Commit Graph

72086 Commits

Author SHA1 Message Date
b1ed72f152 Cleanup: use eval as suffix
Follow conversion already used in most places.
2019-08-24 13:27:08 +02:00
8b806b8e64 Fix object origin transform with vertex snapping 2019-08-24 21:23:04 +10:00
b7f786c0b1 GPencil: Fix typo error 2019-08-24 09:02:42 +02:00
ae0b855a32 Fix T68807: smoothing group issue
Showed in OBJ export.
Caused by comparison mistake in rB2e91fc39ac7.

Reviewers: mont29

Maniphest Task: T68807

Differential Revision: https://developer.blender.org/D5561
2019-08-24 08:50:58 +02:00
c9923baf84 Fix BKE_bvhtree_from_editmesh_get not setting cached value
The stored value was always false because of shadowing.

Also disable unused code.
2019-08-24 12:16:30 +10:00
fd43854fa3 Cleanup: use doxy sections for editfont 2019-08-24 12:06:58 +10:00
dc434bc273 Cleanup: correct use of term 'split' 2019-08-24 12:06:58 +10:00
67d9647ae4 Cleanup: use eval as a suffix
Follow conversion already used in most places.
2019-08-24 12:06:58 +10:00
a68e8ac993 BKE bvhutils: create and use new BKE_bvhtree_from_editmesh_get
With this function it is easier to create and have control over editmeshes `BHVtree`s.
2019-08-23 19:51:18 -03:00
4c353205ea UI: Various tooltip corrections and fixes
Patch by Yevgeny Makarov (jenkm)

Differential Revision: D5514
2019-08-24 00:45:21 +02:00
acdb14d264 Transform: option to transform origins in object mode
Currently supports mesh, armature, lattice, curve & metaballs.

Access from pivot popover.
2019-08-24 07:34:43 +10:00
71c43e9225 Cleanup: unused args 2019-08-24 07:34:43 +10:00
ee4ec69b28 Fix T66924 : Move GPencil Modifiers evaluation to Depsgraph
Before, the evaluation of modifers were done in draw manager. The reason of the old design was grease pencil was designed before depsgraph was in place.

This commit moves this logic to depsgraph to follow general design and reduce Draw Manager complexity. Also, this is required in order to use modifiers in Edit modes.

Really, there is nothing really new in the creation of derived data, only the logic has been moved to depsgraph, but the main logic is the same. In order to get a reference to the original stroke and points, a pointer is added to Runtime data as part of the evaluated data. These pointers allow to know and use the original data.

As the modifiers now are evaluated in Depsgraph, the evaluated stroke is usable in Edit modes, so now it's possible to work with the evaluated version instead to use a "ghost" of the final image over the original geometry as work today.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5470
2019-08-23 23:10:48 +02:00
f16a28c4af Revert "Fix T68826 Eevee: Multi-Mat not working if switching from Solid shading"
This reverts commit d357e7b065. This caused crashes in UV editor drawing and
updates in lookdev mode.

Fixes T69087, T69083, T69088, T69096.
2019-08-23 20:32:51 +02:00
777ca2dcdb Snapping System: Improve drawing indicating Perpendicular snap
Since pependicular snap depends on `snapTarget` it is important to indicate where this target is so as not to confuse users.
So draw a pivot where the target is and a dotted line toward the perpendicular snap point.

Reviewers: campbellbarton, brecht, billreynish

Differential Revision: https://developer.blender.org/D5557
2019-08-23 15:20:37 -03:00
9574ac1c8d LibOverride: Disable the re-parenting of overriding objects to the instancing empty.
Does not seems to be that useful... And it's breaking the objects also
'parented' to an armature through a modifier...
2019-08-23 18:58:21 +02:00
Yevgeny Makarov
e33fc3c37b UI: layout padding changes to autorun dialog, to match save dialog
Differential Revision: https://developer.blender.org/D5568
2019-08-23 18:42:26 +02:00
c3e4a26816 UI: layout and text changes for unsaved changes dialog
Patch by Harley Acheson, with additional changes by Yevgeny Makarov.

Differential Revision: https://developer.blender.org/D5133
2019-08-23 18:36:30 +02:00
77f01748e7 GPencil: Fix unreported set origin from Python
The set origin was not working from python because the operator was checking if the stroke was valid in the console area.

As the stroke only can be valid for GP obects, this check is not needed.
2019-08-23 17:20:12 +02:00
18f4182e98 LibOverride: Fixed bug in removing override op operator.
In case the property is a RNA pointer, `RNA_path_resolve()` will try to
resolve it and return that pointer, instead of returning expected
container... That is a bad inconsistency in the rNA path API, but no
proper way to solve it for now...
2019-08-23 15:55:00 +02:00
6d64da1e67 Fix potential issues when loading files with missing libraries
This is a continuation of rB39f005eae8eed8b939579aff8c9a05a4f50e5e38

Now all the fields where we check for object type in RNA (like
rna_Curve_object_poll) will have a safe guard for when this isn't the
case.  For example when loading files that has missing object libraries
and all missing objects are replaced with empties (placeholders).

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5425
2019-08-23 15:54:11 +02:00
8eb2296872 UI: use consistent "Color Burn" name for blend mode
Previously it was named just "Burn" in some places.

Differential Revision: https://developer.blender.org/D5186
2019-08-23 13:14:15 +02:00
2f8ea1c11e Fix T67140: transforming bone does not update bone tab in properties editor 2019-08-23 13:04:54 +02:00
162c320a75 LibOverride: Add some basic non-nodal material properties to override realm. 2019-08-23 10:27:22 +02:00
a1aa4a2597 RNA: Cleanup PointerRNA struct
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
  struct {
    void *data;
  } id;

  struct StructRNA *type;
  void *data;
} PointerRNA;
```

This patch updates it to:
```
typedef struct PointerRNA {
  struct ID *owner_id;
  struct StructRNA *type;
  void *data;
} PointerRNA;
```

Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5558
2019-08-23 09:52:12 +02:00
232049dd94 Armature: use BKE_armature_transform when applying transformation
Keep ED_armature_transform for RNA Armature.transform
since it operates on edit-bones in edit-mode.

Rename ED_armature_transform_bones to ED_armature_edit_transform
since it wasn't obviously an edit-mode function.
2019-08-23 12:03:11 +10:00
30582c59cc Armature: add BKE_armature_transform
ED_armature_transform uses edit-mode conversion which re-creates bones.
Needed for efficiently transforming object-data in object-mode.
2019-08-23 11:53:28 +10:00
adfb9ec87c Cleanup: const args, naming, doxy groups, clang-format 2019-08-23 09:09:38 +10:00
1de7717ed7 Outliner: new icons for sequences and contraints
Adds a new icon for the action constraint so the icon draws with the
constraints color. Also adds two new icons for sequencer meta strips
and duplicate strips for use in the outliner sequence display mode.

The meta strip icon could be used in the sequencer sidebar.
2019-08-22 14:40:33 -06:00
22ebc57987 UI: Changes to Area Options Menu
Adds more options to the context menu that pops up on area edges. Both Split types, Join, and Swap.

Differential Revision: https://developer.blender.org/D5459

Reviewed by Brecht Van Lommel
2019-08-22 13:19:11 -07:00
7c3bbe93aa Cleanup/Refactor: Simplify/deduplicate bvhutils code
This is a step that allow using `bvh_cache` for `EditMeshe`s.
2019-08-22 14:07:40 -03:00
d09b1ff1a6 Cleanup: undeclared variable warnings
Forward declare variables, or make them static.
2019-08-23 02:29:45 +10:00
4457c92fa3 GPencil: Fix missing variable due typo error 2019-08-22 18:28:19 +02:00
ec07340004 UI: Remove "Show Frame Indicator" option
This option was doing nothing in Blender 2.80.
I don't really see a reason for keeping it around.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5552
2019-08-22 17:55:21 +02:00
e6f3d8b3e1 Revert "Fix T68971: Copy As New Driver from Material node creates a bad reference."
This reverts commits 54fd8176d7, 4c5becb6b1 and 8f578150e.

Those kind of commits must be reviewed and approved by project owners.

That one:
* Broke Collada building by not properly updating all calls to modified
function.
* Broke *whole* ID management by not properly updating library_query.c.

And in general, I am strongly against backward ID pointers, those are
*always* a serious PITA for ID management. Sometimes  they cannot be
avoided, but in general other ways to get that kind of info should be
investigated first.
2019-08-22 16:07:36 +02:00
54fd8176d7 NodeTree: also assign the owner pointer when copying. 2019-08-22 16:55:02 +03:00
33a287e5c0 Snapping System: Return element type in 'ED_transform_snap_object_project_view3d_ex' 2019-08-22 10:53:21 -03:00
8965a81271 Cleanup: Split some code out of rna_access.c
That file was getting out of control, now comparison/override RNA code is
in `rna_access_compare_override.c`. 1K lines of code for now, but that
area is likely to grow more in the future...

Note that we can probably split more out of `rna_access.c`, but for now
that will do.
2019-08-22 15:33:44 +02:00
4c5becb6b1 Fix missing argument.
Missed because of broken dependency tracking in msvc build process.
2019-08-22 16:14:48 +03:00
8f578150ea Fix T68971: Copy As New Driver from Material node creates a bad reference.
NodeTree structures of materials and some other data blocks are
effectively node group data block objects that are contained inside
the parent block. Thus, direct references to them are only valid
while blender is running, and are lost on save.

Fix Copy As New Driver to create a reference that goes through
the owner data block, by adding a new runtime field to bNodeTree.
2019-08-22 15:46:37 +03:00
443586f34d LibOverride: Enforce full override operations check on file save.
We try to avoid diffing too much things during edition, but when saving
a file we need to check all possible overridable IDs to ensure we have
all needed override operations...

Was pretty sure that was already in code, but apparently not (or it got
lost at some point...).
2019-08-22 14:34:09 +02:00
e3442c8864 LibOverride: Cleanup: tget rid of G.main usage when we can get it from context. 2019-08-22 14:33:56 +02:00
df5237ec5e LibOverride: Fix broken logic in code checking and adding new override ops.
When we wanted to force all overidable IDs to be checked, code would end
up checking the whole Main DB, instead of only overrideable ones.
2019-08-22 14:33:56 +02:00
OmarSquircleArt
08ab3cbcce Shading: Add object color to Object Info node.
The object color property is added as an additional output in
the Object Info node.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5554
2019-08-22 14:26:09 +02:00
a244384864 Fix T68969: current value '0' matches no enum in 'ToolSettings', '(null)', 'snap_node_element'
I don't think a versioning solution is necessary in this case.
But it can still be implemented.
2019-08-22 09:10:46 -03:00
75127b6be7 Revert "Fix grid snap value in recent snapping updates"
This reverts commit 48a7f979a5.

Another solution to come.
2019-08-22 09:10:46 -03:00
b208096538 Transform: Snap Perpendicular: Avoid snapping to snapTarget 2019-08-22 08:07:41 -03:00
3f9c0ab993 Transform: Snap Perpendicular: Use snapTarget instead of center_global 2019-08-22 08:00:53 -03:00
d13952e603 LibOverride: Cleanup: rename parameters in RNA apply code.
We cannot use local/reference here, that is very confusing, since at
that stage current local is kind of src of data for the future local ID,
that is currently a mere copy of the linked data... ;)

So we are much better with src/dst names here.
2019-08-22 12:21:25 +02:00
Charlie Jolly
2ba233a31f Nodes: Support for socket shapes other than circle
Previously there was already "draw_shape" property,
but it was doing nothing. This commit renames the
property to "display_shape". Furthermore, different
shapes like SQUARE and DIAMOND are supported now.

Currently, the shapes are drawn using the shader that also
draws keyframes. In the future we might want to separate
this.

The new shapes are not used anywhere yet, but they can
be used by addon developers and will probably be useful
when we want to support different kinds node systems later.
For example, different shapes can be used to distinguish
between data and control flow.

Differential Revision: https://developer.blender.org/D2829
2019-08-22 11:10:11 +02:00