- Added support of variable size sensor width and height.
- Added presets for most common cameras, also new presets can be defined by user.
- Added option to control which dimension (vertical or horizontal) of sensor
size defines FOV. Old behavior of automatic FOV calculation is also kept.
- Renderer, viewport, game engine and collada importer/exporter should
deal fine with this changes. Other exporters would be updated soon.
from Troy Sobotka (sobotka), with edits
- remove Markers from Ctrl+L menu (was out of place here and was broken from recent changes to marker operators)
- further de-duplicte scripts by having all menus call the same function: marker_menu_generic().
this fixes bug [#29083] too.
* Scene.use_shading_nodes property to check if RenderEngine is using new shading
nodes system, and RenderEngine.bl_use_shading_nodes to set this.
* Add mechanism for tagging nodes as being compatible with the old/new system.
Changing tilt for 2D curves doesn't really hurt, just makes things not so
clear tosee what's going on because you're changing value which isn't used
at all for 2D curves. Disallwo to run TRANSFORM_OT_tilt operator for 2D curves.
Also made a correct fix for incorrect shortcut for tilt in 3D viewport toolbar,
it was really confusing to have almost the same operators (TRANSFORM_OT_tilt and
TRANSFORM_OT_transform with mode=tilt) in keymap. Better to use tilt operator
in toolbar.
* Redesigned alpha blending and paint drying algorithms. Now it gives much better results when using low brush alpha or when surface has initial color set.
* Fix: "Slow" dissolve/dry was scaled incorrect when using substeps. Also adjusted time to better match non-"slow" setting.
* Fixed possible issues when using image textured brush.
* Fix: particle brush panel was no longer visible since last commit.
* Adjusted default surface values.
* Some more code cleanup.
Some UI and code cleanup for the "Symmetry" panel in sculpt mode.
* Made X, Y, Z Buttons toggle buttons, as the other X,Y,Z in the "Options" panel above in sculpt mode, for consistency.
In the Parameter Editor mode, each edge type check button in the Selection
by Edge Types has now an associated toggle button to exclude the edge type
from the feature edge selection. This allows you to select, for instance,
those edges that are silhouette lines but not external contours.
causes Blender 2.60 RC2 to crash
This commit just rolls back part of r.40868, which was causing crashes
when trying to treat id-property-groups as bpy.type.Property to access
a special "rna_type" attribute added as part of said commit.
The underlying Py-API voodoo here is far too evil (along with the
myriad of ways of creating custom props) to work out an API fix for,
but at least we don't get anymore crashes now. In tests here, this
check even seems redundant!
It now had issues when hiding menus with the - icon, space selector disappeared.
I am sorry for that, but I consider this a show stopper eventually. :(
This commit introduces the issue with narrowed verts/edge/face select in solid/edit mode again.