Commit Graph

6797 Commits

Author SHA1 Message Date
95ac2acf39 uvcalc_lightmap, UVCalc menu, usefull for using the most texture area when baking lightmaps
object_sel2dupgroup, creates a dupliGroup from a set of selected objects, using the active as the transformation for the dupli-ob. The advantage of using thus script is that objects have this transformation removed.
2007-02-19 10:54:33 +00:00
Chris Want
de9a4bcdf1 Script removed by the request of the author 2007-02-15 22:43:08 +00:00
14e4d46112 added a reference to the original scripts location to comply with the GPL. 2007-02-15 12:23:26 +00:00
3c78f0daec * renamed to 'Consolidate into one image' and improved tooltips
* check for the faces TEX mode as well as the image
* use Scene.objects
* use 2 threads for rendering
2007-02-15 12:13:13 +00:00
97cc5db444 Added text noting this is a modified work, to comply with the GPL. 2007-02-15 00:57:58 +00:00
594026e70e re-enabled printing text to the console (since its optional)
Also added some descriptive text to the option and renamed "display time" to "Display Update" - since it also redraws in the 3d view.
2007-02-15 00:00:59 +00:00
5a3f1675a3 Commiting JMS's Latest KMZ minor changes.
* Redraw the 3d view only when importing. (Not all windows)
* Select all verts at once rather then 1 by 1.
* dont print polygons when importing. (Would be better to use the progress bar for this)
2007-02-14 21:08:58 +00:00
c7a8f6cd9d Added GPL Headers to some of my scipts that were missing it. also changed the header of a few others.
Only code change is cookie cut from View now only uses 3d curves to cut.
2007-02-14 01:03:32 +00:00
1021949c3a removing this script- has been added back with correct spelling. 2007-02-13 18:34:31 +00:00
caa671c2c7 Scripts:
- A few imported .ac models had wrong uv's, as reported by Melchior Franz (thanks). Well known reason: the vertex indices order in new faces is rearranged if the 3rd or 4th vindex is equal to 0, because of how Blender checks for tris/quads.

Fixing with that old trick of adding a vertex at index 0 in mesh.verts, adding 1 to each face vertex index, then removing the extra vertex after the model has been imported.
2007-02-13 17:37:32 +00:00
b2ce8ec9c9 Scripts:
- Minor updates to the ac3d importer to support bad files (with more data than reported, this time) and properly handle texture paths with win separators ('\')  and spaces. Again, thanks Melchior Franz for testing and reporting.
2007-02-12 17:24:09 +00:00
148b8d8014 Scripts:
- Fixing bug #5950 reported by Stewart Andreason (thanks):
http://projects.blender.org/tracker/?func=detail&atid=125&aid=5950&group_id=9

Importing .ac models created Blender objects with user count equal to 2, instead of 1 (so they couldn't be deleted in Blender), because the script kept a second reference to each created Blender object and so Python didn't deallocate things properly at the end of the script.

Now these extra references are deleted in the script, preventing the problem. But this is surely something to fix in the API itself.
2007-02-10 15:11:11 +00:00
f9ff156800 Fixed extra tab at beginning. Don't know how that got there. 2007-02-09 14:19:14 +00:00
c02a71e211 Fixed missing '#' and tab errors 2007-02-08 19:16:43 +00:00
Stephen Swaney
b61d40c14c added a comment char in front of a comment to fix a syntax error.
added a newline at end of file.
2007-02-08 01:03:21 +00:00
bc15d06cfe * own error, importer would never load images.
* moved from NMesh to Mesh
* added more error checking.
* tested with 1660 lightwave models
* faster dictionary usage.

BPyImage - disallowed recursive searching of '/' or a windows drive letter.
2007-02-08 00:27:01 +00:00
b3e6a6a9c1 animation_trajectory - was printing deprecation warnings. cleaned up some of its code too.
Mesh - removing UV or Color layers didnt check if the active object was in vpaint of uv mode, removing the last layer could crash blender - now switch to object mode if its the last layer like the UI.
2007-02-07 07:43:10 +00:00
0bbe1b393e Scripts:
-Another update to the ac3d importer to handle models with wrong face data. Thanks Melchior Franz for reporting.
2007-02-06 19:40:13 +00:00
35e96bc991 added messages to scripts, stopping them from modifying multires meshes.
object_cookie_cutter - can now also use curves to cut holes in a mesh.
2007-02-06 11:16:49 +00:00
461e4786c8 = rvk1 to rvk2 update=
script update from jms
2007-02-05 01:04:05 +00:00
42d09a59b9 update to 1.9g of JMS's kml/kmz importer,
with a change only in the menu title to comply with the existing naming convention.
2007-02-03 12:50:01 +00:00
f08aab441b used slightly faster text cleaning, fixed benchmark not to include time spent selecting a file. 2007-02-02 14:27:36 +00:00
50a7ec114d merges some of jms's updates from kmz_ImportWithMesh.py version 1.9f 2007-02-02 09:14:56 +00:00
1d5aa3faea tidy up this script as well as 2 new options - "fix nan verts" and "fix nan uvs" 2007-02-01 19:02:18 +00:00
80315d0c9b faces in face select mode can be selected and hidden, check that faces are not hidden as well as being selected. 2007-02-01 11:38:38 +00:00
5817876307 fixed nieve use of type()..
type(foo) == type(list()) can be done as
type(foo) == list:
2007-02-01 05:27:49 +00:00
1f4af00c94 Scripts:
- Making the ac3d importer discard bad faces in the imported model (faces that reference a vertex index more than once). Thanks Melchior Franz for reporting this one, too.
2007-02-01 01:34:51 +00:00
ed24fe31d1 fixed a python error in the exporter, small changes for the importer. 2007-01-31 11:34:41 +00:00
9cf602b949 3ds_export - enabled textures as an option since it works with some appliactions (only way to get textured models from blender to google sketchup)
3ds_import - added option to disable recursive image searching (could be slow somtimes)
export_obj - when making group/object names only use both object and mesh name when they differ.
weightpaint_clean, weightpaint_grow_shrink - minor updates.
Render.py - own error in epydocs.
2007-01-31 01:18:51 +00:00
2d14f8c224 Scripts:
- Fixing another bug in the ac3d import script, thanks again Melchior Franz for testing and reporting.
2007-01-30 20:12:30 +00:00
dcc834f3fa updated render settings to support recent changes.
options like saveBuffers are available from Python and threads can be set from 1 to 8
usefull for python based renderfarms.
2007-01-30 03:02:58 +00:00
45d486f0f3 Update to JMS's latest version of google earth 3 importer.
also made some changes
* redraw in the 3d view only
* create all objects in visible layers
* other small tweaks and speedups, removed debug print's
2007-01-30 00:16:05 +00:00
5db31cb571 removing redundant scripts because of new features in blender after discussion with LetterRip.
disp_paint.py - Displacement modifier and sculpt mode replace.
uv_paint.py - making can be used to write colors to an image.
animation_empties2armature.py - Was made when BVH importer could not import direct to armature, Resulting animation has visible errors, errors have been known about for a long time and not fixed.
knife.py - Old slow code, No Multi-UV's, We now have a knife tool that has snap!

If anyone wants to maintain these scripts and have them added back in, mail the bf-python ML.

Scripts that are removed can be found here.
http://projects.blender.org/viewcvs/viewcvs.cgi/blender/release/scripts/Attic/?cvsroot=bf-blender
2007-01-29 10:20:21 +00:00
803d66a3a5 removed copy_facedata_multilayer from BPyMesh since it changes the selection and flips the faces (needed for solidify) but not for general purpose use. 2007-01-29 06:56:30 +00:00
996294e18a fixed own bug indroduced when switching to use f.edge_keys
MultiUV/Color support - all layers are copied to new faces. as well as hole filling faces.
2007-01-29 06:38:30 +00:00
2133d87d21 Fixed accelerated openGL command list tri-strip generation for geometry. UV coordinates are still off a bit. Fixed bad frame list loading. I'm sleepy and need a snack. 2007-01-29 00:11:18 +00:00
cd2e2d231f Scripts:
- Fixed a few bugs in the ac3d importer, found by Melchior Franz (thanks!). Also automatically turning on ztransp for materials with alpha < 1.0 and then also transp shadows for all imported materials.
2007-01-28 20:03:42 +00:00
5943ad8f65 update to the md2 importer.
* moved from NMesh to Mesh
* made newstyle classes (use less memory)
* optimized mesh creation
* Animation now imports and plays (Bugfix for 5834)
+ other small tweaks

Added mesh.key - was missing from docs
2007-01-28 12:33:04 +00:00
321cafa714 updated this script (one of the most out of date)
basic workings are the same but its generaly more efficient.

The main problem was it could get the data from every object across all scenes!
This means that on framechange, every mesh would be copied into an NMesh just to see the type was a camera.
2007-01-28 03:36:33 +00:00
7f5908f95a bug 5857, python 2.3 compat fix + minor changes. 2007-01-28 01:36:21 +00:00
8f075f9518 minor tweaks from testing scripts. correction in my last commit. 2007-01-27 04:58:09 +00:00
853785782e Updated docs not to use Object.New() in examples, use scn.objects.*
Bugfix from ZanQdo, MOT files wouldent load in lightwave. also made some minor improvements.
2007-01-27 02:15:14 +00:00
bc6fc72209 * nmesh to mesh
* fixed errors with Null materials
* faster material exporting
* export with modifiers applied
* faces with invalid material indicies work now (maybe should be delt with in the Py API)
* removed per vert col code since all colors are pre face now.
2007-01-26 10:37:18 +00:00
624030165b fixed some errors, small usability enhancements. 2007-01-26 07:32:29 +00:00
7239784b17 added option "morph target" since many people complain that verts are re-ordered with some options enabled. 2007-01-26 07:01:30 +00:00
0decfd140b fixed an obscure bug in obj import (possibly in Mesh.c) that made adding edges as faces mess up.
export obj now dosnt remove double UV's, its too slow.

updated version numbers to 243 and other minor changes.
2007-01-26 06:02:21 +00:00
2a829b87e2 use better Python 2.4 syntax sorting (in a try so py 2.3 still works)
use new scene/object creation for making temp objects.
2007-01-25 04:18:09 +00:00
29813971b1 applied patch 5779 with some modifications to fix own error, (uv indicies could be out of order)
removed image support, Blender could import but not 3dsmax :/ - even managed to get 3dsdump to report a blender and max file to have the same data but max still dosnt like.
2007-01-22 17:31:34 +00:00
32676b66a4 fixed error on hole filling (http://blender.org/forum/viewtopic.php?p=59062#59062) 2007-01-22 09:48:03 +00:00
e64afa6c17 Update by JMS for the hotkey script.
Also made some changes
- fly mode keys have changed and added snap key
- using "i=list.index(val)" is slow, use "for i,val in enumerate(list)" instead.
- dont use "i in range(start, end)" - silly to make a list when you can do "min < val < max"

JMS, please update from this version.
2007-01-21 23:14:57 +00:00