Commit Graph

2659 Commits

Author SHA1 Message Date
c579625265 Fix for reconstruction menu which still was using set_floor operator instead of set_plane 2012-04-07 15:20:20 +00:00
32c5b09192 Fix [#30851] Mesh Editmode: Specials-menu lost "Subdivide smooth"
* Subdivide Smooth was missing in the edit mode specials menu since B-Mesh merge.
2012-04-07 14:04:52 +00:00
6482351ed9 Added Vertex Slide: Slides a vertex along a selected and connected edge (Shift+Ctrl+V)
-
BMop: "vertslide vert=%e edge=%hfev distance_t=%f"
2012-04-07 03:15:20 +00:00
743a9c2e1d some pedantic load time speedup by not loading modules (math and subprocess in this case) 2012-04-06 08:04:31 +00:00
4c8febf3ea Merged changes in the trunk up to revision 45431. 2012-04-06 03:37:27 +00:00
fe99e731c8 UI files:
* Naming convention fixes and one if / elif fix.
2012-04-05 09:52:03 +00:00
72ba2b8dd1 Readme and Release Log Links:
* Update to 2.63
* Update readme with proper links to 2.6 Manual, remove Solaris OS (no official builds from our side).
2012-04-05 09:27:53 +00:00
2a54ef0442 there was no way to reset timing for absolute shape keys, add an operator to do so. 2012-04-05 06:10:15 +00:00
db562488d6 report [#30814] Absolute Shape Keys not working in 2.6
This report points out thet absolute shape keys are unusable.

The problem is there was no way to adjust the play time of a shape key (all absolte shape keys would start at frame zero with no way to change the speed).

Added an 'eval_time' property to the key block that works like the curve path evaluation time, so the time in the keyblock can be controlled.
2012-04-05 05:05:18 +00:00
fc257b1f71 fix [#30817] Toolshelf delete vs X menu don't match? Bug/Inconsistancy? 2012-04-05 01:55:49 +00:00
c93c8bda3d replace relative imports with absolute imports so scritps can be executed directly (live editing). 2012-04-04 14:39:52 +00:00
79e2cd8fdf Merged changes in the trunk up to revision 45383. 2012-04-04 00:50:41 +00:00
b7c6327d1f Fix [#30665] UV-Editor: UV -> Copy Mirrored UV coords: mesh.faces_mirror_uv op now uses poly/loops (bmesh todo). 2012-04-03 17:19:58 +00:00
012fe4646c avoid confusion with image 'Edit Externally' operator, disallow editing of packed images, resolves bug [#30506]. 2012-04-03 12:02:32 +00:00
d37d17019c fix for vertex group blend - wasn't functional since the deform verts were being tken from a NULL array,
also made some other improvements
- make it work in weight paint vert sel mode (some unused code for this was in the function).
- add factor slider.
- add to weight paint toolbar.
2012-04-03 02:16:27 +00:00
aa7cc852cd Constraint UI:
* Adjust "no py constraint" message to be a bit more meaningful.
2012-04-02 07:54:12 +00:00
4c36a26af5 Merged changes in the trunk up to revision 45308.
Conflicts resolved:
source/blender/editors/interface/resources.c
source/blender/editors/mesh/editmesh_select.c
source/blender/editors/space_view3d/drawobject.c
2012-03-31 22:09:43 +00:00
991ab5802b Cleanup: move tracking settings to be just after Track panel which makes it easier to
control things during tracking.
2012-03-30 10:37:20 +00:00
5edbaab4f0 fix [#30729]
custom property add/remove wasnt doing an undo push.
2012-03-30 03:33:42 +00:00
9e497291ee support for opengl rendering in the sequencer (header icons as with 3D view).
while opengl could be used for display you couldn't output it to a file.

extended the existing opengl render operator to optionally take input from the sequencer.

notes:
- doesn't redraw in the viewport yet (only output in terminal)
- doesn't do OSA
2012-03-29 23:33:50 +00:00
cb45d282fe Fix #30702: game engine softbody weld threshold was exposed in UI, but actually
disabled in code because it doesn't work well, so hide the property from the UI.
2012-03-28 12:18:25 +00:00
12655edc84 remove dissolve keybinding, conflicts with draw, add back to delete menu.
dissolve is now 'X -> D'
2012-03-28 07:44:20 +00:00
388d8153c2 BMesh TODOs: use loops/polys instead of tessfaces. 2012-03-27 13:52:30 +00:00
b37387d3b0 Port Setup Tracking scene to bmesh api 2012-03-27 09:10:05 +00:00
730e2f582f MakeDupliFaces was using mesh.faces which was renamed to mesh.tessfaces.
TODO about porting it to polys is still relevant.
2012-03-27 08:59:36 +00:00
40c667e75e Clean-up logic of behavior of refresh/reload operators in sequencer
After discussion with Campbell we found much nicer solution which
keeps operation with data much more clear:

- Refresh Sequencer is totally harmless, do not touch actual data
  and just removes everything from cache
- Reload Strip will reload data and adjust it's length for all
  selected strips without affecting on length of strip itself
- Reload Strip and Adjust length will do the same but will also
  adjust length of strip itself.
2012-03-26 22:26:30 +00:00
cc1ebaf496 Request from Mango team which will most probably expected by everyone:
Refresh Sequencer button will now update lengths of strips as well.
2012-03-26 13:48:45 +00:00
0a4d483559 Fix for own error in sequencer's Select menu (from r40658, makes me wonder if anyone uses that feature except me...), and update to Select Grouped op (taking into account new MovieClip strip type). 2012-03-26 13:45:06 +00:00
56baed13da Fix [#30684] Bmesh AddTorus.execute failure.
Done BMESH_TODO (use polys/loops instead of tessfaces).
2012-03-26 12:43:48 +00:00
c6c8b283fa Setup tracking scene works again now 2012-03-26 07:51:47 +00:00
94b8b8913e rename lattice influence to strength from r45144 (other deform modifiers call it strength too) 2012-03-26 00:42:21 +00:00
df4a8a4dab fix [#30672] Mesh menu duplicity
own fault - added this before desolve menu existed.
2012-03-26 00:12:53 +00:00
aede928bdc Patch: [#30652] Influence slider for Lattice Modifier
* This patch adds a influence slider for the lattice modifier, which affects the strength of the deformation. 

Patch by Patrick Boelens (senshi), thanks a lot!
2012-03-25 22:14:21 +00:00
3b711a6ed0 Merged changes in the trunk up to revision 45133.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/bmesh/intern/bmesh_construct.c
source/blender/bmesh/intern/bmesh_mesh_conv.c
source/blender/bmesh/intern/bmesh_mesh_conv.h
source/blender/editors/interface/interface_templates.c
source/blender/editors/interface/resources.c
source/blender/editors/mesh/bmesh_select.c
source/blender/editors/mesh/bmesh_tools.c
source/blender/editors/space_view3d/drawobject.c
source/blender/render/intern/source/shadeoutput.c
2012-03-25 08:20:19 +00:00
81d8f17843 style cleanup: pep8, indentation 2012-03-24 07:36:32 +00:00
99b95926bb Adding back delete edge loop to delete menu 2012-03-24 04:16:44 +00:00
d3f8952269 bmesh editmode - split dissolve into its own menu. mesh delete code was getting quite messy and mixed in too much different functionality just to add in same menu. Now use a pu menu for delete key which can call different ops. 2012-03-23 10:30:42 +00:00
4b52ad6a35 edge split bmesh operator wasnt accessible (defined but not used), for some reason it had a 'numcuts' option.
add edge split to mesh edge menu.
2012-03-23 03:10:44 +00:00
03df918c2f more face -> tessface edits 2012-03-23 01:10:41 +00:00
385c11d92c last commit broke cycles, also add BMESH_TODO's for python scripts that need upgrading. 2012-03-23 00:56:22 +00:00
c0e702694f patch [#30620] Wiki Quick Hack: Make Tooltip Text Colour Themeable
from luke frisken (lfrisken), with some edits.

some tooltip colors weren't visible with different backgrounds, now the base tooltip color is used and tinted for python/alert/shortcuts etc. the tint colors are still hard coded.
2012-03-22 20:24:11 +00:00
bdebaf0fb4 Fix [#30614] (some Display settings are uneeded for non-geometry/material object types, and armature have no boundbox).
This commit:
* Removes the Wire and Color options from the UI for all object types but meshes, curves/surfaces/texts, and metas.
* Adds a basic bounding box drawing (and computing) for armatures.
2012-03-22 13:27:24 +00:00
44eb9cc272 Fix #30491: Not Updating Scene Length
(also fixes special request from Ian for Mango)

Added operator to update actual content length of all selected strips.
Can be useful for scenes and movies as well after doing making changes to
scene/movie.

Can be improved further to deal better with cases when strip has got effect
and it's get reshuffled because of overlapping after changing it's length.
2012-03-22 13:22:28 +00:00
5cf739c2da Quick Mango request: Adjustable contrast/intensity for unselected F-Curves in
Graph Editor

Under User Preferences -> Editing, there's a new setting "F-Curve Visibility"
which controls the how much F-Curves blend in with the background colour.
Increasing this value makes F-Curves stand out more, at the expense of making it
less obvious which F-Curve is active.
2012-03-22 12:19:31 +00:00
23c8298ca0 fix for python called operators getting/setting the operator last used state, also set object.vertex_group_assign.new to false when accessed from blenders UI 2012-03-22 02:00:14 +00:00
b56d2f9766 fix [#30623] user-defined render presets bug
this report exposed multiple bugs in blender when using a non utf8 compatible home directory.

- bpy.utils.script_paths() would crash when homedir wasn't utf8 (reported bug)
- PyC_DefaultNameSpace() - would raise an error when running when __file__ was non utf8.
- preset filepath property was not set to accept non utf8.
- bpy.paths.display_name would raise an error on non utf8 paths, (used for preset draw)
2012-03-21 22:29:49 +00:00
d8623da305 == Sequencer ==
This adds movieclip input support to the sequencer, thereby making
undistorted and stabilized footage available without a seperate render step.

Also: removes some old cruft code from the sequencer:

* new_tstripdata wasn't used anymore
* StripElems were allocated for SCENE strips on full length, wasting memory
  Added a comment, that hopefully makes things a little bit clearer:
  StripElems are *only* usefull for MOVIE + IMAGE strips for all other strip
  types one can set this pointer to NULL. (If that should cause otherwise
  problems, then the code that doesn't check for NULL is to blame!)
2012-03-21 18:02:29 +00:00
11500a3590 patch from Richard Shaw, exclude ffmpeg files when its disabled.
also fix for incorrect text in mesh specials menu - Select Inverse was called (De)Select All.
2012-03-20 22:00:21 +00:00
0b4260a0d8 Patch #30611: grey out bone show wireframe option if no custom shape is set,
since it only has an effect in that case. Patch by Sebastian Nell.
2012-03-20 20:06:10 +00:00
fcd5550a42 Some advanced particle rotation modes and reorganization of the rotation panel:
- More angular velocity modes to support creative effects.
- Renamed "Initial Rotation" to "Initial Orientation" to better reflect the functionality
- Renamed "Spin" angular velocity mode to "Velocity".
- Organized the rotation panel a bit better.
- Also some better names and tooltips for the different rotation values.
2012-03-20 01:00:28 +00:00