Commit Graph

6797 Commits

Author SHA1 Message Date
9396bb2da9 - AIX ifdef's so windows works, cant test but this seems the most used define. might need to add to buildsystem config.
- transform default scale was too hight, calls to random were inconsistant. (fault of own modif's)
- cmake openal include was added twice on recent commit.
2010-01-19 15:57:02 +00:00
7759fc2983 Motion Paths - (Part 3) Operators, Drawing, and Fixes
This commit makes the new-style Motion Paths work for Objects and Bones. Motion Paths can either be added for Objects (Object buttons) or for Selected Bones in PoseMode (Armature Buttons), and/or removed from these panels too.

Changes:
* Changed the way the baking code worked, since it was better to be able to bake a bunch of objects at once, instead of doing it per object
* Fixed a variety of bugs regarding initialising defaults and reading old files
* Added operators for Objects (like for bones), and replaced the existing code for bones.
* Fixed bug with baking code that was causing it to bake the wrong ranges

Todos:
* Frame number drawing is currently messed up, since the "cached" text drawing takes into account the object transforms.
* The new MotionPath panels currently appear as the first panels in the respective contexts, probably due to the order in which the files are included. This needs some fixing, though not sure what the best way is yet.
2010-01-19 11:31:49 +00:00
c02b26e463 convert rotations into radians (not scale) 2010-01-19 09:51:09 +00:00
8ae76d7249 pep8 compliance for Randomize objects loc/rot/scale.
- scale min -1 to 1 rather then -100 to 100
- default precision for float props to 2.
2010-01-19 09:36:40 +00:00
98312235b0 own error from changes to this script.
need to call random.uniform() even if its not used to give pradictable randomization.
2010-01-19 09:24:39 +00:00
aab8196a1c Finished some work from the weekend to keep local tree clean..
* Added a generic 'histogram' ui control, currently available in new image editor 
'scopes' region (shortcut P). Shows the histogram of the currently viewed image.

It's a baby step in unifying the functionality and code from the sequence editor, 
so eventually we can migrate the sequence preview to the image editor too, 
like compositor.

Still a couple of rough edges to tweak, regarding when it updates. Also would 
be very nice to have this region as a partially transparent overlapping region...
2010-01-19 01:32:06 +00:00
849024df83 patch [#20724] Randomize Loc Rot Size py operator for B2.5
written from scratch by Daniel Salazar (zanqdo). added own modifications.

New property type
 bpy.props.FloatVectorProperty(), only difference with float is it takes a 'size' argument and optional 'default' sequence of floats.

moved bpy.props.* functions out of bpy_rna.c into their own C file.
2010-01-19 00:59:36 +00:00
3993873420 Merged changes in the trunk up to revision 26083. 2010-01-18 20:01:58 +00:00
eedc3c09d1 append/prepend class methods for the header and panels (previously only worked for menus)
Example of adding a button to the view header;

 def draw_custom(self, context): self.layout.operator("some.operator")
 bpy.types.VIEW3D_HT_header.append(draw_custom)
2010-01-18 16:47:26 +00:00
e723b060fc python script reloading (f8)
- reload modules from types that are not directly included. for example wm.py uses classes from modules/rna_prop_ui.py which wasnt reloaded.
- script paths were being added to sys.path multiple times.

note: now the second reload gives a crash right away but this is a bug elsewhere.
2010-01-18 10:02:55 +00:00
381e926600 fixed sphinx doc generator
- arguments, return values indentation means they get correctly interpreted by sphinx
- functions with no return values were displaying return as ()
- return values were getting the '(optional)' added in some cases.

Example:
http://www.blender.org/documentation/250PythonDoc/bpy.ops.object.html
2010-01-17 20:59:35 +00:00
c7dfa96aea bugfix [#20639] BF25_SVN_25888 and below - OBJ and 3DS import fails
blender supports type changing for textures in a way that python doesnt.
add a new general function.

Example usage:
 tex = bpy.data.textures.new("Foo")
 tex.type = 'IMAGE'
 tex = tex.recast_type()

Macro to give the number of users accounting for fake user.
 ID_REAL_USERS(id)
Use this so you can remove a datablock if it has a fake users as well as apply transformations to it in the 3D view.

Move api function bpy.data.add_texture() --> bpy.data.textures.new()/remove()
2010-01-17 20:06:34 +00:00
50b35842d9 bugfix [#20712] wavefront obj import fails with default import settings 2010-01-17 17:36:11 +00:00
23607fc91f this isnt needed since the node window can enable it. materials also dont have this option. 2010-01-16 22:32:15 +00:00
7bea39af62 Workaround to fix #20645. Iteration over multidim arrays and slicing of them is broken.
Before fixing this I'd like to clean BPY a bit.
2010-01-16 15:20:27 +00:00
6a8dc9bdec - UV header sync selection vert/edge/face buttons were displayed as 3 tickboxes
- fix for all of them being able to be disabled at once.
- 3D header now uses the rna buttons.
2010-01-16 14:31:21 +00:00
13295aec30 Small patch from freakabcd in irc: disable camera dof distance if dof object is set 2010-01-16 02:12:03 +00:00
5272991e8b generic operator menu was searching for "type" and using the first enum property if it wasnt found.
this is too arbitrary and could break if roperty order is changed.
store the property in the operator type that is to be used for menu and enum search func's.

python function for searching operator enums on invoke. (just need dynamic python enums now)
 wm.invoke_search_popup(self)
2010-01-15 22:40:33 +00:00
ace8d45c1c - particle drawing was using invalid memory with weights.
- particle set weight operator (Shift + K) and from the menu.
- mirror vertex groups operator can also flip weight group names.

a number of utility functions for weight groups added
 int *get_defgroup_flip_map(struct Object *ob);
 void flip_vertexgroup_name (char *name_r, const char *name, int strip_number); // moved from modifier.c 
 void copy_defvert (struct MDeformVert *dvert_r, const struct MDeformVert *dvert);
 void flip_defvert (struct MDeformVert *dvert, int *flip_map);
2010-01-15 17:28:00 +00:00
1b580dde6e Console:
* Added Theme support for the console.
You can change:
-Header Color
-Text Color of Output, Input, Info and Error Messages. (Inside the User Preferences -> Themes)
2010-01-15 17:00:37 +00:00
3ff987c46a bugfix [#20688] Mesh with no materials fails to export UV layout 2010-01-15 12:21:33 +00:00
aed721e01c [#20685] Fixed: cleaned up descriptions, removed unrelated comments in code
from Jaevixa McNomera (jaevixa)
2010-01-15 10:02:02 +00:00
0e8dd13c48 Fix [#20437] Impossible to load "voxel data" sequence file from
texture panel (field missing?)
2010-01-15 07:26:38 +00:00
085795e356 Fix [#20514] In sculpting mode is possible to use page down/up to exceed the actual multiresolution level 2010-01-15 05:00:02 +00:00
336c96e120 Adding back cursor to center menu entry that was mistakingly removed by an unnamed person. 2010-01-15 01:21:56 +00:00
6f8ee9b0f9 patch [#20673] Fixed descriptions in Torus mesh controls, and added some requested controls
from Jaevixa McNomera (jaevixa)
2010-01-14 22:45:56 +00:00
Dalai Felinto
690ad15099 Text Editor: Add an option "Tabs as Spaces".
So now tab is not ALWAYS converted to spaces.
This is stored by text datablock (what allows to do nice things in the future, as automatic check for the indentation type of the file).

Ideally we should redraw the other Text Editor windows after changing that (in case the same file is opened and the Property panel is also open). Not sure how to do that though.

I'm using TABSTOSPACES as the DEFINE flag because TABSASSPACES sounds too ugly.

(also fix for interface divisor bug)
2010-01-14 21:30:51 +00:00
dd9b6cbddd uv layout svg files were not importing into inkscape or firefox (gimp worked) 2010-01-14 14:33:05 +00:00
f8518a9b26 UV layout
- set the width of the line to be 1 pixel
- add the object name onto the blendfile name.
2010-01-14 14:26:39 +00:00
231d29ccce Join as UVs.... (copies matching UVs to another object with the same topology)
nice that it uses foreach_get/set for fast array copying from python.

note: this is getting out of hand, we beed some central panel/interface for copying mesh data about - shapes, UVs weights etc. at the moment they are accessed from all different places.
2010-01-14 14:06:27 +00:00
b0f87935a8 spelling errors, no real changes to code. 2010-01-14 10:59:42 +00:00
9de67b8ca9 UV operator template 2010-01-14 10:50:58 +00:00
874ef4c747 Changed 3D View menu Duplicate Linked to use the same
duplicate linked + move macro as in the default key map (alt d).
2010-01-14 04:36:27 +00:00
4880b27891 Show the image ID template too for 3D View BG image 2010-01-14 04:25:06 +00:00
0801544a7a renamed view_center to view_selected in view3d menu code 2010-01-14 02:51:17 +00:00
70c673621a fixed missing buttons if no bg image 2010-01-14 02:41:08 +00:00
7d251de01c view3d bg image now updates on frame change, and the panel for it properly draws an image user template. someone else might want to look over the UI stuff, hopefully it's ok. also added some ffmpeg .dlls to the SConscript to install. 2010-01-14 02:16:45 +00:00
2b1e59500f Fix URL to new py API docs 2010-01-14 02:13:08 +00:00
0befa75009 [#20583] Snap Cursor to Center and more View edits
Patches by Jonathan Smith (jaydez) 

Add a Cursor Center entry in the snap menu (Shift-S) to reset the cursor to 0,0,0. Also rename the view_center operator to view_selected to reflect better what it does (in the code only, description and name were already ok).
2010-01-13 22:17:56 +00:00
27dc5be730 - when the image is available export the SVG with the pixel width and height, saves typing into the gimp each time.
- option to only export selected faces.
- add in some metadata from the scene
2010-01-13 19:53:34 +00:00
ef5ab2b8e9 UV Layout export, writes an SVG, uses material colors. 2010-01-13 19:00:18 +00:00
58f13d469e UV mirror tool (copies UVs from one side of the mesh to the other)
WIP, suffers from editmode bug where editmode python tools cant have redo-options set. and needs options for precission.
2010-01-13 17:58:26 +00:00
75ec61d128 link markers to another scene, Currently in Ctrl+L menu (which isnt ideal but no menu in timeline for this)
needed for linking in scenes and copying markers about
2010-01-13 14:39:08 +00:00
a17c16354b another file 2010-01-13 08:31:38 +00:00
8820e5e63e more files, but not really vital ones 2010-01-13 08:30:28 +00:00
219b472920 merge with trunk/2.5 at r25907 2010-01-13 07:26:11 +00:00
59dfd24f75 - bugfix [#20654] the property edge_face_count of the Mesh-Object does not work
- remove unneeded particle function
2010-01-12 18:33:21 +00:00
b8d743c9c6 particle puff, volume option.
When combing long hair  it will often end up with no volume (flat on the head like its wet).
a way to fix this is to use the puff tool however when applied points at the root only this just gives a bit of volume at the roots and the rest of the hair stays flat.
 
This option moves the unselected parts of the hair without applying the puff tool to them, giving volume to the hair whilst preserving the desired style.
2010-01-12 16:35:34 +00:00
b011664284 Fix #20641, #20645. Someone forgot to update scripts ;) 2010-01-12 11:21:42 +00:00
f6c79c553b [#20646] 2.5 does not load python scripts with multiple dots in the filename
- not a bug so add a warning if people add scripts with invalid names like this.
2010-01-12 10:04:03 +00:00