89673f0974
DRW: Make fullscreen vertex shader position and uv without attributes
2019-05-17 13:38:42 +02:00
e12c08e8d1
ClangFormat: apply to source, most of intern
...
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
a022811441
DRW: Make fullscreen quad in the background
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This is to be able to only draw the background pixels by using a depth
test EQUAL.
2018-12-03 17:19:11 +01:00
47acd706fd
GPUCompositing: Remove entire module.
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This module has no use now with the new DrawManager and DrawEngines and it
is using deprecated paths.
Moving gpu_shader_fullscreen_vert.glsl
to draw/modes/shaders/common_fullscreen_vert.glsl
2018-03-22 16:11:49 +01:00