Commit Graph

1004 Commits

Author SHA1 Message Date
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
7ca3ff1ff1 SVN maintenance. 2010-11-30 19:06:34 +00:00
42d6603cae Add option for CMake to build libredcode, also use CODEC prefix for ffmpeg, quicktime & sndfile options. 2010-11-30 18:52:39 +00:00
e8397e6193 include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29 04:35:56 +00:00
c7ff23cc34 Added CMake macro REMOVE_STRICT_FLAGS(), this means developers can build with -Werror in their CMAKE_C_FLAGS_DEBUG (so all warnings give errors).
but external libs which we don't maintain & generated code will have -Werror removed.

This is GCC only, MSVC can be added easily.
2010-10-24 03:57:07 +00:00
f383e2e0e6 Remove msvc build files which are not needed anymore. 2010-10-23 15:14:54 +00:00
c6976e7351 use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23 04:05:55 +00:00
2e6fcc31cb tweaks to external libs to get rid of warnings. 2010-10-21 09:19:52 +00:00
f0fcf140f8 enable warning for unused args with gcc: -Wunused-parameter
- for cmake only apply this to source/blender, will apply globally later.
- ./extern/ ./source/blender/makesrna/intern/ ignore this.
2010-10-15 02:24:48 +00:00
Nick Samarin
90ab716cd5 synched with trunk at revision 32129 2010-10-03 16:28:28 +00:00
157d1205a4 added len_squared_v2v2, use instead of len_v3v3 for font handle tests, also fixed some warnings. 2010-10-03 14:16:27 +00:00
dea59cc5eb warning fixes and minor cmake changes. 2010-09-18 03:55:56 +00:00
9234f29e67 bugfix [#23405] PNG Images bigger then 2gig wont load with blender.
all image formats should be able to load files bigger then 2gig (when its supported)
2010-09-15 06:43:36 +00:00
2406ebe1a4 - added back zlib include (needed for win32).
- use list append in more places.
- remove non existing include dir.
2010-09-07 01:13:10 +00:00
04b0dcd9e5 - use list append in more places (preferred method since its faster)
- remove some unused include paths
- remove unused linux path define
2010-09-06 10:15:41 +00:00
Nathan Letwory
d5ddc9eadb Fix [#23569] Convex hull bounds crash Blender
Reported by dobz116

This appears to happen only on 64bit Windows. An issue for this part of code was
reported at http://code.google.com/p/bullet/issues/detail?id=204 and fixed at
http://code.google.com/p/bullet/source/detail?r=1650 . The code change also fixes
the crash we experience: merged changes.
2010-09-03 05:18:36 +00:00
a52f51df27 Recast: add SCons build system. 2010-09-01 21:43:22 +00:00
0bca249298 Add CMake build system on Recast&Navigation branch 2010-08-31 22:08:01 +00:00
b6b277cac0 Detour: remove unused files 2010-08-31 21:40:11 +00:00
2b4c0cd43b Recast: remove unused files 2010-08-31 21:32:58 +00:00
Nathan Letwory
6c113b54b3 Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00
4b40d73bfb rename most scons build targets to match cmake 2010-08-25 04:30:47 +00:00
6464718083 rename some cmake build targets 2010-08-24 04:29:23 +00:00
Nick Samarin
f09cd6974e synched with trunk at revision 31065 2010-08-05 13:54:56 +00:00
Nick Samarin
a2372308d7 integrated adaptive sampling algorithm for obstacle avoidance 2010-08-04 19:32:37 +00:00
957976882d build options to disable image formats WITH_CINEON, WITH_HDR.
- updated cmake, make & scons.
- renamed CMake build options WITH_TIFF -> WITH_IMAGE_TIFF, same for DDS, OPENJPEG etc.
2010-08-03 11:25:34 +00:00
Nick Samarin
dbc8d4274f - moved navmesh conversion code to ED_Editors project (ED_navmesh_conversion.h and navmesh_conversion.cpp files)
- added new custom data layer CD_Recast
2010-07-30 13:02:32 +00:00
Nick Samarin
870e0e37e5 - fixed bug in steering actuator: calculate 2d distance to target for seeking and fleeing
- added possibility to add navmesh modifier manually in order to transform manually created mesh to navigation mesh (with navigation polygons data layer)
- added possibility to use existed navigation mesh object for navmesh generation (so new object won't be created, but existed object will be updated)
2010-07-29 14:06:48 +00:00
Nick Samarin
14171324b7 - reworked conversion to dtStatNavMesh in KX_NavMeshObject to support navigation mesh editing 2010-07-28 19:43:05 +00:00
Nick Samarin
c6ea23c77c synched with trunk at revision 30597 2010-07-21 20:54:53 +00:00
fd31436897 spelling correction: alredy --> already 2010-07-17 18:08:14 +00:00
Nick Samarin
81021db4f9 synched with trunk at revision 30243 2010-07-14 07:35:39 +00:00
44f1decdc0 Fix #22829: build error in openjpeg with SSE using MSVC, already fixed
in openjpeg svn but not in any release, so adding just that fix for now.
2010-07-13 13:59:34 +00:00
ba0bad935c Fix #22796: GLEW compile errors on FreeBSD (this time in the right branch). 2010-07-09 19:14:02 +00:00
3398d901a1 Revert changes back to original state, before 29506. 2010-06-17 03:29:16 +00:00
ed59822857 == SoC Bullet - Bullet Upgrade to 2.76 ==
Updated Blender's Bullet to 2.76 in this branch only.

This update was done by:
1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place),
2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder. 

Hopefully there aren't any patches that are still needed from the Bullet we had in source.

---

Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found.

[[Split portion of a mixed commit.]]
2010-06-17 02:42:43 +00:00
Nick Samarin
56784fcde9 added converting mesh of game object to Detour StatNavMesh (game object is defined by property "navmesh") 2010-05-19 01:42:17 +00:00
Nick Samarin
34058faa0e added RecastNavigation library as extern project 2010-05-19 01:01:21 +00:00
fd15ba060b [#21753] allowing to compile on FreeBSD 8.0
patch on libopenjpeg
2010-04-26 21:28:50 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
9b3ac70b6d prepare to remove ffmpeg stuff in extern 2010-02-14 18:59:26 +00:00
ec5788925c Add btBvhTriangleMeshShape::buildOptimizedBvh() in preparation of next commit. This patch has been approved already and will be in Bullet 2.76. 2010-02-03 21:20:06 +00:00
b38a727da3 Bullet: rework softbody raytest patch after approval by Erwin. 2010-01-06 08:46:04 +00:00
7e498afe33 Bullet: synchronize soft body helpers with current SVN. 2009-12-22 19:52:14 +00:00
0b6873a776 BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc. 2009-12-04 11:27:40 +00:00
370fe43b2b Eigen: fix 10.5 ppc compile error 2009-12-01 10:25:21 +00:00
3f37f32e17 scons + gcc linking fix for bullet softbodies:
Upped the priority for the softbody module so that gcc linkers (mingw, linux-gcc) would be able to resolve the dependencies. MSVC still worked though.
2009-11-30 02:28:50 +00:00
1c4150f211 BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually). 2009-11-28 17:30:34 +00:00
8fdaa263c0 MSVC 9 projectfiles
* Added GLEW_STATIC where necessary to make Blender compile again
* First attempt at compiling blenderplayer again - compiles, but doesn't link yet 
* removed deprecated SND_ functions from blenderplayer
2009-11-22 13:15:36 +00:00
Dalai Felinto
d875f4927e patch [#19796] GLEW update by Mitchell Stokes (Moguri)
GLEW update to version 1.5.1 [11-03-08]
this opens room for Geometry Shader support.

* - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
2009-11-21 20:36:03 +00:00