Commit Graph

900 Commits

Author SHA1 Message Date
fe4df40f30 Fix crash when Python creates modal keymaps without items. 2018-11-13 18:22:07 +01:00
ee201d8a50 Cleanup, more meaningful and up to date comments 2018-11-07 14:04:47 +01:00
48488b7106 Skip dependency graph update when interface is locked
This is a variation of legacy dependency graph update check based on
G.is_rendering. Now it is ensured, that locked interface does not
tempter around with the dependency graph.
2018-11-07 14:04:47 +01:00
1cadd811ce Cleanup, indentation 2018-11-07 14:04:47 +01:00
c2bcde5c28 UI: show blocking popup when auto execution of scripts is disabled.
This is important information, and it was easily missed at the top/bottom of
the screen.

Ref T57197.
2018-11-01 19:44:03 +01:00
48f9e24f0c Enable dependency graph update while rendering
It is a whole point of copy-on-write to make such updates safe.
If this causes an issues, we need to solve them.

Fixes T57302: Viewport (selection etc) not updated while rendering
2018-10-29 12:16:18 +01:00
a4a6ed1ba3 WM: default tool was being set for space types w/o tools
Add mask for space types so we don't accidentally add tools
for space types that don't support it.
2018-10-26 10:46:35 +11:00
eba1b0487c Event System: don't invoke operator that should only be executed
Problem was that the event was not `NULL` even though the `context` is `WM_OP_EXEC_*`.
I noticed this problem when dropping .blend files into Blender.
Instead of only executing `WM_OT_open_mainfile`, it was invoked (opening a file selector).

The `wm_operator_invoke`, which also executes operators, always invokes operators when `event != NULL`. So setting `event` to `NULL` tells `wm_operator_invoke` not to invoke but to execute the operator.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3799
2018-10-16 11:48:12 +02:00
51d6d1d8fb WM: fix non-undo operators stealing redo panel
Non-undo actions would move the redo panel into a different space.
2018-10-04 15:26:36 +10:00
8ba4dd389b Fix gizmo tooltips ignoring preference 2018-10-03 08:20:07 +10:00
342e73f90f Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
2018-09-24 18:48:29 +02:00
253dce07d7 Merge branch 'master' into blender2.8 2018-09-24 17:42:52 +02:00
0cff044d84 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
2018-09-24 17:28:40 +02:00
b49abbec5f Splash: add first time setup and templates to splash screen.
The first time setup screen only has the interaction preset currently, some
more work is needed to be able to set e.g. the language or compute device
here as in the mockups.

The splash screen stayed the same for now, to make room for the templates
most of the links are now in the Help menu. If there are no recent files yet
the links still show.

The splash screen buttons implementation was fully moved to Python, in the
WM_MT_splash menu.
2018-09-18 19:38:20 +02:00
1f1802307f Gizmo: value2d utility to adjust operator values
This allows any operator to interactively redo without having to
manually make each operator modal.
2018-09-13 09:10:19 +10:00
6f1f7296f4 UI: show a small label next to the tool
Instead of showing the full tip immediately when hovering over a tool,
show only the (label, shortcut), without suppressing the regular tip.
2018-09-05 13:52:19 +10:00
571aead323 UI: support immediate non-overlapping tooltips
Use these for the toolbar, since they're non-overlapping the interface,
showing them quickly isn't a problem.
2018-09-04 18:05:17 +10:00
c489c8481f Keymap: check modal keymap item poll function
Fixes T56591: Vertex/Edge slide C-Key fails
2018-08-29 11:31:49 +10:00
9f72a450a2 Cleanup: free keymap status when not used 2018-08-22 17:09:41 +10:00
86c363a027 WM: pass on wmDrag to drop operators, so they can get the data directly.
Currently drop operators work mostly by specifying the name of the datablock.
However there can be datablocks with the same name in different libraries, so
this gives wrong results in some cases.

Currently only outliner drop operators have been updated to use this mechanism.
2018-08-10 17:53:00 +02:00
74016d73db WM: drag and drop poll functions can now specify a custom tooltip. 2018-08-10 17:53:00 +02:00
b3b4b9fb8c Fix WITH_HEADLESS build. 2018-07-20 15:25:47 +02:00
b457cae397 Cleanup: use variable names based on term gizmo 2018-07-15 14:35:33 +02:00
5ebebcfbff WM: rename manipulator to gizmo internally 2018-07-14 23:49:00 +02:00
113b053d5b WM: add utility function to refresh status bar 2018-07-09 18:14:41 +02:00
32396b3164 WM: support for filtering modal keymap items
Modal keymap display often shows items which aren't used,
add a poll funciton to hide these from the status bar.
2018-07-09 08:39:09 +02:00
aed82dafff Icons: support for drawing event icons
Use for drawing modal operator header keys.
2018-07-08 22:17:42 +02:00
d192d72312 Ensure dependency graph exists before initializing editors
Will help entering sculpt mode on file load by making it possible
to fully initialize sculpt session. The goal is to make sure PBVH
exists since the very beginning of file open (missing PBVH is a
reason why object is not visible before first stroke).

This is not enough yet to fully solve the issue, since entering
sculpt mode tags object for Copy-on-Write update, which frees
PBVH.
2018-07-05 16:56:47 +02:00
397d088611 UI: show modal operator keymaps in the status bar
This is work in progress, transform keymap especially
needs some filtering on it's keymap.
2018-07-05 12:27:15 +02:00
c43443d530 Workspaces: store view layer per main window, instead of per workspace.
It was a bit odd that the scene was stored per window but not the view
layer. The reasoning was that you would use different view layers for
different tasks. This is still possible, but it's more predictable to
switch them both explicitly, and with child window support manually
syncing the view layers between multiple windows is no longer needed
as often.
2018-07-04 18:40:33 +02:00
4e2228525f Workspaces: add main and child windows.
* Main windows show a topbar and statusbar, and select a workspace and
  scene. They are created with Window > New Main Window.

* Child windows do not show a topbar or statusbar. These follow the
  workspace and scene of their parent main window. Created with Window >
  New Window or View > Duplicate Area into New Window.

* The purpose of this change is to support multi monitor setups where you
  just want to put more editors on the other monitors. Without multiple
  topbars and statusbars, working within a single workspace and scene.
  Creating multiple main windows is intended to be a concious choice to
  do different tasks in different workspaces and scenes.

* Note these changes do not currently affect how the operating system
  treats the windows.

* When changing the workspace, the layout in all child windows changes.
  This makes sense if we consider child windows to be just a way to
  extend the main window across more monitors. In some case it may be
  useful to keep the same layout though, we can add an option for this
  depending on user feedback.
2018-07-04 18:40:33 +02:00
2bef8ca1b8 Cleanup: pass window to listeners, instead of screen + workspace. 2018-07-04 18:40:33 +02:00
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
0e304ca8f5 UI: some renaming for more clear/consistent cursor keymaps in status bar.
There's much more work to be done here, this is just fixing some obvious ones.
2018-06-27 19:04:04 +02:00
e0b28306df Fix status bar wrong cursor keymap using wrong region in some cases. 2018-06-26 19:48:24 +02:00
cdd915e9e9 UI: status bar cursor keymap display
Show mouse button actions in status bar, based on context,
modifiers and active tool.

See: T54861
2018-06-26 12:18:54 +02:00
4f83fd4cf8 Merge branch 'master' into blender2.8 2018-06-21 19:29:22 +02:00
68f4a4641e Fix T55568: second click event ignored 2018-06-21 19:26:21 +02:00
51f6b25afd Revert "Fix T55568: second click event ignored"
This reverts commit 52aa963f0e.

Fixed for keyboards, broke mouse buttons.
2018-06-21 19:24:53 +02:00
52aa963f0e Fix T55568: second click event ignored
Double-click handling caused the second click to be ignored
for keymaps that only handle click.
2018-06-21 14:04:43 +02:00
9b91e727be Merge branch 'master' into blender2.8 2018-06-21 11:10:37 +02:00
b681461c84 Fix T55568: second click event ignored
Double-click handling caused the second click to be ignored
for keymaps that only handle click.
2018-06-21 11:07:52 +02:00
66263905ae Merge branch 'master' into blender2.8 2018-06-21 10:32:16 +02:00
3995b33a42 WM: don't make LMB a special case for double click 2018-06-21 09:49:30 +02:00
2291ce9f1f Merge branch 'master' into blender2.8 2018-06-15 19:12:44 +02:00
2b9edbc98b WM: suppress drag events if motion is handled 2018-06-15 19:09:43 +02:00
1adfabc8c6 WM: revert part of Top-Bar inclusion
This removes OperatorRepeatContextHandle, from 5f6c45498c
since we now only have redo in the area an operator is executed in.

These values could be invalid and crashed in some cases.
2018-06-14 21:58:11 +02:00
4bf751be70 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/modifiers/intern/MOD_normal_edit.c
	source/blender/windowmanager/intern/wm_files.c
2018-06-14 12:39:52 +02:00
66407e15cb Cleanup: Remove last G.main's from WM code.
Was mostly validating valid usages of G.main -> G_MAIN actually.
2018-06-14 12:34:13 +02:00