6065390f4c
fix for DingTo's recent commit with the animation player, it ignored the case where the player is not an absolute path but found in the users $PATH (as is common on *nix systems).
...
now try and execute player, reporting the exception rather then checking the player file exists.
also made some pep8-80 style edits.
2011-07-25 06:38:21 +00:00
a07d7edb82
swap vertor multiplication order for add torus.
2011-07-25 06:09:39 +00:00
d4552034c6
edits to quick effects scripts
...
- use uv layer data api rather then operator.
- switch vector rotation order.
- made some style changes, use 80 width.
2011-07-25 05:54:32 +00:00
3e91de7ffd
External image operators.
...
- use bpy.data.is_saved (was using a workaround from when before this attribute was added)
- fixed a bug where editing relative paths could fail.
2011-07-25 05:10:44 +00:00
ced8f1dffc
deprecate multiplication orders:
...
vector * matrix
vector *= matrix
vector * quaternion
vector *= quaternion
Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
2011-07-25 01:44:19 +00:00
876e0c2a8b
updated ndof popup menu (part 2 of 2)
2011-07-25 00:21:35 +00:00
46db54c805
Merged changes in the trunk up to revision 38663.
2011-07-24 23:42:20 +00:00
0a9094a8e3
New line style modifiers for changing line color, alpha transparency, and
...
line thickness based on object materials. Accessible material attributes
are diffuse color, specular color, specular hardness, and alpha.
2011-07-24 23:29:19 +00:00
35720a4c07
Merge with trunk r38663
2011-07-24 18:01:20 +00:00
b709b52f46
svn merge -r37500:37600 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-24 13:21:54 +00:00
97d0846d2c
svn merge -r37335:37500 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-24 13:03:48 +00:00
4ab7c6ae1a
2.5 World Buttons:
...
* Exposure and Color Range buttons were missing, added them back.
2011-07-24 11:24:30 +00:00
cb2423e849
Add Push/Pull to toolbar
2011-07-24 00:59:03 +00:00
43994ce213
2.5:
...
* Removed some old not used code.
2011-07-23 22:08:37 +00:00
39edc53558
2.5 External animation player:
...
* Fixed an error when "Custom" was used and the path was empty (variable reference before assignment)
* The Operator now raises an error if there is no path or the path given is not available.
2011-07-23 21:45:22 +00:00
682cc63161
Merging with trunk up to r38631.
2011-07-23 16:34:30 +00:00
8cbd88aeef
2.5 UI:
...
* Added back icon to open the Splash Screen in the info header, next to version string info.
* Removed an unnecessary toggle argument for particle mode select buttons. The Toggle argument is only intended for booleans, not enums.
2011-07-23 15:36:51 +00:00
2a97e5a772
Merge with trunk r38619
2011-07-22 18:51:53 +00:00
d959f77e79
UI makeover for mocap constraints panel. Now has the look and feel of regular Blender constraints
2011-07-22 18:46:13 +00:00
89c062038a
Let's try default High Quality for object align, it's slow but it's simply the correct way, users can disable while tweaking the align modes and then enable again for final result IF they are working on *dense* meshes
2011-07-22 15:54:54 +00:00
Xiao Xiangquan
08645d9293
switch language in User Preference's System page. with some known switch failure bugs
2011-07-22 14:14:28 +00:00
0adad30e3f
Bugfix [ #27984 ] CTRL+T doesn't work in Video Sequencer properly
...
Time-scale drawing wasn't respecting the time unit setting.
While working on this, I tried to tweak the grid drawing to a more
common setting. It's hardcoded to show lines at every 25 px = once
every 25 frames, which is only really fine when FPS=25. Anyways, this
works fine enough for the sequencer for now in general usage.
2011-07-22 11:20:14 +00:00
Nathan Letwory
7b1bb26135
Show NDOF sensitivity field in userprefs
2011-07-21 22:26:58 +00:00
Nathan Letwory
32004f11aa
Keymap editor now understands NDOF (button) events too.
2011-07-21 21:43:42 +00:00
2c798fd86d
Adding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D View)
2011-07-21 21:34:08 +00:00
4532bd731d
Merge with trunk up to r38584.
2011-07-21 21:11:58 +00:00
05c6d22af1
Merged from trunk 38474-38568
2011-07-21 16:51:36 +00:00
Nathan Letwory
eea7c358c7
svn merge -r37276:38555 https://svn.blender.org/svnroot/bf-blender/trunk/blender .
2011-07-21 09:40:59 +00:00
ce03ec4b86
Merged changes in the trunk up to revision 38543.
...
Conflicts resolved:
doc/python_api/sphinx_doc_gen.py
source/blender/blenkernel/CMakeLists.txt
source/blender/makesdna/DNA_material_types.h
source/blender/render/intern/source/pipeline.c
source/creator/CMakeLists.txt
2011-07-20 23:33:10 +00:00
a08a510d65
Two new operators for easier retargeting: Auto scale performer, and a first attempt at auto hiearchy mapping
2011-07-20 21:03:06 +00:00
4ad43aaf16
added bpy.path.basename because "//" prefix breaks os.path.basename.
2011-07-20 08:10:01 +00:00
57fe73b3ac
View All/Selected tools for NLA Editor
2011-07-20 00:36:28 +00:00
365ac2f9e3
Added tooltips to all operators in the Mocap panels
2011-07-19 16:33:28 +00:00
fd7825e7dc
Speedup, do only one global matrix grab per obj
2011-07-19 15:30:19 +00:00
1191c1ead9
Object Align operator: coudn't resist and added a high quality (slower) option to get perfect alighment on complex shapes with rotation/scaling :D
...
sexy example:
http://www.pasteall.org/pic/show.php?id=15171
2011-07-19 15:07:29 +00:00
c7d8d28939
Object Align operator now correctly computes a *global* bounding box for all objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py
2011-07-19 13:27:05 +00:00
4024b14b43
fix for [ #28012 ] Mat ID messy with shader nodes
...
Issue was that the Shader tree execution changed the ShaderInput.
Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel.
When the material is not a node material the pass_index will be shown at the "options" panel
To test enable nodes on the material
Add a new input material
change the pass_index of the material (render pipeline options)
Enable RenderPass material ID and use the compositor to read out the material pass
Jeroen
2011-07-19 08:31:53 +00:00
7f74abeaca
translated ndof menu from C to Python, enabled helicopter fly mode
2011-07-19 04:12:49 +00:00
0dcc7d05ab
Bugfixing for retargeting - unconnected bones now retarget alot better. Also some placeholder code for a fix scale operator
2011-07-18 18:44:54 +00:00
52d12852e7
svn merge -r38157:38474 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-18 14:49:05 +00:00
b8fc3030b5
svn merge -r37793:37865 https://svn.blender.org/svnroot/bf-blender/trunk/blender
...
Merge info was /trunk/blender:36835-37793,37865-38157
so this should merge in missing files.
2011-07-18 14:15:02 +00:00
ce00a32f05
fix [ #27996 ] Smart UV Unwrap Still Results in Overlaps
...
real fix this time :S, I thought using old code from 2.4x would fix but quaternion needed to be inverted.
2011-07-18 06:44:41 +00:00
8dd72c476e
fix [ #28005 ] Python Add-Ons are constantly reloaded if twice in the path
...
Addons are checked for their timestamps and reloaded when it changes but this failed when, 2 addons had the same name since different times caused 2 reloads on every redraw.
Now when duplicate addons are in the path now give a error message in the UI and print path conflict in the console and don't thrash reloading.
2011-07-18 05:41:46 +00:00
Xiao Xiangquan
77926a7f9d
select uiStyle according to UserDef and update lang-packs
2011-07-16 18:28:24 +00:00
351a603874
Keyframing Motion capture properties now works for the Point constraint. Also, Floor constraint has been implemented, using Object's raycasting function in Python
2011-07-16 13:36:47 +00:00
Xiao Xiangquan
fa46278e34
merge from trunk 38379
2011-07-14 17:29:53 +00:00
b3714ec8ed
Bugfix: Baking mocap constraints now works for user created IK bones
2011-07-14 13:26:23 +00:00
f94c9d5d61
Fix python error in image sampling panel drawing when
...
there is no texture slot available.
2011-07-13 18:07:30 +00:00
74536efa91
Fix #26704 : activating a texture node inside material nodes did not show that
...
texture in the texture properties.
2011-07-13 17:52:23 +00:00
Xiao Xiangquan
470a5017fb
complete space outliner, space node, space nla, etc.
2011-07-13 14:41:12 +00:00