16:36:02 +01:00
885bb5b137 Depsgraph: Bring timing statistics to the new dependency graph
This statistics is only collected when debug_value is different from 0.

Stored in depsgraph node itself, so we can always have access to average data
and other stats which requires persistent storage. This way we also don't waste
time trying to find stats from a separately stored hash map.
2017-12-21 16:33:22 +01:00
d988eae6f9 Depsgraph: Make it more clear that we dump relations into graphviz
We might implement other things to dump into graphviz, so better to
start having explicit names.
2017-12-21 16:33:22 +01:00
9f0d067c2e Merge branch 'master' into blender2.8 2017-12-21 11:17:34 +01:00
f906f5cc58 Depsgraph: Remove eval priority from debugger
This needs to be redone anyway, to correspond to possibly new priorities
calculated for evaluaiton.
2017-12-21 11:14:39 +01:00
93b2871cf5 Depsgraph: Remove node class stored in both type info and node
This is something deliver form node type, there is no reason to try cache it
anywhere, especially since it's not used in any performance critical code.

Lighter weight dependency graph is what we want.
2017-12-20 17:54:52 +01:00
a52452c043 Merge branch 'master' into blender2.8 2017-12-20 16:40:49 +01:00
3474db4b37 Depsgraph: Move ID node to own file 2017-12-20 16:35:48 +01:00
f87c157f22 Depsgraph: Move time source node to own file 2017-12-20 16:29:13 +01:00
c5d9eb88e2 Depsgraph: Replace iteration over ghash with iteration over flat array 2017-12-18 16:14:50 +01:00
68ffb2a267 Merge branch 'master' into blender2.8 2017-12-15 17:55:23 +01:00
da570fcbb4 Depsgraph: Cleanup, make naming more understandable 2017-12-15 17:46:30 +01:00
a5d763a11e Depsgraph: Use depsgraph to handle edit mode selection
This is crucial bit since batch cache is stored in the evaluated object,
meaning we can't tag it's hatch cache dirty from the notifier system.
Not easily at least. Better to leave this job to depsgraph, it knows
all the copies of data.
2017-11-24 10:19:48 +01:00
19c14f0c8a Subject: [PATCH 2/3] Depsgraph: Replace iteration over ghash with iteration over flat array 2017-11-08 15:02:19 +01:00
adfbf276a1 Cleanup: style, duplicate includes 2017-10-07 15:57:14 +11:00
f846846941 Depsgraph: Fix missing updates when tweaking node tree parameters
The is following: split copy on write update for node trees, and if we are only
tagging for uniform buffer update we skip whole datablock copy and only invoke
copy default_values form original nodetree to a copied one.

Thing which i'm not sure is: whether we need to use different branches in graph
itself to control such a conditional behavior, or whether we need to store tag
somewhere in the dependency graph. There are obviously cons and pros in both
approaches, and need to think about this. Maybe with more examples it becomes
more obvious which way is better.

This only fixes manual tweaks for now, animation support is coming.
2017-08-29 12:58:55 +02:00