Commit Graph

4909 Commits

Author SHA1 Message Date
fd0b104f70 Cycles Standalone: GUI flag was not passed correctly to the code, own mistake when I added the GUI build option. 2014-01-20 21:12:28 +01:00
21264f89ac Cycles: Add a cmake config to easily compile Cycles Standalone.
On Linux/Mac OS X, simply type "make cycles" inside the Blender source directory, to get a standalone build of the engine.

Reviewed by: Brecht
Differential Revision: https://developer.blender.org/D228
2014-01-20 20:44:39 +01:00
fc3be511f0 Fix T37978: cycles nodes with multiple Material Output nodes not predictable.
Now it uses the last activated node like compositing does. This should have no
effect on existing files until you activate another output node there.
2014-01-20 20:31:10 +01:00
62f6d5351f Revert "Cycles: mix hair minimum width code with SSE intersection code"
Code is not equivalent in min/max part (SSE works with NaNs differently), this results in black dots with cardinal_curve hair.

This reverts commit b886c26d1f.
2014-01-20 00:23:17 +04:00
8842569bc4 OSX/Cycles: tentative fix for avx, try use the compiler that is default on desired xcode version.
Atm. it is only verified to work with clang 5.0, so either this works too with llvm-gcc or apple gcc,
or we have to rise the requirements for osx.
2014-01-17 14:56:29 +01:00
63ccb26303 Code Cleanup: spelling 2014-01-17 17:35:03 +11:00
e9227c76d4 Fix T37706: avoid cycles crash when using a stack that exceeds SVM stack limits.
This should be pretty rare, the shader in question had many parallel node links
because of copying the nodes many times, which is inefficient to run anyway.
2014-01-16 22:36:30 +01:00
1b4ced86b9 Workaround for avx assembler not compiling with vanilla gcc ( with openMP case ) 2014-01-16 19:44:25 +01:00
da523185fb Fix compilation of Cycles AVX kernel with cmake. 2014-01-16 18:32:54 +01:00
de28a4d4b2 Cycles: Add an AVX kernel for CPU rendering.
* AVX is available on Intel Sandy Bridge and newer and AMD Bulldozer and newer.
* We don't use dedicated AVX intrinsics yet, but gcc auto vectorization gives a 3% performance improvement for Caminandes. Tested on an i5-3570, Linux x64.
* No change for Windows yet, MSVC 2008 does not support AVX.

Reviewed by: brecht
Differential Revision: https://developer.blender.org/D216
2014-01-16 17:04:11 +01:00
d9e52ac98b Code cleanup: move half float functions to separate header file. 2014-01-15 15:29:22 +01:00
8af782ad22 Code cleanup: some reshuffling of SIMD defines moving more code to util_optimization.h. 2014-01-15 15:11:50 +01:00
5cd321203e Fix compilation error with stricg GCC flags 2014-01-15 16:21:53 +06:00
6ba02681de Fix a bunch of UI string issues... 2014-01-15 10:40:54 +01:00
9e3ddd70d4 Cycles: Disable SSE41 kernel on 32bit, we don't use intrinsics here anyway. Also disable it for Visual Studio < 2012, broken blendv instruction. 2014-01-14 23:51:59 +01:00
0f3fed2970 OS X linker does not like empty compilation unit by itself in a library. Scons creates one library (.a) per kernel. This fixes that 2014-01-14 22:48:31 +01:00
5d88f7c7db Cycles: Build SSE41 kernel per default, remove build option. This hopefully also fixes some compile errors on various systems. 2014-01-14 22:04:32 +01:00
993b946681 DingTo forgot to make sure kernel_sse41 is compiled in even when empty 2014-01-14 21:49:48 +01:00
9351ac0d85 Cycles: Skip the compilation of the dedicated SSE2 kernel on x86-64, we can assume SSE2 here, so just re-use the regular one. Saves 500kb in the blender binary.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D199
2014-01-14 20:39:54 +01:00
d980c3eccb Further fix for T37817: non-ascii paths fix in Cycles broke OSL rendering.
Not quite sure yet what is going on here, but this works for me.
2014-01-14 20:01:26 +01:00
1c49eb0072 Cycles, Code cleanup: simplify code for color linear interpolation and float math
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D215
2014-01-14 22:55:02 +04:00
a02a97753b Fix T38192: OSL got incorrectly enabled in preview render when GPU was selected
for rendering of the main scene.
2014-01-13 23:29:35 +01:00
e9984653a8 Cycles: Fix Wave texture difference between OSL and SVM, OSL wasn't using the "Scale" properly for distortion. 2014-01-13 22:01:39 +01:00
6b61f7f755 Code cleanup / Cycles: Don't pass scale to texture functions, do the multiplication in the function call already. 2014-01-13 21:17:55 +01:00
75ab57efed Fix T38190: Linux tablet: Issue with XInput/GHOST?
With edits by Campbell, thanks!

Looks like in some cases (driver dependent?), `XDeviceMotionEvent` get generated with only part of expected data
(e.g. only x coordinate, only pressure, etc.), data which did not change since last event being NULL.
We know which data to actually handle with `XDeviceMotionEvent.first_axis` and `XDeviceMotionEvent.axes_count` values.

Reviewed by: campbellbarton

Differential Revision: https://developer.blender.org/D208
2014-01-13 17:51:17 +01:00
9cf6946d31 Fix cycles texture crash on win x86-64 + msvc 11
Use union for __m128 aliasing; while gcc supports no-strict-aliasing attribute, unions are the most common way to deal with __m128 in msvc.
2014-01-13 18:31:02 +04:00
f0fb60f8c9 Fix cycles standalone compile on some systems, CMAKE_DL_LIBS should be enough.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D205
2014-01-13 10:36:02 +01:00
717bf85545 Fix some harmless warnings that mostly appeared on MinGW64 2014-01-13 04:28:51 +02:00
d6c022d6d7 Fix compilation for OpenCL (and small stype fixes) 2014-01-12 18:18:43 +04:00
47c5898fa1 Cycles: SSE for Voronoi textures (targeted for Haswell CPUs)
Gives up to 15% speedup scenes with voronoi-based textures (up to 25% with volumes) on Haswell. The performance change for other CPUs is much smaller: 1-2%.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D203
2014-01-12 18:14:00 +04:00
da3fdf0b4b Code Cleanup: in Cycles SSE replace macros with templates, skip unused code with preprocessor, simplify casts 2014-01-11 22:20:03 +04:00
b886c26d1f Cycles: mix hair minimum width code with SSE intersection code
Gives 6.5% speedup for hair.blend from testsuite.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D197
2014-01-11 20:47:30 +04:00
50650e28ea Events: support for buttons 6 & 7 (some trackballs have these) X11 only
Patch by Marcus von Appen

Note: this patch makes ISMOUSE accept INBETWEEN_MOUSEMOVE as a mouse
event where before it didnt.
2014-01-12 00:40:23 +11:00
1bfa64895e Ghost: update multitest for changes in BLF 2014-01-11 23:53:23 +11:00
4d72a5e34a Fix T38129: cycles viewport render display with very bright colors turning black.
This happened when exceeding the maximum value representable by half floats.
2014-01-11 00:50:53 +01:00
241fccaf6a Fix T37817: cycles CUDA detection problem on Windows with non-ascii paths. 2014-01-11 00:47:58 +01:00
79e040ba95 Fix T38143: pressing F12 key in the text editor on OS X would type an invalid character. 2014-01-10 19:41:01 +01:00
8c0f9365c0 Fix T38134: missing cycles update when removing world volume scatter shader. 2014-01-09 01:26:43 +01:00
2d073bbf21 Fix T38134: cycles viewport render not updating when adding a world volume shader. 2014-01-08 23:12:54 +01:00
20b046d763 Cycles: workaround for noise performance regression in CUDA 5.5
Use manual ternary operation widening in grad(). Without it nvcc 5.5 produces multiple branch splits with very big branches (because of inlining). This solves 19% performance regression for BMW1M-MikePan.blend.

Also remove one redundant instruction in perlin SSE (when h == 12 or h == 14, then h is always >= 4).

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D190
2014-01-08 22:25:55 +04:00
8094ac9194 Cycles: Fix World Homogeneous volume setting, had no influence.
Thanks to "storm" for noticing this!
2014-01-08 11:00:06 +01:00
073be286b4 Cycles: Update Integrator Presets and Total Samples info for latest changes. 2014-01-07 15:55:32 +01:00
7b0a46b1ff Fix CUDA/OpenCL compile errors in scattering commit. 2014-01-07 15:48:04 +01:00
01df756bd1 Cycles Volume Render: scattering support.
This is done by adding a Volume Scatter node. In many cases you will want to
add together a Volume Absorption and Volume Scatter node with the same color
and density to get the expected results.

This should work with branched path tracing, mixing closures, overlapping
volumes, etc. However there's still various optimizations needed for sampling.
The main missing thing from the volume branch is the equiangular sampling for
homogeneous volumes.

The heterogeneous scattering code was arranged such that we can use a single
stratified random number for distance sampling, which gives less noise than
pseudo random numbers for each step. For volumes where the color is textured
there still seems to be something off, needs to be investigated.
2014-01-07 15:03:41 +01:00
fee66f7bc8 Code cleanup: defines for statfs were getting out of hand for BSD's.
add __DragonFly__ and internal defines to avoid copy-pasting checks.

also remove __CYGWIN32__ check, since cygwin is no longer supported.
2014-01-07 13:39:00 +11:00
62c8bae872 Added scons option to actually build the sse41 kernel. CMake already has it 2014-01-06 21:38:56 +01:00
5022d9f81b Cycles: Don't include SIMD util file for OpenCL/CUDA, this fixes OpenCL compilation. 2014-01-06 21:28:18 +01:00
a0b424aa4c Take back last header copy, due it is for native only, must be a runtime solution, todo: do by definitions 2014-01-06 20:43:54 +01:00
48d8faeb79 Cmake: fix kernelcompile after introduction of util_simd.h 2014-01-06 20:26:02 +01:00
acc90b40bf Cycles: Minor optimization (~1%) for texture access on CPU 2014-01-06 22:05:31 +04:00