Commit Graph

124 Commits

Author SHA1 Message Date
2de2acc681 add CDDM_from_bmesh(), avoids using BMEditMesh in modifiers. 2012-10-24 07:24:11 +00:00
90d215535e add option so operators can be called with a flag, currently the only flag is to respect hidden geometry.
this is useful for bmesh tools that operate in object mode or for modifiers which would previously use hidden faces in some cases.
2012-07-21 00:58:02 +00:00
3d9637f60a Fix [#32133] Numpad Enter key doesnt work with Loopcut (worked in 2.49b)
Adding PADENTER to the "OK" keys...
2012-07-17 17:55:23 +00:00
69a7e0af02 rename bmesh ops since they are exposed in an api now. 2012-06-30 15:27:13 +00:00
4ce2219901 edge split modifier now works more like pre-bmesh --- 3+ faces using an edge always split. 2012-06-05 19:24:01 +00:00
318b44fe5d Refactor of modifiers' apply function: now use a single bit-flag parameter to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag!
Should have no effect over modifier behavior.
2012-05-09 15:00:26 +00:00
3d8e58751c style cleanup: modifiers 2012-05-06 13:38:33 +00:00
5da2135eef code cleanup: double promotion & some style cleanup 2012-05-03 21:35:04 +00:00
475ecbb0ce remove BM_ITER, BM_ITER_INDEX macros, use ELEM or MESH variants only (the maceros had unused args in both cases). 2012-04-19 13:47:58 +00:00
75b869e428 style cleanup: BM_ITER / BM_ITER_INDEX / BMO_ITER 2012-04-19 11:44:12 +00:00
5a90ea77bc style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:24:53 +00:00
675628d24d bmesh: debugging function to help resolve issues with corrupt mesh data - BM_mesh_validate() 2012-03-22 05:13:43 +00:00
b330abc290 remove Object member from BMesh struct - was only used for undo and BMEditMesh already stores an object pointer.
also fix for own mistake with mesh conversion refactor, shape key index was off by 1 when switching editmode.
2012-03-11 19:58:56 +00:00
89a963fb7f style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
bd83487dab fix [#30459] BMesh Edge Split Hangs.
edge split result is still not correct in this case but at least avoid eternal loop.

also - dont tag sharp edges with <2 faces for splitting.
2012-03-05 21:17:24 +00:00
6b85b96952 bmesh py api (some api changes and doc additions)
* remove 'select' and 'hide' from BMLoop
* remove BMesh.update
* add BMesh.normal_update(skip_hidden=False)
* add BMElemSet.index_update(), eg: bm.verts.index_update()


bmesh api
* BM_mesh_normals_update() now takes skip_hidden as an argument
(previously this was default behavior), however this isnt good when
using BMesh modifiers, where you want all normals to be recalculated.
* add bm_iter_itype_htype_map[], to get the iter type from a BMesh
iterator.
2012-02-24 05:56:06 +00:00
2fd4877c76 minor bmesh api changes.
- use SMOOTH flag for edges (removed sharp flag and inverted), gives us an extra flag slot available.
- rename BM_edge_is_nonmanifold --> BM_edge_is_manifold and invert result, BM_vert_is_nonmanifold too.
2012-02-18 11:44:30 +00:00
37ff2a291f BMesh api function naming.
`_set` suffix was used in two ways (confusing)
* to set a flag to be enabled.
* to set a value passed as an argument.

now use enable/disable rather then set/clear for functions which change flags.

also remove BME_weld.c, the file didnt contain much code and the current extrude works well
2012-02-12 18:43:59 +00:00
9a92cd8008 bmesh minor refactor
* add DM_to_bmesh_ex, DM_to_bmesh for converting a derived mesh to a BMesh (rather than a BMEditMesh)
* have a generic variable for allocsize: bm_mesh_allocsize_default, rather than copying the values about.
2012-02-12 17:44:10 +00:00
7c2715a7ad rename CDDM_To_BMesh to DM_to_editbmesh, since theres no requirement for
the input to be a CDDM.

remove conversions to CDDM for edge split and bevel (will give some
speedup).
2012-02-12 15:02:33 +00:00
b6dcdb065d code refactor, function renaming for bmesh.
These changes are to make the bmesh api more consistent and easier to learn, grouping similar functions which is convenient for autocomplete.
This uses similar convention to RNA. 

* use face/loop/edge/vert as a prefix for functions.
* use 'elem' as a prefix too for functions that can take any type with a BMHeader.
* changed from camel case to underscore separated (like RNA).
2012-02-12 10:51:45 +00:00
8b43813b69 rename BM_ flags for BMHeader->hflag to BM_ELEM_ to be more clear that these flags apply to bmesh elements. 2012-02-12 06:24:12 +00:00
2ea8a3b8ca remove CDDM_copy second argument, added CDDM_copy_from_tessface instead.
this function caused too many conflicts and in most cases was zero anyway.
2012-01-29 21:59:47 +00:00
61a5cc28be disable re-tesselation for modifiers that use bmesh, array/bevel/edge split - were tesselating 2 times and didnt need to.
also comment array modifier from flushing selection flags.
2012-01-22 21:12:18 +00:00
1b505e6d1b replace CDDM_calc_normals_mapping with CDDM_calc_normals when used within modifiers.
this way modifiers wont be calculating tessface's which CDDM_calc_normals_mapping will do if not already calculated.
2012-01-20 13:25:54 +00:00
ad3e9900d6 call CDDM_from_BMEditMesh without creating tessface data for modifiers.
- in the case of deform modifiers this is very safe (assuming the mods themselves dont need tessface data), since the DM is freed right after, so this is an easy speedup.

- in the case of bevel and split edge modifiers this should still work out fine since mods that need tessface data will generate it.
2012-01-18 15:29:25 +00:00
9d782c8a1a argument for CDDM_from_BMEditMesh() so creating tessface data is optional, no functional changes since all callers use this so far. 2012-01-18 15:09:27 +00:00
ded0af482b rename CDDM_calc_normals() --> CDDM_calc_normals_mapping 2012-01-06 00:12:24 +00:00
c174f5682c syncing modifiers with trunk - only small changes 2011-12-29 04:04:27 +00:00
2cd5436a81 svn merge ^/trunk/blender -r42839:42871 2011-12-25 21:31:19 +00:00
eb3beca8d4 replace u_int64_t with cc99's uint64_t as suggested by Nicholas Bishop. 2011-12-24 03:03:42 +00:00
52558fbe2e basic bevel modifier working again in bmesh, closely matches the edge split modifier since it calls out to the bevel operator.
- edge angles are ok
- width is interpreted as percent

added BMESH_TODO comments with details about what needs working on.
2011-11-28 04:19:44 +00:00
9776f56a39 change edge split modifier to loop over all edges and compare the face angles, rather then looping over all faces and looking at every faces-edges-fance which would compare faces twice. 2011-11-28 03:41:14 +00:00
707fcc42a3 replace macros with math functions 2011-11-16 17:37:20 +00:00
1e035381d1 Workaround #29205: Crash while using Edge Split modifier (while rotating vertices in edit mode with edge split viewable)
This bug is caused by exactly the same reason as #26316: differences in how new vertices/edges
are getting calculated first and how they're adding later. In some cases extra vertices are
creating which weren't counted before.

This patch prevents crash in such situations, but result mesh can be a bit wrong.
This should work fine in bmesh, so think it's acceptable to have such workaround
before actual fix coming with bmesh.
2011-11-10 08:29:22 +00:00
15e6d6cd75 svn merge ^/trunk/blender -r41226:41227 . 2011-10-24 12:43:08 +00:00
ad1d3dd30f svn merge ^/trunk/blender -r41175:41200 --- will need to apply fix after 2011-10-24 07:56:42 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
74017cb020 header cleanup and typo's 2011-10-22 01:53:35 +00:00
69732dbe21 Miscellaneous cleanup, comment changes, and asserts. Should be no functional changes. 2011-10-10 14:56:09 +00:00
55a560c0c4 svn merge -r39286:39385 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-16 06:30:14 +00:00
c265a686d8 Modifiers: add callback to loop over each texture assigned to a modifier. 2011-08-12 18:11:22 +00:00
f122a74b1e svn merge -r37078:37335 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-09 15:20:29 +00:00
e86d85b78e =bmesh= fixed an edgesplit bug 2011-06-05 00:54:14 +00:00
f5318bc04d =bmesh= edge split modifier uses bmesh code for now, slower but works. 2011-06-01 19:47:21 +00:00
142d87f154 =bmesh= committing not-quite-functional edge split modifier code before replacing it with a bmesh version, taking too much time to debug right now. 2011-06-01 19:30:19 +00:00
068c627013 remove unused vars 2011-05-13 13:17:30 +00:00
5ba0c2c049 tag unused arguments, quiet some warnings 2011-05-09 14:32:55 +00:00
5a2a3d7d82 more syncing with trunk, also cleared many warnings with gcc4.6 2011-05-09 04:06:48 +00:00
b12d46f73e - fix for player linking
- added notes to release todo's.
- renamed view3d view transform matching functions.
- added assert in edge split modifier to make a certain bug easier to spot.
2011-04-26 10:38:18 +00:00