Renaming "Sync Audio" to "Realtime Playback" to make it clearer about its purpose. Internally, it's still called "sync_audio" since that's strictly what it represents, but that could be changed later if there is a need.
This contains two entries - one which calls the region flip operator, and one which calls the maxmize area operator.
Unfortunately, there seem to be some context issues which are causing the wrong region to get activated for use by the region flipping, meaning that nothing happens.
Also, fixed own typo in 3d-view header/menu code...
* This is experimental, the file format may change still!
* Helps reduce memory usage, keeps .blend files smaller, and makes
saving quicker when not editing multires.
* This is implemented at the customdata level, currently only the
multires displacements can be stored externally.
ToDo
* Better integration with object duplication/removal/..
* Memory is not yet freed when exiting sculpt mode.
* Loading only lower levels is not supported yet.
the To Do was more like self-remaining since no one else is currently working with stereo :)
I will get back to that once 2.5alpha0 is out. In the mean time let's have a cleaner interface.
these are applied by adding constraints, drivers, control bones etc. making it possible to re-apply changes & improvements to many rigs at once.
testcase makes a finger rig (like in BBB) from 3 bones, the base tagged with an id property "type":"finger".
still missing is a way to update the driver dep's
also fixed an error in the property UI when the active bone is not on the active layer.
This means you can have a pose bone for eg and get the path...
pose.bones["Bone"]
uses rna internal functions, so will work for sequence strips etc.
- StructRNA.get(), used for getting ID props without exceptions...
val = C.object["someKey"]
or..
val = C.object.get("someKey", "defaultValue") # wont raise an error
- change rna property for testing if rna props are editable, test the flag rather then calling the function since the function depends on blenders state.
- fix a python exception with the ID-Property popup UI (when editing in more then 1 step)
- remove functions such as operator_int(), operator_enum(), operator_string
this mixed with keyword arguments in a way that made them hard to read.
Instead, have operator() always return properties rather then needing an argument.
- rename prop_pointer() --> prop_object(), pointer is more a C thing.
- missed item_enumR(), rename to prop_enum()