Commit Graph

111 Commits

Author SHA1 Message Date
eb0902243e Linux: resolve issue compiling on mint 18.3
size_t wasn't declared. While this could be resolved differently,
convention is to include BKE after BLI.
2019-08-01 19:17:22 +10:00
96843ae85c Fix T67883: Time Remapping doesn't work
Was caused by 1693a5efe9.
2019-07-31 16:40:10 +02:00
5f405728bb BLI_task: Cleanup: rename some structs to make them more generic.
TLS and Settings can be used by other types of parallel 'for loops', so
removing 'Range' from their names.

No functional changes expected here.
2019-07-30 14:56:47 +02:00
1693a5efe9 Fix T66378: Missing animation update when switching view layer
Current frame is stored in a scene, and scene might have multiple view
layers. The inactive view layers were not informed about scene's frame
being changed, so when user switched back to view after changing scene
frame it was in an inconsistent state between current scene frame and
animation.

Now we tag scene for time changes, so dependency graph can catch up
and do proper update.

Currently tagging is from quite generic place. Probably better approach
would be to tag from where frame is actually being assigned. Downside
of this is that it's easy to miss some places.

Reviewers: brecht, mont29

Reviewed By: brecht

Maniphest Tasks: T66378

Differential Revision: https://developer.blender.org/D5332
2019-07-26 10:23:38 +02:00
23254ce4ee Cleanup: Rename: Static Override -> Library Override.
Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.

This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
2019-06-14 23:21:12 +02:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
30c0d780f9 Depsgraph: Only run editors ID update on manual edits
This is how it worked in 2.79 and it is how it is expected to be working.

Avoids unintended icons update during animation playback.

Fixes T64318: Update of material icons during animation 2x performance penalty
2019-06-04 11:43:27 +02:00
ba4e6e59b2 Depsgraph: Don't tag original IDs for recalc
Tagging original ID introduces a conflict of interest when a separate
graph is created and is tagging objects to be re-evaluated with its
context.

This is part of the problem in T63111: tags within a temporary dependency
graph affects viewport and vice versa, which makes logic to wrongly
consider that something did change in the scene and that baking is to
be redone.

This effectively reverts db3bfd0, but this time everything seems to
be updating fine in the viewport.
2019-05-23 16:45:54 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
22bc9fb4a9 Cleanup: style 2019-04-04 08:13:13 +11:00
c14e6ee9a4 Cleanup: Line wrapping 2019-03-29 15:41:13 +01:00
d16386e50b Fix T62087: Crash when rendering in Cycles
The issue was discovered only after recent changes, but roots back
to much older changes.

What was happening is scene's ID recalc flags where never cleared,
which caused ensure_view_layer() to always run copy-on-write on the
scene. This resulted in certain runtime data being cleared, without
proper flag stored in the dependency graph.

This was caused by ID recalc clear function checking whether any ID
was tagged for recalc in that graph or not. This was happening due
to all areas using DEG_id_type_tag() which can only set flags on the
graph from viewport scenes, and could not inform render dependency
graph.

Now ID tyoe tagging is happening on per-graph level, which avoids
possibility of flags running out of sync.

In a bit longer term we also need to get rid of two functions which
are clearing flags: DEG_id_type_tag() and deg_graph_clear_tags().
2019-03-01 19:03:51 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
db3bfd0633 Fix T61575: missing Cycles viewport updates when changing settings.
This reverts "Depsgraph: Don't tag original IDs", commit:
5f814cb3b4.
2019-02-15 18:43:33 +01:00
5f814cb3b4 Depsgraph: Don't tag original IDs
This is unreliable for cases when multiple dependency graphs
are to be updated.

The only reason why it was attempted to be made is to deal
with cases when ID appears in the dependency graph for the
first time. But even then it should be smart enough bring
itself to an up-to-date state without any extra tricks.
2019-02-15 09:25:26 +01:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
3b57a0d854 Cleanup: remove original author
Missed when removing contributors.
2019-02-02 02:32:20 +11:00
654ae4145f Cleanup: Space for foreach macro 2019-02-01 15:40:19 +01:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
c1da8e3b28 Depsgraph: Comb code to a better state all over
Some summary of changes:

- Don't use DEG prefix for types and enumerator values:
  the code is already inside DEG namespace.

- Put code where it locally belongs to: avoid having one
  single header file with all sort of definitions in it.

- Take advantage of modern C++11 enabled by default.
2019-01-31 14:31:41 +01:00
f179ac9fc1 Fix T58932: Impossible to influence the particle system 2018-12-10 17:37:30 +01:00
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
d3c08b1aa6 Depsgraph: Fix missing point cache reset when physics changes
Among all the lines moved around, the general idea is quite simple.
Actually, there are two ideas implemented there.

First one, is when object itself is tagged for update, we tag its
point cache component for evaluation, which makes it so point cache
is properly reset. We do it implicitly because otherwise we'll need
to go everywhere and add explicit tag in almost all the properties.

Second thing is, we link all collider and force fields to a point
cache component using special type of link. This type of link only
allows flush if change is caused by a user update. This way reset
does not happen when change is caused due to animation, but will
properly happen when user causes indirect change to the objects
which are part of physics simulation.
2018-11-14 14:08:39 +01:00
11a53ec28a Fix T57689: world nodes / texture not updating for Eevee.
Only do GPU material updates through depsgraph evaluation now. This was
already happening for material, just missing for the world.
2018-11-08 16:01:02 +01:00
3e5483ffe1 Fix T57316: material preview icons not updating.
The editors update callback was getting the COW datablock, it should be the
original where the preview icons are stored.
2018-11-02 16:54:07 +01:00
2f3311ed30 Depsgraph: Cleanup, naming
If something is a list of data, it is to be called list, and data
is to be called data. No need to call list a data and data a weird
two letter abbreviation.

Clarity is our friend!
2018-09-07 15:10:24 +02:00
d57cb8fa22 Depsgraph: Use more meaningful name for flags storage 2018-09-03 15:20:06 +02:00
873d7f7e14 DrawData: Change drawdata to a generic struct shared accross ID types
This makes tagging much more generic and make the world updates more in
line with the new tagging system (Depsgraph).
2018-07-10 15:31:34 +02:00
56ace4b209 Depsgraph: Log entry operations which are directly modified and tagged 2018-07-04 16:44:44 +02:00
0d817e68ef Depsgraph: Add debug option to invalidate data tagged for update
See comment for INVALIDATE_ON_FLUSH.
2018-06-12 14:30:50 +02:00
5c17dbd991 Fix missing Cycles 3D viewport updates when editing materials, lamps.
This introduces a new depsgraph API for getting updated datablocks,
rather than getting it from bpy.data.

* depsgraph.ids_updated gives a list of all datablocks in the depsgraph
  which have been updated.
* depsgraph.id_type_updated('TYPE') is true if any datablock of the given
  type has been added, removed or modified.

More API updates are coming to properly handle multiple depsgraphs and
finer update granularity, but this should make Cycles work again.
2018-05-30 14:07:23 +02:00
bb75c4cbe9 Depsgraph: Make all print messages to respect per-depsgraph debug flags 2018-05-02 17:09:44 +02:00
e5633114cd Depsgraph: Preserve CoW ID recalc flags
Previously they would have been replaced with flag from original
datablock, which is not what we want.
2018-04-25 16:34:55 +02:00
fc9624e485 Merge branch 'master' into blender2.8 2018-04-23 16:44:09 +02:00
53d69e6d04 Depsgraph: Add relation flag to avoid flush across it
This way we can avoid re-evaluation of certain parts of datablock
when something unrelated has changed.
2018-04-23 16:42:37 +02:00
7cdc0b76aa Make depsgraph tag for auto-override IDs it updates.
This will reduce amount of needless auto-override checks, at least when
not touching anything related to overriding IDs...
2018-04-18 11:25:31 +02:00
31067c9757 Depsgraph: Move CoW tag to ID datablock tag
Unless there is an external action from an user, there should not
be need in re-copying original datablock to a copied one.

This brings performance up from 5fps to 11fps with Spring runcycle
(performance in master is 14fps).
2018-04-12 11:05:18 +02:00
18c7575f93 Depsgraph: Introduce ID recalc flag for COW component
Currently unused, but will become handy to check whether ID needs
to have COW update to be run.
2018-04-12 11:05:18 +02:00
6bac7c35e8 Merge branch 'master' into blender2.8 2018-02-22 10:47:40 +01:00
df1c88b652 Merge branch 'master' into blender2.8 2018-02-15 14:15:55 +01:00
ccdacf1c9b Cleanup: use '_len' instead of '_size' w/ BLI API
- When returning the number of items in a collection use BLI_*_len()
- Keep _size() for size in bytes.
- Keep _count() for data structures that don't store length
  (hint this isn't a simple getter).

See P611 to apply instead of manually resolving conflicts.
2018-02-15 23:39:08 +11:00
9577ebde79 Fix T53598: OpenGL Render Animation does not update shadows
General idea of the fix: skip the whole draw manager callback madness which
was used to tag object's engine specific data as dirty. Use generic recalc
flag in ObjectEngineData structure instead. This gives us the following
benefits;

- Sovles mentioned bug report.
- Avoids whole interface lookup for opened viewports for EVERY changed ID.
- Fixes missing updates when viewport is temporarily invisible.

Reviewers: dfelinto, fclem

Differential Revision: https://developer.blender.org/D3028
2018-01-29 17:54:20 +01:00
1e0283828f Depsgraph: pass depsgraph to editors update context struct
This way callbacks will know which depsgraph is being changed, and where
evaluated data is coming from.
2018-01-16 15:37:52 +01:00
656b9a46b3 Merge branch 'master' into blender2.8 2018-01-11 15:14:30 +01:00
1255f572c7 Depsgraph: Make eval initialization more friendly for threading
Helps in cases of not very complex scenes and lots of system threads available.

A bit hard to measure change on it's own, it works best with the upcoming
changes and gives measurable improvements.
2018-01-11 14:48:49 +01:00
5d38c14116 Merge branch 'master' into blender2.8 2018-01-10 13:22:03 +01:00
f21f18b572 Task scheduler: Use const qualifier in callbacks for parallel range 2018-01-10 12:53:59 +01:00
5614193745 Task scheduler: Use restrict pointer qualifier
Those pointers are never to be aliased, so let's be explicit about this and hope
compiler does save some CPU ticks.
2018-01-10 12:49:51 +01:00
6deb908a5c Merge branch 'master' into blender2.8 2018-01-09 16:15:33 +01:00
4c4a7e84c6 Task scheduler: Use single parallel range function with more flexible function
Now all the fine-tuning is happening using parallel range settings structure,
which avoid passing long lists of arguments, allows extend fine-tuning further,
avoid having lots of various functions which basically does the same thing.
2018-01-09 16:09:33 +01:00