Commit Graph

2659 Commits

Author SHA1 Message Date
d917bdb095 Derivative map baker
Added support for derivative map baking, which
is accessable as a dedicated baker type. Works
pretty much the same as displacement map baker,
but gives you derivative map.

In fact, inernally this baker is just a filter
which applies on the result of displacement map.

Both regular and multires baking are supported.

Patch by Morten Mikkelsen and self.
2013-10-09 15:51:14 +00:00
4109d5565f better naming for overlay panel, also only expose texture overlay for
modes that support it.
2013-10-09 15:21:49 +00:00
df771e59fa Fix for evil bug in last commit, the image painting brush was being used
for the overlay option in all paint modes.
2013-10-09 15:07:48 +00:00
59b8097cf8 Segregate all paint cursor overlay options under their own "Overlay"
panel in paint modes. Also expose all options of mask textures in the
mask texture panel, even if there is no texture, just like regular
textures are presented.
2013-10-09 14:57:48 +00:00
Lukas Toenne
96f4ee03d4 Check the node Add operator's type property before attempting to create a new node. This prevents python exceptions when calling it from the search menu, where the node type is unspecified.
Reported by Sebastian Koenig in unrelated bug report #36968.
2013-10-06 10:49:40 +00:00
aaba317c76 Follow-up to r60433 (related to Bug #36878): additional checks for NULL line styles. 2013-09-30 23:02:29 +00:00
ab31941874 Fix [#36422] Trimmed audio files (hard cut only) in a metastrip have their trim removed
Meta sound update (seq_update_sound_bounds_recursive_rec) was not taking into account hard trim (anim_startofs) when setting sound's start, while default sound strip update (sound_move_scene_sound_defaults) did... This could use some refactor, though, with a single func used in both cases, to avoid such issue.

Also added soft trim to sound panel, only hard one was available.
2013-09-30 20:53:53 +00:00
3ccb370d38 Usual UI messages fixes... 2013-09-30 19:30:56 +00:00
20047e776f fix [#36835] Removing an addon has strange behavior 2013-09-30 10:02:34 +00:00
b21b24573d lots of operator descriptions were incorrectly copy/pasted.
update some descriptions, others were removed and operators tagged as internal.

add a script to detect duplicate operator descriptions.
2013-09-30 05:50:41 +00:00
6d0284f934 minor edit on r60413, convert to a bool. 2013-09-29 02:07:48 +00:00
c662b247f6 Properties Editor / UI:
* Fix a py error in the "Image Sampling" panel, tex.image can be NULL.
2013-09-28 19:56:08 +00:00
bb43e8a8a6 Fix related #36824: Shrinkwrap modifier 'Subsurf Levels' doesn't seem to do anything
Subsurf Levels only makes sense when using Projection mode,
so moved this option into if mode == 'PROJECTION' branch.
2013-09-27 09:51:02 +00:00
0d524d1809 Further fix for #36382: bake buttons for linked objects could be grayed out
when they shouldn't be.
2013-09-23 12:14:06 +00:00
Dalai Felinto
aff71ea2d5 Text Editor: 'Find' (in the Edit menu) was pointing to the wrong operator 2013-09-20 18:47:12 +00:00
83efcb2d05 Release cycle / 2.69:
* Update links to release logs, now pointing at http://www.blender.org/development/release-logs/blender-269
* Update readme, also remove FreeBSD from it, we don't have official releases for that anymore.
2013-09-20 00:48:03 +00:00
b6631b8be7 fixes for python api docs.
also move foreach_get/set examples into their own py example files (prefer not to have example code built into blenders binary).
2013-09-18 05:20:43 +00:00
0ac194687e style cleanup 2013-09-18 00:07:17 +00:00
Lukas Toenne
29b546fe7f Fix for #36739: Delete new nodes added via the Add menu or toolbar if the subsequent transform operator is cancelled. This prevents ugly situations where nodes stick "under" the toolbar after clicking a
wrong button.

Works by adding a flag to transform operators "remove_on_cancel". This is currently only used for node transforms, the idea is that if set, the operator will remove the transformed elements when it is
cancelled. It's not possible to do that in the original NODE_OT_add_node operator, because transform is modal and there is no way of reacting to a cancel outside of the transform itself (previous attempt
used a macro operator, but that also doesn't work because subsequent operators don't get executed if the previous transform cancels).
2013-09-17 13:07:48 +00:00
Dalai Felinto
7ee94deaf5 partial bugfix: [#36501] Blenderplayer can not change video resolution in Mac OSX
OSX support for native desktop resolution changing is not simple as for Windows or Linux.

The 'fix' here is at the interface level only.
Refer to the original bug report for the suggested native workaround, test patch and problems.
2013-09-16 13:24:28 +00:00
b380dd9378 fix [#36537] "Grid Floor Scaling" can have some unexpected behaviour on new objects
curves and metaballs now behave the same as meshes wrt grid scaling.
remove WM_operator_view3d_distance_invoke(), and replace with a function called from exec which initializes defaults, this way operators can have their own invoke functions.
2013-09-16 04:19:48 +00:00
43bd8c2b28 Undo the front-facing only commit for clay strips brushes, it adds an
attenuation that should really be optional. There's also a minor
performance penalty and all this only for one problematic case. In case
the tool flattens two surfaces, users can manually set the front face
only option. A better non-attenuating way to cull such vertices can be
added later.

Also flatten brush should calculate the flatten plane from the original
vertices or the flattening will not converge for planes offsets
different than zero.

Reported by Michalis Zissiou, thanks!
2013-09-16 02:24:41 +00:00
3306afac87 Cycles Hair: Two basic bair shaders added
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift.

Llimitations include:
-No glint or fresnel adjustments.
-The 'offset' is un-used when triangle primitives are used.
2013-09-15 23:58:00 +00:00
b1179c4752 Sculpting:
* Cleanup for previous commit and reduce some local variable referencing
* Add support for brushes that operate on frontfaces only and do not
show the option for those brushes. Currently only clay strips is in the
list but this may change according to artist feedback. This should take
care of the "sticky" surface problem completely.
2013-09-13 23:58:00 +00:00
ec2464ac5f code cleanup: unnecessary shadowing and some minor pep8 edits. 2013-09-12 19:51:31 +00:00
679609fbed 3D View / UI:
* Decouple "Display" panel, into Display and Shading panels, so one of them can be closed when not needed. (Saves some space).

Patch by Sebastian König, with tweaks by myself.
2013-09-12 13:01:36 +00:00
441bb19357 fix [#36081] ngones causes problems with lightmap packing 2013-09-11 09:55:44 +00:00
2f6c748bb9 fix [#36020] SmartUV Project is messy on a cube
was using very simple/stupid check to rotate us islands, replace with box_fit_2d() function.

missed docstring last commit.
2013-09-11 07:10:15 +00:00
e72c6f191f Tweaks to plane track
- Do plane re-evaluation only when transform is actually done.
  Before this re-evaluation happened on every mouse move.

- Added a flag "Auto Keyframe" for the plane track, which does:

  * If Auto Keyframe is enabled, then every manual edit of the
    plane will create a new keyframe at current frame and update
    plane motion between current frame and previous/next keyframe.

    This now also implies blending detected motion with neighbor
    keyframes, so there's no jump happening.

    No automatic update on manual point tracks edit will happen.

  * If auto Keyframe is disabled, then no keyframes are adding
    to the plane and every plane tweak will re-evaluate in on
    the whole frame range.

    In this case manual tweaks to point tracks and re-tracking
    them implies plane re-evaluation.
2013-09-10 12:46:18 +00:00
8802a4bcb0 3D View / UI:
* Save some space in the "Curve Display" panel.

Patch by Sebastian König, thanks!
2013-09-09 14:26:39 +00:00
e492fad130 shrink-wrap constraint, improve and remove some limitations.
- ability to change the space the axis is projected in (so you can choose worldspace or -space, was always local-space before).
- support projecting on a negative axis, without this some very simple clamping is not possible if the direction happened not to be positive.
- add distance limit (same as modifier), without this single meshes surrounding an object would make the constraint impossible to use in some cases (it would snap to the wrong side).

note: this removes the ability to project on multiple axes at once but this option only added up directions and didnt project on multiple axes as you might expect.
2013-09-07 12:59:16 +00:00
fbeeec7bd0 starting blenderplater wasnt flipping use_deprecation_warnings when it should, also use values directly without converting to ints. 2013-09-06 02:50:28 +00:00
8f3b4a77ef BGE Fix: [#32360] Standalone Player switches not working
Launching the player from the Blender UI now makes use of the "Debug Properties", "Framerate and Profile", and "Deprecation Warnings" options by setting the appropriate command line flags.
2013-09-05 23:09:14 +00:00
bed447b244 Tidy up paint options, patch by Sebastian Koenig, with minor changes
(ommit texture paint changes, they made the interface more difficult to
discern).

Also, move stroke input samples to stroke panel
2013-09-05 13:15:29 +00:00
dc8832ac92 Bugfix #35920
Adding a new node in Node Editor failed for "High DPI" (Only Mac retina now).

- Py script for adding nodes was doing dpi magic, which it shouldn't. It has 
  been replaced with a (temporary) API call to set the correct cursor location.
  (Thanks to Lukas T for helping here)

- The SpaceNode->cursor[2] property now is *only* storing the coordinate
  in "adding new node space". Use of this has been removed from the code where
  possible, with as only exception the code to draw noodles while adding them.

Special coder note: Nodes should respect the DPI value, and draw larger with
larger buttons if you increase this size. The hack here is that this can only
work nice if also the node positions are scaled accordingly.

A better fix could be to check on scaling the node view itself for it. That
then would also remove this Python API call that was added in this commit.
However, that again might fight with how buttons layout code works now...
needs some careful checking.
2013-09-05 13:03:03 +00:00
e9182c1176 Fix for missing filter button to visualize/hide animation data related to line styles. 2013-09-03 22:50:58 +00:00
6cc84d7c99 Related to #36382: for linked object point caches, show a message that disk
cache must be used for baking.
2013-09-03 16:28:53 +00:00
55daa3cc6b Fix #36640: node editor header with world nodes not drawing correct after recent bugfix. 2013-09-02 14:14:02 +00:00
45e2e9ce59 add view3d roll to navigation menu. 2013-09-01 14:17:43 +00:00
Lukas Toenne
2b6d2bf322 Patch #36622, by Henrik Aarnio: Fit backdrop image to the area dimensions.
A new operator to alter the backdrop zoom level so that it fits fully within the node editor area, and centers the image.
Shortcut alt-home, as home is used for fitting stuff into the view everywhere.
2013-09-01 09:50:56 +00:00
658e72f47d minor ui edits
- move addon refresh button into header
- uilist, use icon for sorting by name (gives more room for name, icon is used in fileselector for same purpose).
- rename orderby to sort in rna and flag names.
- simplify BKE_nurb_handle_calc_simple
2013-08-30 11:49:35 +00:00
5f694a5078 refresh paint_common_properties file on script refresh, found by Sebastian Koenig, thanks 2013-08-30 11:46:19 +00:00
07994d6f50 mesh bisect can now be defined with mouse input
(using cursor + numeric values was too clumsy for defining orientation).

once the cut is done numeric input still works as before
2013-08-29 18:45:04 +00:00
e98ef3ae68 Optimizations by Campbell, thanks! 2013-08-29 14:37:46 +00:00
113997a03c Last uiList patch (for now!): filtering and reordering of shown elements.
Thanks to Brecht for the reviews. :)

This commit adds a show/hide extension below each uiList, containing by default an option to filter and/or reorder items by name (and to reverse those filtering and reordering).

Each derived uiList class in Python can define more specific filtering by implementing callbacks: the draw_filter() function to draw options in UI, and the filter_items() function to effectively filter/reorder items.

Note: the advanced options for vgroups shown as "proof od concept" in patches do not go in trunk for now, we have to find a better way to get those vgroups info for UI code, we can't afford to loop over each vertex here!

And doc (release notes and uiList example) is still to be updated, will do this in next days.
2013-08-29 12:55:31 +00:00
73068ca3df use os.remove rather then unlink (the same but all other areas use 'remove') 2013-08-29 06:02:19 +00:00
dea537fd68 BGE: The WM_OT_blenderplayer_start addon now saves a copy of the current blendfile with a trailing '~' to keep paths intact. An unsaved file will still go to the tmp directory. This file is deleted when the blenderplayer process exits. 2013-08-29 04:31:55 +00:00
95fcf02500 patch [#36336] Split operator for curves and surfaces
by Kevin Mackay (yakca)

The operator follows roughly the same behaviour as the split operator for a mesh (Ykey).
2013-08-29 02:32:51 +00:00
Lukas Toenne
562313bfd3 Fix for #36589 Node Editor displays incorrect Material name when Pinning.
The material button displayed in the node editor header is the "active_material" of the active object. When pinning the node tree this should ideally be the pinned node tree's material slot, but this
would require adding even more confusing info in SpaceNode to find the correct slot in addition to the id_from datablock. Solution for now is to just disable these buttons when pinning to communicate
better.
2013-08-28 09:05:09 +00:00
Lukas Toenne
771906bc09 Fix for #36387, User Preferences "Addons" panel bogs down the whole interface.
The addons panel draw function calls addon_utils.modules() which in turn retrieves a list of fake modules from the script paths every time. This can become costly when network paths are included for
addons. Solution is to put the scanning process into a dedicated "refresh" function and disable it in frequently called draw and filter functions, i.e. in these cases the cached addons_fake_modules list
will be used instead.

Note that this may lead to invalid addon lists if script paths are changed (which is not working 100% without restart anyway according to Campbell). For this there is now a "Refresh" operator button in
the addons preferences. If necessary and feasible such forced refreshes can be added later too.
2013-08-28 06:36:54 +00:00