Create new orientation is now Ctrl-Alt-Space (Alt-Space is select orientation and the old ctrl-shift-c is taken by add constraints).
New orientation panel in 3d view sidebar (nkey) has operator buttons for select, create and delete. Eventually, this should become a list.
Note that orientation operators are missing notifiers to properly redraw the 3d view and its header properly.
This (biggish) commit generalises the rotation modes functionality added for Bones, allowing Objects to use the various Euler Rotation orders, Axis-Angle, and Quaternion rotation representations.
I've also cleaned up the nomenclature of the rotation-related settings so that the naming styles are more consistent with each other. Unfortunately, this will break all files involving object or bone rotation animation made in 2.5 versions (2.4x will still get correctly converted).
General Notes:
* By default, Objects still default to using Eulers, while Bones will use Quaternions by default still.
* I've fixed all areas that I'm currently aware of to work with these changes. However, there are probably a few places where I've missed a few changes (i.e. auto-keyframing will need attention later).
* Removed the old "IPO-Keys" stuff from Transform code. I'm unlikely to restore this in the near future, and trying to fix that to include support for this commit would have been too much work.
- added bpy.sys as a python module - with bpy.sys.expandpath()
- moved bpy.ops into scripts/modules
- moved autocomplete into its own module from space_console.py
This allows users to test the types of those objects that are returned
by API functions, by means of usual Python idioms such as "type(I) is T"
and "isinstance(I, T)".
* Removed all occurrences of ViewVertex::castToTVertex() in the following
modules and rewrote the code segments using it by means of the "type(I)
is T" idiom mentioned above:
ChainingIterators.py
PredicatesU1D.py
* Replaced all occurrences of vector.Vec2, vector.Vec3, Vec2f and Vec3f
by Blender.Mathutils.Vector in the following modules:
anisotropic_diffusion.py
Functions0D.py
shaders.py
sketchy_topology_broken.py
* shaders.py: Fixed NameError's concerning math.pow().
* shaders.py: Added a Python equivalent of getFEdge function, defined
in source\blender\freestyle\intern\view_map\Functions0D.cpp as follows:
FEdge* Functions0D::getFEdge(Interface0D& it1, Interface0D& it2) {
return it1.getFEdge(it2);
}
* shaders.py: Replaced fe.qi() by fe.viewedge().qi().
* contour.py: Fixed the import statement for freestyle_init.py.
missing commits from peter 20942, 21165, 21170, 21174, 21597
these files still need manual merging
source/blender/makesdna/DNA_sequence_types.h
source/blender/src/sequence.c
source/blender/src/seqeffects.c
source/blender/src/editseq.c
source/blender/include/BSE_sequence.h
image.has_data can't be called before you load an image, otherwise it will return false even for valid images.
The workaround is to try to run image.glLoad() before. That will crash if the image is corrupted (for we are using try/catch here).
Campbell (ideasman42) thinks it would be better to have an api call proper for that. Since 2.4xx is close to its end I really don't think it's time to keep working in its API. Specially if we have similar functions doing what we need.
@ Arystanbek (kazanbas): I'm done with the obj fixes I told you. You are free to go with the importers :)
You may want to take a look at implementing a proper image.load() to 2.5 as Campbell suggested.
- added export Cameras (ortho and persp) to VPORTs, incl. clipping
- added export Cameras (ortho and persp) to VIEWs, incl. clipping
- export multiple-instances of Mesh-Objects as BLOCK/INSERTs
- on start prints dxfLibrary version
* Wasn't setting the curve 3D option
* The nurbs object name could be None which caused an error, check its set.
OBJ Export
* Off by 1 error on closed nurbs was incorrect, broke other importers but worked with blender.
* Nurbs verts were not adding to the total vert count, scrambling meshes added after (somehow my first test case had all the curve objects last)