Change Scene.frame_set so that it ensures subframe in range [0,1[ as Blender
expects, otherwise some things like physics point cache lookups don't get
evaluated properly.
This codec is absolutely needed to generate DCP using OpenDCP,
before that external application to convert JP2 to J2K was used
which slowed down export a lot.
New codec is exposed to image format settings panel and called
Codec. Default one is JP2 which creates files with .jp2 extension,
new one is called J2K which creates with .j2c extension.
Other changes:
- Fixed avi jpeg warning which was treating as error here.
- Made it so extension is detecting from ImageFormatData instead
of image file type, which makes it possible to have different
extension for the same file type depending on it's settings.
IRIS format should still be changed (depending on number of
channels it'll be .bw, .rgb or .rgba extension)
- Default image format settings would be set from image buffer
when re-saving it. Makes it possible to easily open .j2c file
and save it using J2K codec (without this change it'll save as
.jp2 using JP2 codec)
Added support of such features, as:
- Ability to call RNA functions using C++ classes
For example RenderEngine.tag_update
- Property setters (for scalars and arrays)
Used Qt/jQuery-like getters/setters style, meaning Class.prop() is a getter,
Class.prop(value) is a setter.
Still to come:
Collection functions are not currently registering inside a property
Meaning BlendData.meshes wouldn't be a subclass of BlendDataMeshes result
you'll need to explicitly create BlendDataMeshes for now instead of doing
BlendData.meshes.remove()
Most of the changes are related to adding support for motion data throughout
the code. There's some code for actual camera/object motion blur raytracing
but it's unfinished (it badly slows down the raytracing kernel even when the
option is turned off), so that code it disabled still.
Motion vector export from Blender tries to avoid computing derived meshes
when the mesh does not have a deforming modifier, and it also won't store
motion vectors for every vertex if only the object or camera is moving.
Note about long lines: I did not touch to two pieces of code (because I don’t see any way to keep a nicely formated, compact code, with shorter lines):
* The node types definitions into rna_nodetree_types.h
* The vgroup name functions into rna_particle.c
Fixes for Collada exporter.
Adds Second Life compatibility for armatures
Adds objects parentinverse to exported transform if it's non-identity
Fix mismatch between add_inv_bind_mats and add_joints_source accessor counts
Fix bone exports in world space should be local space
* Adds two new python handlers: scene_update_pre() and scene_update_post()
These run before and after Blender does a scene update on making modifications
to the scene.
* Datablocks now have an is_updated property. This will be set to true in the
above callbacks if the datablock was tagged to be updated. This works for the
most common datablocks used for rendering: object, material, world, lamsp,
texture, mesh, curve.
* Datablock collections also have an is_updated property. If this is set, it
means one datablock of this type was added, removed or modified. It's also
useful as a quick check to avoid looping over all datablocks.
* RenderEngine.view_update() can also check these properties, for interactive
viewport rendering.
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/UpdateAPI
Original patch by Jan Diederich, adapted by Pelle Johnsen. Review assistance by Daniel Tavares.
This patch adds an option to export only the selection.