Commit Graph

6797 Commits

Author SHA1 Message Date
9035253493 [#14392] C3D Import
c3d importer for motion capture data
This could do with some improvements but for now its acceptable.
- Note, could people please not mix tabs and spaces.


-Text copied from the patch submission-
The c3d_import with 2.46 was able to import a mocap cloud for some c3d files. I have improved it:
Version History:
 0.4: PERIN Released under Blender Artistic Licence
 0.5: WICKES used marker names, fixed 2.45 depricated call
 0.6: WICKES creates armature for each subject
 0.7: WICKES constrains armature to follow the empties (markers). Verified for shake hands s
 0.8: WICKES resolved DEC support issue

see also http://wiki.blender.org/index.php/Tutorials%5CMoCap-Section_3 for how this program gets the mocap data into
Blender and creates an armature, like the BVH script does.

I'd like someone to test and verify, and if accepted, replace the current c3d_import.py

--- See patch url for example files http://projects.blender.org/tracker/index.php?func=detail&aid=14392&group_id=9&atid=127
2008-06-22 21:48:02 +00:00
b5bde6d4dc More params for reeb graph visualizer 2008-06-20 18:06:41 +00:00
Chris Want
fd8e873e01 == VRML97 exporter ==
Faulty indentation of a line sometimes caused a bunch of empty lines to
be printed into the TextureCoordinate and texCoodIndex fields
(benign error, just ugly).
2008-06-18 21:16:29 +00:00
Chris Want
4ed60f4575 == VRML97 export ==
Don't export vertex colors if a mesh doesn't have any (even if a
texface has 'shared cols' set).
2008-06-18 19:58:05 +00:00
Chris Want
1c1f81914c == VRML97 export ==
Patch #10569 from Michalis Kamburelis (sorry for the delay).

This patch adds a popup menu that lets the user choose whether
they want to export selected, whether thay wanted to export
compressed, and whether they want to export the file from
blender's "Z up" coordinates to VRML's "Y up".

I'm not too crazy about the caching to disk of these options
via GetRegistry/SetRegistry, but since this seems to occur
in many of the other export scripts I'll leave it as is.
2008-06-18 17:13:33 +00:00
1e3bdcf198 bugfix from Markus Ilmola (glome)
patch was in [#8540] Import scripts for MilkShape3D file formats

Some animations were incorrectly imported and this adds support for weights.
2008-06-16 14:08:24 +00:00
10d59e7208 Merged from trunk
svn merge -r14988:15170 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-06-09 14:04:19 +00:00
Maxime Curioni
07001e708e soc-2008-mxcurioni: merged changes to revision 15163 2008-06-08 20:12:29 +00:00
cc0d730923 import_dxf.py script update: ver. 1.0.12b3-2008.06.05
bugfix: ob.name conflict with existing meshes (different ob.name/mesh.name)
refactor/support for LWPOLYLINEs
2008-06-05 12:31:16 +00:00
056f0564c2 bugfix for zero area faces and adding uv layers was not checking if the
UV layer existed alredy.
2008-05-27 15:14:35 +00:00
0eb8ea7429 bugfix, edges with no faces raised an error. 2008-05-27 13:32:10 +00:00
1345417f27 Reeb Graph importer (for debuging purpose only) 2008-05-27 13:24:38 +00:00
be215f74f3 removing this script, should have been removed for 2.46 since the
functionality is avalable in the UV snap menu.
2008-05-27 09:46:35 +00:00
Maxime Curioni
59df5a23b4 soc-2008-mxcurioni: merged changes to revision 14967 2008-05-25 18:28:52 +00:00
55f1b6baa7 for for [bf-blender-Bug Tracker][11843] 3DS importer imports broken meshes 2008-05-25 13:48:36 +00:00
7b069b9b60 -> FLT import: Zero area N-gon bug fix
FLT importer would throw errors when importing ngons with
zero area. These faces are now ignored
2008-05-24 18:43:02 +00:00
459b4ea5be fix for [#12797] FBX Exporter Exports Incorrect Matterial EmissiveFactor and DiffuseFactor
- own error, swapped diffuse and emit factors
2008-05-24 12:22:53 +00:00
99f43e0b07 fix for error when all faces are the same area 2008-05-23 08:39:59 +00:00
61fa5f9126 remove module dxfImportObjects.py. It is obsolete since 2.43, then all functions integrated in the main dxf-importer code 2008-05-22 08:29:54 +00:00
58e6861aea fix for [#11542] "Add -> Mesh -> Torus" adds corrupt mesh
previous fix only worked in object mode
2008-05-16 13:05:36 +00:00
cf66596d32 fix for [#11667] Minor problem with lightmap_uvpack, LC is getting out of control but keeping to annoy theeth 2008-05-15 19:44:34 +00:00
ad397fa16b -> FLT import bug (loose vertices)
New faceweld code broke the import of meshes with loose
vertices. Also added exception handling to the importer
and exporter so that UI doesnt quite when errors are encountered.
Instead traceback is printed to stderr and control returns to
the script UI
2008-05-15 19:35:17 +00:00
9f7bc14c57 -> FLT Export bugfix
Export of open faces on export was dropping
the last vertex. Also removed recursion from
function in order to make it safe for large polygons.
2008-05-14 19:29:33 +00:00
540c0e0795 uvcalc_lightmap would raise an error on meshes with no faces.
auto-threads wasnt working for baking.
2008-05-14 16:40:25 +00:00
Maxime Curioni
c785d7493e soc-2008-mxcurioni: merged changes to revision 14798, compilation works for rendering/ directry. Still needs to figure out how to compile on non-Unix machines. 2008-05-11 20:28:47 +00:00
b9c66e88ea added encoding "# coding: utf-8" to the headers of scripts that python would not run with execfile('....'), python would also riase the error, though there is no practicle use
for running these scripts outside blender.

The error looked like this.
SyntaxError: Non-ASCII character '\xe4' in file ./3ds_export.py on line 10, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details
2008-05-11 12:41:12 +00:00
Chris Want
5e5dc2e938 Reverting vrml97_export.py to it's state at revision 14751 because:
1) Bug #6692 is actually a feature request. While I do think that
Michalis' patch is a worthy change, we don't have time to test
this at this stage in the release cycle (and svn is supposedly
closed to new features anyways). I'm sorry Michalis, this will
have to wait until after release.

2) I have looked at bug #8814 a while ago, but I have not yet found
a good solution (and perhaps the solution is to *not* export faces 
without materials assigned). I don't have time to assess whether
revision 14774 presents a worthwhile change or not, and I have no
time to test before release. Also I don't like that the 'fix' for
#8814 is mixed with a fix for a previous faulty commit.

3) Again, another commit to a script I maintain without consulting
me first. Not cool!

Chris
2008-05-10 14:05:35 +00:00
cc279a3aa0 fix for [#8814] VRML 97 Exporter bug (empty coordIndex [] indexes) Blender V2.45
null materials were not exported, but would also mess up the assignment of materials for any valid materials after the empty slots.
also made a mistake last recently that Michalis Kamburelis pointed out, changing the default orientation incorrectly. this is now set 
back to what it was in Michalis's patch.
2008-05-10 07:58:10 +00:00
694dce0e63 render layer saving script assumed scriptsdir existed.
apply def script assumed the mesh had all the objects vertex groups.
2008-05-09 17:13:03 +00:00
8f6eda7e5d need to recalc normals for meshes added in object mode 2008-05-09 12:37:26 +00:00
9fb7381d2e chris want corrected some of the last commits changes 2008-05-09 06:02:39 +00:00
71fbf87304 fix for [#6692] vrml (.wrl) export bug in V2.44 release
patch from Michalis Kamburelis with some minor edits
2008-05-08 20:51:22 +00:00
Maxime Curioni
64e4a3ec9a soc-2008-mxcurioni: merged changes to revision 14747, cosmetic changes for source/blender/freestyle 2008-05-08 19:16:40 +00:00
3faf127707 DXF-importer prepared for ProE files, which are outside of DXF-specification. 2008-05-08 15:58:00 +00:00
bda4e3d19f * added support for exporting dupli objects
* option to export modifier applied objects
* option to export quads as tri's
* added back compress option (will default to enabled if you use .x3dz as the extension)
2008-05-07 15:38:40 +00:00
4255f3c7ab made python add mesh module respect blenders user settings for editmode and view align.
added sys.cleanpath() was a patch in the tracker but blender's internal path cleaning is now more general and can be used from 
python.
2008-05-06 17:54:55 +00:00
Maxime Curioni
ec90691384 merge to 14689, Freestyle library changes, SConscript start 2008-05-05 16:56:44 +00:00
caa7566ee2 wizard_curve2tree was opening FBX wiki docs. leaf dupliface object was being offset each time the script ran. 2008-05-02 12:27:05 +00:00
da509d33c7 used fixed width font, set the command history to ignore dupes when pressing up/down 2008-05-02 10:33:32 +00:00
5fef83b0ce fix for bugs
[bf-blender-Bug Tracker][6693] x3d export bug in V2.44 release
[bf-blender-Bug Tracker][7773] .x3d exporter problems (moving meshes away)
Updated how objects are transformed, and use Mesh rather then NMesh.
also removed vertex color saving since it was really slow and vcolors are stored per face in blender.
2008-04-30 22:30:52 +00:00
Maxime Curioni
f12cf0e250 Merged changes from trunk to soc-2008-mxcurioni, to revision 14603 2008-04-28 19:21:51 +00:00
34c1699e7e fix for [#9649] svg2obj.py needs a patch,
slight change to the fix suggested, the svg imported was assuming that
"fill:" and "#" being in a string meant there was "fill:#", but the # could be used for other properties.
2008-04-28 19:13:38 +00:00
c6554898cc fix for [#9651] raw_export.py tooltip outdated?
own error, bpath looper was trying to free NULL pointer,
added fromOrig to python mtex api
made FromOrig and FromDupli tooltips be understandable
2008-04-28 16:09:17 +00:00
4f49a3b906 added ipo script template from blenderartists forTe, made scripts refresh on load factory settings and replaced elysiun with blenderartist.org in headers 2008-04-23 14:04:05 +00:00
fa27b5bcc7 Script templates, metaball creation script from forTe, and camera script from macouno 2008-04-22 15:37:54 +00:00
8ac1330b74 Patch from Mario Lapin, fixes [#7394] 3ds File Import is broken 2008-04-20 19:27:48 +00:00
9629d8e561 The mdd exporter was skipping the first frame, fix from bill nieuwendorp (slow67) 2008-04-20 16:18:43 +00:00
0441b5354d [#6932] Cal3D Exporter Distort Vertex
Removing cal3d importer, since the soya3d maintain their own and I could not fix a bug in weird bone exporting.
2008-04-19 17:38:40 +00:00
92f15c7c0c applied patch from Boris van Schooten, [#8148] Animation bugfix for md2_export script
made some other small fixes while testing. (divide by zero errors)
2008-04-18 23:04:54 +00:00
9a19ab21b5 milkshape3d model importer, can import a textured model with materials and animation 2008-04-17 20:15:37 +00:00