Commit Graph

9 Commits

Author SHA1 Message Date
fdddea676d Cleanup: DRW: Renaming of glsl utility macros 2019-05-10 12:14:41 +02:00
c9537ee5c3 Overlay: Remove use of NormalMatrix 2019-05-08 23:28:06 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
7325035e60 DRW: support clipping for octahedral & box bones 2019-02-07 08:03:56 +11:00
68cab3aff6 Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers,
avoids confusion with GPUVertAttr which isn't closely related.
2019-01-29 08:32:25 +11:00
6b433f4eb3 Merge branch 'master' into blender2.8 2018-09-19 18:20:50 +02:00
a01dec2d9c Cleanup: Remove unused uniform and UBO. 2018-08-16 23:58:24 +02:00
44935fdfa3 Armature: Make Custom bone have the same appearance as other bones.
I had to correct some errors in the winding order of the normal bones.
2018-05-26 22:28:52 +02:00
817cf2a317 Armature: Rename bone shaders and add 2 colors smooth blending.
This will enable us to do more nice stuff in future commits.

This commit is a temporary commit, it will compile but will crash if
trying to display any armature. Next commit does work.
2018-05-05 21:04:21 +02:00