Commit Graph

1122 Commits

Author SHA1 Message Date
5792bd7cc7 cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
410c5e3cd2 cmake source definitions:
remove missing includes and use more strict formatting.
2011-07-16 23:01:14 +00:00
b0c8abf04e removed unused ndof code 2011-07-14 22:01:09 +00:00
cc1ba4569c more consistent and modal-friendly ndof events, fly mode v1 2011-07-14 21:20:45 +00:00
cf485cd963 Advanced CMake option to build the player without blender: WITH_BLENDER 2011-07-13 08:15:06 +00:00
44e45e54c5 - don't build ghost's event printer unless ghost debug is enabled.
- use char rather then STR_String for the event printer.
- added option to build WITH_GHOST_DEBUG for cmake
- renamed WITH_SDL_GHOST --> WITH_GHOST_SDL
2011-07-13 06:04:54 +00:00
0fc6aac3dc make X11's getModifierKeys more compact and don't run XKeysymToKeycode 8 times for call. 2011-07-13 05:22:21 +00:00
74494dbcd2 SVN maintenance. 2011-07-13 00:49:22 +00:00
41f37cff93 changes to ghost/sdl
- mouse coords made absolute
- window position set
- building with SDL 1.2 gives an error.
2011-07-13 00:31:08 +00:00
9eb1b26312 Fix for recent GHOST SDL commit.
SCons rules haven't been changed to deal with new option.
2011-07-12 18:39:46 +00:00
f7b9418d25 build option to use SDL 1.3 for GHOST rather then X11/Win32/Cocoa api's,
This opens up the option for blender to be more easily ported to other devices, OS's.

TODO
- continuous grab.
- text glitch with multiple windows (was a bug in X11 too for a while, will check on this)
2011-07-12 13:17:54 +00:00
b90535cc33 correction to cursor enum and make GHOST_SystemX11's convertXKey into a static function. 2011-07-12 12:53:23 +00:00
65d1e27ff5 fix for using uninitialized value in gpu_shader_material 2011-07-09 19:16:32 +00:00
c50b5ee320 ghost multi-test builds again, now uses BLF font library 2011-07-09 16:18:15 +00:00
50ef78cdb8 various fixes to enable MSVC build, removed crusty old Win32 ndof code 2011-07-06 18:50:59 +00:00
e7878389bb Fix #27865: weird mouse warping with continuous grab on OS X. 2011-07-05 20:15:29 +00:00
e15fd7df6c Patch #27829: fix X11 compile problem due to missing XF86XK_AudioForward define
on Debian Lenny. Patch by "dungeoneer".
2011-07-05 19:10:28 +00:00
5913179f85 CMake file to build ghost tests again. 2011-07-03 16:17:38 +00:00
14c72f379c implemented ndof 'dead zone' around home position, fixed X11 active window determination, removed old X11 ndof code 2011-07-01 21:51:44 +00:00
228be10722 fix for building headless 2011-07-01 15:15:22 +00:00
abd4a881db ndof device detection now visible in log 2011-07-01 03:54:23 +00:00
893bf5f81a verbose ndof event trace for a tester 2011-07-01 03:44:03 +00:00
e41a7b6f63 tiny compile fix for PowerMac 2011-07-01 00:58:47 +00:00
4178b662cc enabled pan/zoom in rotation-locked 3D views + small cleanup 2011-06-28 15:59:46 +00:00
446be52164 made Pascal string less intrusive to build systems 2011-06-28 15:57:39 +00:00
30b4ff8949 first attempt at CMake fix (untested) 2011-06-27 23:24:24 +00:00
5c2e4318b5 Windows ndof now uses blender view coordinates 2011-06-27 21:52:33 +00:00
798f59fe68 Mac ndof using blender view coordinates + small but important typo fixed 2011-06-27 20:44:23 +00:00
0f8a1ed8af removed unneeded cleanup code on Linux 2011-06-27 20:18:04 +00:00
edd5980436 now using blender view coordinates for ndof input -- core and Linux in place 2011-06-27 20:12:10 +00:00
24c0f1873e Fix part of #26850: Cocoa OS X game player was not working, two issues:
* Unlike blender, the game player draws only on windows update callbacks,
  and those wer not implemented.
* Going fullscreen for player was not implemented correct, it expected an
  existing window but actually it should create one.
2011-06-27 13:57:27 +00:00
ec48695de1 suppressed annoying log in Mac NDOF system 2011-06-25 18:48:53 +00:00
da79ab5acc GHOST Cocoa: some changes to Y coordinate conversion in previous commit,
to fix continuous grab being broken (bug report #27760).
2011-06-25 02:10:13 +00:00
c518aa1383 GHOST Cocoa: move y origin top/bottom conversions out of windowmanager module
and into GHOST. Also fixes a problem where e.g. the user preferences window
would not open under the mouse cursor correctly.
2011-06-23 19:55:47 +00:00
015b0ea00a small fix to turntable mode, first attempt at trackball code, ndof now respects view locking and updates 'User Persp' etc. 2011-06-20 01:54:49 +00:00
85051eff69 disabled debug logging now that a workaround is in place (Win32 ndof buttons) 2011-06-18 20:32:14 +00:00
412da91a47 SpacePilotPro has 31 buttons, not 29 -- '+' and '-' work again 2011-06-18 19:40:30 +00:00
598c54f0e9 ndof device detection on Windows, safer button handling 2011-06-18 16:50:54 +00:00
ebc2f7064d tiny fix for Linux 2011-06-17 22:45:33 +00:00
56e312a88e filled out USB product IDs for all 3Dconnexion devices 2011-06-17 22:19:16 +00:00
d53801e8f6 updated Mac code to work with latest 3Dx beta driver -- all buttons work now 2011-06-17 21:04:23 +00:00
e7591d177b finished Mac NDOF device detection, moved core device ID to base NDOFManager, clarified info/error messages 2011-06-17 19:48:26 +00:00
b13e12a7bb NDOF device detection on Mac -- phase 1 2011-06-17 16:10:06 +00:00
18b5dac5ca Standard views (front, top, etc.) work from buttons on SpaceExplorer and SpacePilotPro. Linux can now determine which NDOF device is plugged in. 2011-06-16 19:45:38 +00:00
d7ef491845 cleaned up event logging, added HID -> function table for SpacePilot PRO 2011-06-15 20:56:42 +00:00
d5cafb808f fixed typos, renamed the HID -> function lookup tables 2011-06-15 19:57:10 +00:00
060e2b295b mapping HID button codes -> functions, for SpaceNavigator and SpaceExplorer 2011-06-15 19:45:00 +00:00
04584806cc handle up to 32 buttons (up from 16), for SpacePilot PRO 2011-06-15 16:05:10 +00:00
6aa7777144 removed temporary debug logging 2011-06-15 02:40:25 +00:00
450f176a8f split Win32 NDOF manager into 2 files to fix Mac scons build 2011-06-11 02:26:28 +00:00