fdddea676d
Cleanup: DRW: Renaming of glsl utility macros
2019-05-10 12:14:41 +02:00
c9537ee5c3
Overlay: Remove use of NormalMatrix
2019-05-08 23:28:06 +02:00
e12c08e8d1
ClangFormat: apply to source, most of intern
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
7325035e60
DRW: support clipping for octahedral & box bones
2019-02-07 08:03:56 +11:00
68cab3aff6
Cleanup: replace attrib w/ attr
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Also rename GPUVertexAttribs to GPUVertAttrLayers,
avoids confusion with GPUVertAttr which isn't closely related.
2019-01-29 08:32:25 +11:00
6b433f4eb3
Merge branch 'master' into blender2.8
2018-09-19 18:20:50 +02:00
a01dec2d9c
Cleanup: Remove unused uniform and UBO.
2018-08-16 23:58:24 +02:00
44935fdfa3
Armature: Make Custom bone have the same appearance as other bones.
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I had to correct some errors in the winding order of the normal bones.
2018-05-26 22:28:52 +02:00
817cf2a317
Armature: Rename bone shaders and add 2 colors smooth blending.
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This will enable us to do more nice stuff in future commits.
This commit is a temporary commit, it will compile but will crash if
trying to display any armature. Next commit does work.
2018-05-05 21:04:21 +02:00