Commit Graph

4909 Commits

Author SHA1 Message Date
d118d7e017 Update Makefile for audaspace. 2009-08-10 19:41:34 +00:00
2a58c84018 Stop changing the includes! 2009-08-10 19:22:50 +00:00
c2239abdbd MSVC project files: add audaspace project, upgrade to Python 3.1 2009-08-10 18:36:12 +00:00
43ecb741e1 Remove hardcoded path in include.
IMPORTANT: use compiler include paths to point to the file.
2009-08-10 18:01:19 +00:00
a27cc1adf0 2.5 audio cleanup:
* Removed CD Actuator
* Removed bSample and bSoundListener
* Removed SoundSystem
* Removed -noaudio parameter
2009-08-10 15:39:11 +00:00
cb9e51bf8a missing include for fluid 2009-08-10 14:15:05 +00:00
f1c69e9d84 Smoke:
* bugfix for crash when loading smoke files more once on linux/mac
* could also fix occasional explosions
* code cleanup
2009-08-10 14:09:56 +00:00
7084be920a fix for build problem with audiospace and implicit declaration. 2009-08-10 04:50:48 +00:00
5fddab3fd8 Add initial support in Makefiles for audaspace.
Note: removed hardcoded path in include directive. Check other build systems.
2009-08-10 01:56:54 +00:00
f71ef08744 Add missing include paths. 2009-08-09 23:31:16 +00:00
1b34950160 SVN maintenance. 2009-08-09 23:23:19 +00:00
6c5c58e057 2.5: Sound branch merge!
See mailing list for additional information.
2009-08-09 21:16:39 +00:00
b58083ea55 smoke: fix fft not working 2009-08-09 15:04:31 +00:00
5256def6f5 fftw3 scons: hopefully fixing indent error 2009-08-09 11:02:47 +00:00
054ed5a50b Smoke:
* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined. 
* Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
2009-08-09 10:55:25 +00:00
d48ca69985 Smoke: decoupling of wavelet #2, new noise strength option on gui, fftw3 option in place for cmake, scons yet uncommited 2009-08-09 01:30:32 +00:00
ce273aee08 smoke:
- Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150)
- fixing high res view button which disappeared sometimes
- fixing tooltip
2009-08-07 13:19:17 +00:00
7c8c83f30d Smoke: test commit of PCG 2009-08-07 01:07:45 +00:00
85c343c049 Smoke: another 10-20% speed gain due to CG (conjugate gradient) improvements 2009-08-06 22:28:55 +00:00
2fd0263602 smoke: decoupling high-res, introducing reset for heat+gravity, fixing another obstacle problem 2009-08-06 16:50:02 +00:00
Nathan Letwory
6f1ec5e3b9 * merge r22237 (from soundsystem branch) to have b25 still compile against new openal on windows.
NOTE: Windows users should update lib/windows/openal from SVN.
2009-08-06 08:04:35 +00:00
8aa3383408 fix for ghost memory leaks
- ghost data wasn't being freed (added wm_ghost_exit() call to wm_init_exit.c)
- GHOST_EventManager wasn't freeing GHOST_IEventConsumer's
- ghost/X11 wasnt calling XCloseDisplay(), some junk from X11 wasnt being freed
- ghost/X11 XAllocNamedColor wasn't freeing the colors when done making a custom cursor.
2009-08-05 02:40:51 +00:00
262a76812e Smoke:
a) fixing domain boundaries
b) fixing flow gui (no more velocity there - taken from particles)
c) Outflow available (deletes smoke from scene)
d) deactivating other noise options for now
e) base for render/preview settings 
f) fixing collisions to be working again
2009-08-02 23:30:44 +00:00
900c61f062 Smoke: fixing 8MB memleak 2009-08-02 15:57:19 +00:00
de36dd1e99 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22099:22130 2009-08-02 03:59:00 +00:00
f45dcf022d - X11 tablet was using uninitialized variables.
- Added BLENDER_FORCE_SWAPBUFFERS in help message.
2009-08-02 03:41:42 +00:00
b6abeca2fe Update MSVC projects files 2009-08-01 10:13:32 +00:00
41a0bfaf7c sizeof() was being used incorrectly to clear X11 m_keyboard_vector, would only have 4-8 bytes cleared rather then 32.
fix for harmless memleak too.
2009-08-01 09:07:45 +00:00
da4ab9b14b Smoke:
a) Crash fixed when loading files with smoke
b) changed presets to be more low-cpu friendly
c) smoke looks thicker

Unsolved:
a) 3dview of smoke changes weirdly when looking at front/back. Just move around a cube with smoke and you know what I mean - odd shading. If someone likes to take a look: draw_object.c -> search for "smoke" there
2009-07-30 22:11:28 +00:00
0d45058867 Smoke: compile error due to bad merged conflicts 2009-07-30 20:18:28 +00:00
dbba273371 Smoke: fixing some compile warning reported by Ton and one compile erro for gcc 4.4.1 reported by mrunion 2009-07-30 20:12:40 +00:00
1dbd47f4c3 wasnt building with gcc 4.4 2009-07-30 20:11:59 +00:00
d3fb4ec0b4 SVN maintenance. 2009-07-30 18:39:22 +00:00
1c6cb51e65 2.5:
first step at adding Makefiles for smoke

NOTE: someone needs to add $(NAN_SMOKE)/lib/$(DEBUG_DIR)/libsmoke.a 
to source/Makefile to make it link
2009-07-30 18:19:46 +00:00
20819ddcc9 Smoke: forgot cmake file 2009-07-30 15:25:56 +00:00
98d45c3da0 smoke: another fftw3 error fixed 2009-07-30 15:07:44 +00:00
accc2ab744 smoke: forgot to disable fftw3 noise function 2009-07-30 15:03:00 +00:00
58c88bcf76 BF2.5: First commit of smoke code.
Not working: 
a) rendering (since volumterics branch is not merged yet)
b) moving collision objects of any kind
c) saving of collision objects (because that's what I am working on)
d) pointcache
e) A bunch of other things I already know of 

So please do not report any bugs on this one yet :-)
2009-07-30 15:00:26 +00:00
00e92c4d8c Fix crash on Linux with some WM.
This is fixed on trunk but was remove in some merge (give conflict).
2009-07-28 19:14:25 +00:00
dff9dce1cd Windows: fixing user preference window opening full screen 2009-07-25 20:16:56 +00:00
Nathan Letwory
2e854ec7cf SCons
* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
2009-07-16 19:41:28 +00:00
3f154c1482 error in setting the alpha value when drawing text into a char buffer.
Would only show the errors with sequencer rendering with the stamp option enabled, since blenders rendering uses a float buffer.
2009-07-14 15:08:07 +00:00
a2a04bab8a 2.5: fix for last commit, left in debug print. 2009-07-09 18:10:35 +00:00
b00409e72d 2.5: X11
* Pass on mouse location on window leave/enter too, fixing some
  issues with button highlights and tooltips.
* When a modal operator runs, grab the mouse cursor so that for
  example transform still works when you move your mouse outside
  of the window, previously it would just stop then. This is
  automatic now for all modal ops, perhaps not always needed?
* Fix for a trailing button highlight issue.
2009-07-09 16:05:01 +00:00
5d491681e0 Fix compiler warning, make for body explicit. 2009-06-29 19:46:28 +00:00
eb22a7b210 PyRNA API support for matrix types as Mathutils matrix (with callbacks) rather then a generic rna sequence of floats.
Any 3x3 or 4x4 rna matrix will automatically be returned as a Mathutils matrix.
This makes useful stuff like multiplying a vector location by an object matrix possible.
 ob = bpy.data.scenes[0].objects[0]
 print (ob.data.verts[0].co * ob.matrix)

Also added mathutils matrix types to the BGE GameObject.localOrientation, worldOrientation

* MT_Matrix3x3 added getValue3x3 and setValue3x3, assumed a 4x3 float array.
* KX_GameObject.cpp convenience functions NodeSetGlobalOrientation, NodeGetLocalOrientation, NodeGetLocalScaling, NodeGetLocalPosition.
* 2.5 python api now initializes modules BGL, Mathutils and Geometry
* modules py3 PyModuleDef's use PyModuleDef_HEAD_INIT, rather then {}, was making msvc fail to build.
* added macros for Vector_ReadCallback, Vector_WriteCallback etc. to check if the callback pointer is set before calling the function.
2009-06-23 13:34:45 +00:00
8ead648fd1 Spring Cleaning
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this.
* removed deprecated solid physics library, sumo integrations and qhull, a dependency
* removed ODE, was no longer being build or supported
* remove BEOS and AMIGA defines and references in Makefiles.
2009-06-21 16:18:38 +00:00
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
ab0ccbeef9 Win GUI fix: maximize works again without distorted regions 2009-06-08 11:55:16 +00:00
82501bbec5 Win GUI fix: Blender won't hide behind the taskbar anymore on startup (in non maximized mode). Until now, the bottom of Blender always got hidden behind the taskbar - verified to fix at least Win7 + XP
- Windows devs (elubie, jesterKing): please check this fix.
2009-06-07 23:36:34 +00:00